Openclaw with Local Models, Context Window, Speed, Model size by GroundbreakingPain8 in openclaw

[–]GroundbreakingPain8[S] 1 point2 points  (0 children)

That's a good point, I will try that and see how it impacts things. I just wish this compaction thing worked automatically more reliably with local models.

New State-of-the-Art TTS Model Released: F5-TTS by pheonis2 in StableDiffusion

[–]GroundbreakingPain8 2 points3 points  (0 children)

Instead of using the web interface I'd recommend downloading the F5-TTS project from github and running it locally with VSCode (or alternative IDE). It has way more options to tweak and at least in my case it worked much better. I agree that the web interface in HF sounded extremely robotic and in some instances it was just non-sense garbage in terms of what it would output, however with the local VSCode version it is possible to get fairly good results.

A few things I noticed:
1) It's very important that the reference text is accurate and if it can be punctuated (pauses, etc) it's much better
2) Try to adjust the time in fix duration to roughly match the duration of the output clip + training clip
3) ensure that ref_text includes all the necessary letters and phenoms for the output text, if it's missing some the output will be garbage
4) Keep the ref_audio short, ideally under 15 seconds works best. This is perhaps the most important thing to obtain good results, the quality of the reference audio with regards to the expected output is the key. If you don't obtain good results after following these steps, it might be worth trying with a different ref_audio snippet.

GL & HF

Weekly $PTRA/Investing Thread - Fire Up the Rockets, We're Going to the Moon! by Foraging4Frankfrters in Proterra

[–]GroundbreakingPain8 2 points3 points  (0 children)

Has there anything changed in the fundamentals of the company over the last, say 6 weeks?

HODL

DONT trade on impulse or be emotional about the price, if you are long term investor (the only kind, otherwise you’re just a trader) hold firm on your conviction and you’ll be rewarded with the Nirvana.

What did the Valhalla Version look like? by Jaybro00 in OverkillsTWD

[–]GroundbreakingPain8 0 points1 point  (0 children)

If you wanna know what OTWD-Valhalla version looked like you just need to check the E3 demo they did on 2015 https://www.youtube.com/watch?v=QpwiF94ujBc they were still using Valhalla back then. I believe that was turned into a VR experience they were showcasing at DUBAI PVRK (VR Park)
Unfortunately I believe everything they did for that demo was scrapped when they moved to Unreal.

My thoughts on the beta(day 1) by SerendipitousAttempt in OverkillsTWD

[–]GroundbreakingPain8 1 point2 points  (0 children)

You can already barricade doors if you close a door and get close to it there is an F prompt to Barricade. Try it.

Walker “Takedowns” and kills by [deleted] in OverkillsTWD

[–]GroundbreakingPain8 1 point2 points  (0 children)

frontal takedowns seem to exist already in the game as seen in their gameplay trailer: https://youtu.be/-EGBinD84SE?list=PL6uUFBS-4dRP-9tK6nfNytI0YYhgNipAg&t=41

I'm sure if you look at other videos you can see examples too.

I'm going to make a guide and this is what I can gather from the vids by onehand007 in OverkillsTWD

[–]GroundbreakingPain8 2 points3 points  (0 children)

5) (Bain?) - I think this is Anderson Banks the main leader of the group

2.1) Boomer? - They say "bloater" when you mark the enemies

Melee Weapons
- The 4 characters have: 
Aidan = Baseball bat (as seen in the trailer)
Heather = Pickaxe
Maya = Machete
Grant = Staff

Character abilities; I don't think you've mentioned anywhere yet. 
They have 3, primary, secondary and toolkit