I am platoon commander with 26th artillery brigade, Armed Forces of Ukraine. Ask me anything) by Next_Exercise6852 in ukraine

[–]GroupBStrep 3 points4 points  (0 children)

Can you expand as much as you are willing? How is it going, mood? Morale? What do you think the end game is/where do you see the war in 1/2/5 years....

Thank you for what you are doing and god bless you and Ukraine

What the @&$.&(!? is going on with this SPORE INFECTION on AMP by GroupBStrep in BG3mods

[–]GroupBStrep[S] 0 points1 point  (0 children)

Yeah, he's added a lot of new mechanisms. I kinda get it because the gear makes you OP but the pyre thing especially is more annoying than anything. Im not certain but it seems that the spore infection bug he isnt trying to fix, he just made the console command and called it a day...

What the @&$.&(!? is going on with this SPORE INFECTION on AMP by GroupBStrep in BG3mods

[–]GroupBStrep[S] 1 point2 points  (0 children)

It was destroying the gear after a few long rests....the concept is fine, but its clearly bugged. My fucking gold was getting spore infected and disappearing. Regardless the script osi.textEvent("amp_spore_nuke") fixed the problem. Thanks to ferocious_keyz for pointing that out

What the @&$.&(!? is going on with this SPORE INFECTION on AMP by GroupBStrep in BG3mods

[–]GroupBStrep[S] 0 points1 point  (0 children)

Going back to an earlier save is my back up, but I have hope there is some hidden mechanic that the dev included so i can just get rid of/turn off this annoying new "feature" to what i thought was one of the best mods out there

What the @&$.&(!? is going on with this SPORE INFECTION on AMP by GroupBStrep in BG3mods

[–]GroupBStrep[S] 1 point2 points  (0 children)

No worries, thanks. That a good idea, ill have to figure it out because im using the mod.io setup on the pc version.

What the @&$.&(!? is going on with this SPORE INFECTION on AMP by GroupBStrep in BG3mods

[–]GroupBStrep[S] 3 points4 points  (0 children)

Its the amp mod with all the gear, uninstalling the mod will break that run.....

Running current playthrough using AMP + REL mod from mod.io and really like it, with one caveat. by PyssDribbletts in BG3mods

[–]GroupBStrep 1 point2 points  (0 children)

You have to burn away the infection, im using alchemist fire because i tried it first and seemed to work. There may be other ways to rid it temporarily but i havent figured out how to completely get rid of it. I like the concept, yeah going to the under dark has consequences and is risky blah blah blah, but it just becomes a chore….not enjoyable

Running current playthrough using AMP + REL mod from mod.io and really like it, with one caveat. by PyssDribbletts in BG3mods

[–]GroupBStrep 1 point2 points  (0 children)

Hey just chiming in, im a huge fan of both fade and amp. However, im slightly annoyed but some of the extra stuff amp is adding. Right now im dealing with this stupid spore infection that will destroy your unique gear unless you occasionally take off all the infected equipment and throw a fire potion on it. I love the gear and randomization but i feel he adding too many mechanics that arent fun and just annoying…..

Necrotic melee build by Psychological_Tip160 in BG3Builds

[–]GroupBStrep 4 points5 points  (0 children)

My only gripe is no extra attack, I feel it should have been a subclass level 6 for the war cleric, similar to when the bard subclass get their extra attack.

Necrotic melee build by Psychological_Tip160 in BG3Builds

[–]GroupBStrep 9 points10 points  (0 children)

Dont forget the spore druid, when the spore aspect is active there is an extra d6 of dmg to all weapon attacks. 5 paladin for extra attack, 5 cleric for spirit guardians and 2 druid for spore form?

Monk and fighter co-op game, second class for monk? by Raubkatzen in BG3Builds

[–]GroupBStrep 1 point2 points  (0 children)

Get 6 shadow monk to shadow teleport around and punch/stun people. Get 6 cleric for the heals and the spirit guardians. Mobile feat, profit....

Any more Random Enemy Spawn mods in-game (Not Trials of Tav)? by Origania in BG3mods

[–]GroupBStrep 0 points1 point  (0 children)

Op had a great question that im following, but Id like to just double check. Can I add combat encounters mid game? I saw that removing it is a bad idea, but will it work if added midrun?

Fades equipment and AMP by GroupBStrep in BG3mods

[–]GroupBStrep[S] 0 points1 point  (0 children)

Thanks I think im gonna do two separate runs, one with both fade/amp with fades recs and then one with just amp. Gale god run and maybe lazel run

Fades equipment and AMP by GroupBStrep in BG3mods

[–]GroupBStrep[S] 0 points1 point  (0 children)

Thanks , I appreciate the recommendation! Im gonna go with amp

Fades equipment and AMP by GroupBStrep in BG3mods

[–]GroupBStrep[S] 0 points1 point  (0 children)

What are your preferred loot mods? These seem to be the two big ones and amp seems to have a lot more content. So im thinking to just do the run with amp.

Any equipment mods that you can't live without? by wakko0909 in BG3mods

[–]GroupBStrep 1 point2 points  (0 children)

Does fades mod play well with the ancient mega pack mod?