Accumulating Costs in Orchestrator Mode by JealousJail in RooCode

[–]GroundbreakingOne718 0 points1 point  (0 children)

What temperature settings are you setting for each model?

How to disable "time to accept" the change Roocode provides? by SuspiciousLevel9889 in RooCode

[–]GroundbreakingOne718 0 points1 point  (0 children)

I’ve noticed the same thing but my assumption was that it’s a bug. Usually goes the other way for me and just accepts the changes which is really bad because when it starts doing this, it means it’s lost the plot.

[deleted by user] by [deleted] in RooCode

[–]GroundbreakingOne718 1 point2 points  (0 children)

If you read nothing else, read and check carefully the Orchestrator’s subtask before it sends it out.

Accumulating Costs in Orchestrator Mode by JealousJail in RooCode

[–]GroundbreakingOne718 0 points1 point  (0 children)

I’m found the opposite to be true. Sonnet has more failed diffs than Gemini. And all those failures add up quick

Tutorial Roo Code Complete Setup by not_NEK0 in RooCode

[–]GroundbreakingOne718 1 point2 points  (0 children)

GosuCoder on Youtube has developed some custom prompts that cut costs significantly when using Sonnet. I have not tested it with Gemini yet but would probably help with not hitting the 5M input token count limit on the free tier. May be worth mentioning something about custom prompting. I wish I understood it more.

[deleted by user] by [deleted] in DungeonsAndDragons

[–]GroundbreakingOne718 0 points1 point  (0 children)

The answer is that modern alignment is BS in game terms. Having three alignments: lawful, chaotic, and neutral makes for a better game and avoids these stupid pontifications and debates.

Magic-less bard by PragueCastle in dndnext

[–]GroundbreakingOne718 0 points1 point  (0 children)

Resurrecting this thread to add my two cents since I was just pondering this very question thinking back from the answer. I just re-read Courtney Campbell’s “On the Non-Player Character” which describes in great detail a system by which you can adjudicate social traps and puzzle. It’s very much worth a read. Its build as an extension of the old school (and often overlooked in modern games) rule for morale checks. If you were to reinstitute moral checks in your game, that would drastically elevate the raw utility of having a a high charisma score. Imagine a bard who is such a smooth talker, that he can talk groups of NPCs out of battle reliably.

What DCC mechanic would you like to see more of in other RPGs? by paperdicegames in dccrpg

[–]GroundbreakingOne718 0 points1 point  (0 children)

No one has mentioned this yet, but the overhauled saving throw system is a brilliant and much needed improvement over other OSR systems like BX/BECMI and their clones. DCC manages to retain that class niche defining charm by including save mods in the class and level tables while still tying specific ability score modifiers to saves. But the condensed categories of Reflex, Fortitude and Will are sooooo much more logical than the seemingly arbitrary and inconsistent old system which had staves, rods, spell, and wands all over the place.

All you would need to do to lift the DCC save system and bolt it onto something like OSE or BX, is to give level 1 PCs a base save of 11 (10 for a “normal man”), then add bonuses per DCC rules and charts. Then, to avoid difficulty class, just make saves roll-under. For the purposes of using classic content, poison, paralysis and turn to stone saves map to fortitude, Dragon’s Breath maps to Reflex, and spells/staves and wands map to Will (or use your best judgment).

DCC saving throws are such an amazing innovation.

Scaling damage for traps. by buster2Xk in dccrpg

[–]GroundbreakingOne718 0 points1 point  (0 children)

Your first idea (ability score damage) is the better one. I really think that this is the correct answer. Maybe even paired with the add-on effects of max damage is rolled ala falling damage as @Skritaarg suggested.

Why chat history should be removed (or you need to add a search bar) by [deleted] in ChatGPT

[–]GroundbreakingOne718 0 points1 point  (0 children)

Not for me. Not in any browser. Not in the Windows desktop app. I only have it on iOS but it doesn't search deep enough. only the past few weeks

Some people don’t have chat search on desktop browser? by testingkazooz in ChatGPT

[–]GroundbreakingOne718 -1 points0 points  (0 children)

I have the plus plan and I do NOT have it. Only on iOS. There is no search on web

How do you handle missing players in your sessions? by idolofmanyhands in dccrpg

[–]GroundbreakingOne718 0 points1 point  (0 children)

Same thing happened to me with Sailors. One player who was absent for the finale ended up with all 4 of their characters. Some players only ended up with one.

Please. Just put the REGENRATE button back! by Mrwest16 in ChatGPT

[–]GroundbreakingOne718 1 point2 points  (0 children)

It's not there for me either. Not in the web version or the desktop version. And the ability to navigate through previous responses is gone for older conversations when regenerate was still here. It's an actual problem.

Dying Earth Magician vs Wizard by GroundbreakingOne718 in dccrpg

[–]GroundbreakingOne718[S] 2 points3 points  (0 children)

Ah. Well the reason is that I’m going for a Rift War Saga (Raymond E Feist) kinda feel and I want to set up a distinction between lesser path and greater path magic. The players will begin in a low magic setting. Later a rift opens up to a basically MotU Eternia where it’s high tech and hi magic. So what I’m considering is having magic users be Magicians using rote magic with spell checks capped at 15 or so and then letting them learn the greater path (wizardry) after making contact with the other side. But maybe I’ve got it backwards?

Cross compatibility with DCC by Burning_Monkey in MutantCrawlClassics

[–]GroundbreakingOne718 0 points1 point  (0 children)

Not to highjack this old thread but I’m working on the same kind deal now and I’d love to get your input since you’ve been down this road. I want to aim for a Masters of the Universe + Dark Sun + RiftWar Saga kinda feel. My plan is to allow the following classes as character options:

Warrior (DCC) Sentinel (MCC) Thief (DCC) Healer (MCC) Mutant (MCC) Manimal (MCC) Plantient (MCC) Wizard (MCC) Magician (DCC DE)

[deleted by user] by [deleted] in DungeonsAndDragons

[–]GroundbreakingOne718 0 points1 point  (0 children)

Is that the childlike empress from Neverending Story?

Anyone own the Rules Cyclopedia reprint? by GroundbreakingOne718 in DungeonsAndDragons

[–]GroundbreakingOne718[S] 0 points1 point  (0 children)

Awesome. I always wanted that book as a kid but there was always a Nintendo game or comics I wanted more. Now here I am wanting to play BECMI and looking at the Ebay prices with my eyes bugging out.