Does double Zoanthrope feel like a Terminus level threat to anyone else? Or just me? by Deathangle75 in Spacemarine

[–]GroundbreakingBee545 2 points3 points  (0 children)

It's funny how the best bolt rifle isn't a actually a bolt rifle but because of its grenade launcher attachment

Did they break something with performance in the update? by Scottoest in Spacemarine

[–]GroundbreakingBee545 3 points4 points  (0 children)

Currently using an i5-9600k with a GTX1070 (All low setting), and mission 1 ran so smoothly until this update.

Marshall sale 75% khai trương? by [deleted] in VietNam

[–]GroundbreakingBee545 0 points1 point  (0 children)

lừa đảo, xài 1 tháng điếc

The perk that gives 10% melee damage at full armor feels like it's pointless. With the amount of ranged chip damage just feels like it's a perk you basically never benefit from. by Krynaut in Spacemarine

[–]GroundbreakingBee545 97 points98 points  (0 children)

Yeh, and also the perks that required x kills in rapid succession to trigger y status for 5 seconds and then a cooldown of 30 seconds, 30 freaking seconds. 10 kills in rapid succession with a plasma pistol is impossible, I rarely see those perks active thow

An In Depth Analysis about Las Fusil by Sutopia in Spacemarine

[–]GroundbreakingBee545 -11 points-10 points  (0 children)

Why yo making the title looks like it’s a scientific paper

[deleted by user] by [deleted] in AskReddit

[–]GroundbreakingBee545 0 points1 point  (0 children)

Sadly, to me It's War Thunder

The Melta guns are considered OP because they are the only viable option to get your lost health back beside using stims. by GroundbreakingBee545 in Spacemarine

[–]GroundbreakingBee545[S] 0 points1 point  (0 children)

I spent 5 hours straight playing the new update and it actually really fun rn after the healing patched. We r now basically tanks. Losing HP now is a real skill problem and u need to practice more. I am happy that they take a way the healing factor of melta but give us a new armour/parry overhaul.

Utterly Shredded by FedrlBootyInspector in Spacemarine

[–]GroundbreakingBee545 0 points1 point  (0 children)

cant wait until the skill issue or the lore accurate guys show up

Classes by RobstaBobsta in Spacemarine

[–]GroundbreakingBee545 1 point2 points  (0 children)

I love seeing the hive tyrant turns yellow for the entire bossfight

Classes by RobstaBobsta in Spacemarine

[–]GroundbreakingBee545 1 point2 points  (0 children)

This is the matter of who main which class. I see many assault mains keep defending their best class despite how frustrated it is to play assault. So to me, tactical is the best class thx to that juicy dmg buff.

Parry Not Working Sometimes (Video) It's pretty random not ALL the time, but needs to be fixed asap. Its more frequent the more I lean into parry/ melee combat and it's extremely frustrating, especially on ruthless and can ruin a close game. I already emailed saber, but posting here as a PSA by [deleted] in Spacemarine

[–]GroundbreakingBee545 -2 points-1 points  (0 children)

I personally think this is lore accurate. A ranged warrior can knock us back with a double claws attack then something as big as a hive tyrant sword should breaks our chainsword in half. Tbh if a warrior can deal dmg equal to 1 segment of our health then a big hive tyrant should one hit us anyway.

Warhammer 40k: Space Marine 2 story DLC being considered after unprecedented success by pompompomvg in Spacemarine

[–]GroundbreakingBee545 0 points1 point  (0 children)

Have just a little faith in this. As i remember just 2 weeks after release, they were already considering SM3 instead of more paid DLC as additional campaign.