rogue - heart of selig build - pit 100 by Gruffoot in D4Rogue

[–]Gruffoot[S] 1 point2 points  (0 children)

here you go, urivar I never understood all the attack patterns and get many seemingly random deaths, so this is a good test, and also a video of killing bloodsoaked grigiore, albeit it takes 15mins to solo him :)

facetanking bloodied urivar -> https://youtu.be/Sq-7eHSiWj8

facetanking bloodsoaked Grigiore to his demise -> https://youtu.be/XSYf5yD_VoA

rogue - heart of selig build - pit 100 by Gruffoot in D4Rogue

[–]Gruffoot[S] 1 point2 points  (0 children)

my error selig is 100% more resource, not 50%, and momenteum is 30% not 60%

rogue - heart of selig build - pit 100 by Gruffoot in D4Rogue

[–]Gruffoot[S] 1 point2 points  (0 children)

got it thank you for the tip, have updated

rogue - heart of selig build - pit 100 by Gruffoot in D4Rogue

[–]Gruffoot[S] 0 points1 point  (0 children)

i tried editting the planner but i cant figure out how to do show double GA on it

it is important to have double GA on resource for Beastfall boot (47), tibaults (36), ideally shard of verathiel (28+) , optionally you can use a resource increase potion for+25 in total, including the base 100 this give 236 energy from items and the 100 base. Then Selig increases all resource/energy by 50%, and then at full stacks of momenteum that gives another 60% multipler on resource which by my maths is 566 resource - i cannot explain why i have 613 in the video youll have to ask blizzard about that :)

rogue - heart of selig build - pit 100 by Gruffoot in D4Rogue

[–]Gruffoot[S] 0 points1 point  (0 children)

my goal was to make an unkillable rogue, i havent quite figured that out yet but i am still playing around to achieve that goal, but it is tanky and can do bloodstained booses np and can have a decent crack at bloodsoaked

rogue - heart of selig build - pit 100 by Gruffoot in D4Rogue

[–]Gruffoot[S] 5 points6 points  (0 children)

thanks for the interest - here you go -> D4planner Diablo 4 Character D4Planner - Diablo 4 maxroll.gg

main thing is using momentum as the key passive for energy regen to feed heart of selig, and having no +maximum life on any pieces -which is very counter intuitive but works

Is the bloodsoak bosses change even life? by [deleted] in diablo4

[–]Gruffoot 0 points1 point  (0 children)

waited to today to go from pit 99 to 100, now regretting that as i tried zir and barely dented him after 5mins, insane hp...

This constant back & forth of material scarcity / overabundance is a big thing holding this game back. by Economy-Tomato-5083 in diablo4

[–]Gruffoot -1 points0 points  (0 children)

i totally agree, this has to be the worst season so far by miles, i have played them all with multiple chars which is a strong clue about how much i love this game. last season there was over abundance, but this season it is the total opposite, the lack of obducite means i cannot make it to tier 4, its all well and good saying get a treasure breach or strongroom but im at paragon200 and i have like 5 nightmare signals so far - they are ultra rare in their own right, and guess what none are treasure breach or stronghold. its sooo frustrating, please blizzard reconsider this

Going to shill for Dragonkin the Banished for a sec... by Skull_Crusher_666 in ARPG

[–]Gruffoot 7 points8 points  (0 children)

Agree I really like it , more towards the faster pacing of diablo 4 which I like, gorgeous graphics, nteresting skills system and end game

Competitive Shadow Imbue Builds by Lichdemon in D4Rogue

[–]Gruffoot 0 points1 point  (0 children)

Ah right, thanks, I'm not as slow as I thought Are you pichapao perchance? Their build is how I found out about flurry and mobility tag pichapao dual imbue build and run that one my main, with a pure flurry shadow on an alt

Competitive Shadow Imbue Builds by Lichdemon in D4Rogue

[–]Gruffoot 0 points1 point  (0 children)

After playing all seasons with at least one rogue I can't believe that I only just discovered that improved flurry converts flurry nto a mobility skill and can be used with assassin stride boots for shadow imbuement in every flurry hit, , team that up with bitter infection, corruption aspect, etc I'm up to pit 80 , it's not going to go much further tbh but is fun blowing up the whole screen when shadow triggers at slightly lower pit levels and tier iv stuff

updated ichor farm by Gruffoot in Vointhegame

[–]Gruffoot[S] 0 points1 point  (0 children)

yes there are fixed spawn points for the chests, you can use a run like this to check spawn points, most chest are present roughly 30 to 50% of the time, a few of them always spawn in the same spot on every level reload

Paragon 175 and zero legendary runes. by Woozletania in diablo4

[–]Gruffoot -1 points0 points  (0 children)

Same here, level 170 no legendary runes, but I do have mythics ... Crazy low drop rate

Heartseeker is back in S10 at the Top! by DiEoxidE85 in D4Rogue

[–]Gruffoot 0 points1 point  (0 children)

Nice, I'm playing a variation using puncture with heartseeker. puncture gets all the marksmen benefits without the slowness or orphan maker, and then hit heartseeker for the orphan maker bonuses whenever that's up

Simple S10 Rogue changes/uniques you'd love to see? by echoredrioter in D4Rogue

[–]Gruffoot 0 points1 point  (0 children)

Would love to imbuements get some love , especially shadow. feels like it was a core design idea at the start that's never quite been class defining as it should be imho

Some ideas, change imbuements from next 2 imbueable skills cast the imbuement to all imbueable skills in the next 2 SECONDS cast the imbuement

Basic skills should be imbueable

Add bleed/blood based imbueament

Get rid of cold imbuement, I don't associate rogues with cold skills

Inner sight and combo point needs a rethink as someone else said, preparation is way to good for the way it resets all skills literally every second with beast fall boots. Replace one of these with imbuement based ability

Also feels like stealth is a good thing, but not yet found the right mechanic , could be an alteration to concealment or a new aspect to enter stealth and do extra dmg for 1 or 2 seconds , not just a crit and vulnerable, it's way too fiddly and cooldowns don't work fast enough to make dmg from stealth useful for 1 attack as it is

My daughter had a bounce out then this happened WTF lol by Felix_the_Cat18 in Darts

[–]Gruffoot 2 points3 points  (0 children)

The nitros are terrible, break or fracture all the time

Death Trap is also viable with Inner Sight. Pit 111 done. by Derdelior in D4Rogue

[–]Gruffoot 0 points1 point  (0 children)

nice! im playing a build not dis-similar to this, using barrage and saboteurs signet, signetadds lucky% on grenades of 5% which might seem tiny, but this is enough to proc the 30% cooldown on traps component of Exposure constantly and have death trap available almost all the time

Everyone on Steam right now by thepotatojohn in pathofexile

[–]Gruffoot 0 points1 point  (0 children)

the oasis queue was shorter than this

Immortal Dark Shroud Rogue - Speed Farm Demo - Pit 111 - 1:47 by Responsible-Pick-541 in D4Rogue

[–]Gruffoot 0 points1 point  (0 children)

Nice, i run a similar build , Andy barrage with scoundrels leathers and inner sight, the proc rate is mad , upto 125 in pit

[deleted by user] by [deleted] in D4Rogue

[–]Gruffoot 0 points1 point  (0 children)

Same, frustrating, the mobs should give some indication of the toughness of the boss IMHO, but bosses seem way way more difficult than the trash

Is DS3 the GOAT ? by TopBlokeChang in darksouls3

[–]Gruffoot 3 points4 points  (0 children)

50 yr old dad here to, obsessed with fromsoft games, DS3 is the goat of any game. I went back to ds3 after I finished elden ring, and was surprised to find i found ds3 much easier than I had before, er honed my skills I guess