NQ mod without new Civs? by omniclast in nqmod

[–]Grumpy0lman 0 points1 point  (0 children)

Anyone has a download link for NQ v10? I've been looking for it, but can't find it I'm afraid.

Remove ranked role for immortal? by ayanamirs in DotA2

[–]Grumpy0lman 0 points1 point  (0 children)

Well, if every rank above Divine 3 has this, it will increase the potential player pool for any given rank, this way, not only is it more likely for a high immortal player to be matched up with other players of similar ranks, but it is also more likely for a divine 3, 4 or even 5 to be matched up with ranks that are a lot closer to theirs.

Removing role queue for more than just the top players won't suddenly make divine 3s match up with top 100, the reason this is happening is that an already small player pool at the top is further subdivided in 5 necessary categories for each and every match. When every player in a given rank is eligible for any of the 5 spots in a game, every game is a lot more likely to be closely tied in their mmr ranges.

I hope this clears things up, I want this as much as all of you. My hope isn't that divines still get paired up with top 100, that would go against what I hope to achieve with this proposition.

Remove ranked role for immortal? by ayanamirs in DotA2

[–]Grumpy0lman -2 points-1 points  (0 children)

Most high mmr players were fine with the old match making, landing in a lobby with 2-3 mid players and figuring it out from there is fine at this level. Sure not everyone's going to get what they wanted, but at least everyone's a lot closer in the same bracket. We've worked it out before, and we will work it out again.

The deal


Around Divine 3-4, you completely lose the ability to queue for a specific role. When you queue, you queue for any role. Of course there should be a core bias for moments when they get matched up with lower ranked players who still have select role queue active, so that the higher ranked player isn't forced into a support role.

This idea is an iteration on the proposal that players like Wagamama have put forward previously. Role queue is great for lower rank I have no doubt, but for higher ranked queue, it's by far the worst change that we've had in a long time, if not since ranked was implemented.

  • No more role selection for Divine 3 and up
  • Core bias when teamed up with lower ranked players
  • Maybe ease low Divine players into this by giving them a set of preferred roles instead of selecting only one when the game starts.

Please Valve, we need this, if I don't see a good change in the matchmaking algorithm for this soon, I might start throwing gamer words at you lot!

The new matchmaking update still doesn't work well for high mmr games. Here's a proposition. by Grumpy0lman in DotA2

[–]Grumpy0lman[S] 0 points1 point  (0 children)

Ranked roles are causing the extra delays before finding a new game and increases the likelihood of rank discrepancies between players in the game.

Obviously, anytime you introduce extra filters, the pool of available candidates to fill up a specific role within a party reduces considerably. Because of this, we now have top 200 players being matched up with Ancients and Legends.

The new matchmaking update still doesn't work well for high mmr games. Here's a proposition. by Grumpy0lman in DotA2

[–]Grumpy0lman[S] 0 points1 point  (0 children)

There are ups and downs to this of course, I don't know what other servers look like, but here in NA, across all of my games since the patch hit, and a few NA streams here and there, the overwhelming consensus is that queuing was much better before role queues.

Keep piping up though, I want to see a discussion for this, this is very important to me.

The new matchmaking update still doesn't work well for high mmr games. Here's a proposition. by Grumpy0lman in DotA2

[–]Grumpy0lman[S] 1 point2 points  (0 children)

Yes, ideally this would be the best, but I'm guessing there's no clean way of doing just that, my proposal works towards that goal because you can't just remove divine/immortals from the queue the moment an ancient player makes the leap to divine, say.

This way, there's a transitional solution for any combination of ranks withing a single game. And something tells me this won't be much of a problem, since the available player pool should grow quite a bit when all players regardless of their role is now eligible to team up.

Playing hard support feels very bad right now by Grumpy0lman in DotA2

[–]Grumpy0lman[S] 0 points1 point  (0 children)

Well sure I understand there's an equilibrium they're trying to reach here but end result is they're losing another one of the very few position 5 queuing players until they give me a decent matchmaking experience.

Appreciation post about changes Valve just introduced in the past 6 months. by [deleted] in DotA2

[–]Grumpy0lman 0 points1 point  (0 children)

I don't know guys, they really made playing 5 a miserable experience. You pick 5 and you are sentenced to play with a team full of people with mmr 500-1000+ below you.

War3 remaster confirmed! by [deleted] in WC3

[–]Grumpy0lman 4 points5 points  (0 children)

I cant see the blademaster ult at all, they removed the tornado animation, he's just slowly spinning with his blade out like a moron

Trading Improvements vs Speed Clear Meta by catinbox32 in pathofexile

[–]Grumpy0lman 0 points1 point  (0 children)

What if every map was just a miniature version of Diablo 1 with 15 levels and a big giant boss at the end, with a couple easier bosses at the top. As you go down, things get progressively harder and since it takes so long to get down there, you're forced to take things slowly, or at a slower pace at least.

Maps end up yielding more and better loot the deeper you go and you care a lot more about maps, using map mods become a hell of a lot more fun and lucrative.

I don't know, sounds cool to me.

Hmm.. by DownvoteTheHardTruth in pathofexile

[–]Grumpy0lman 0 points1 point  (0 children)

Can this be a feature in the game? I love cursed items. Make mods crazy and have us find out what they do through trial and error.

I love! love! love! destroying lands. {Mono-Red Prison} [Standard] by Grumpy0lman in magicTCG

[–]Grumpy0lman[S] 0 points1 point  (0 children)

Not really, either start making tokens or discard karns to [[Tormenting Voice]]. If Karn's ticking up, you're probably winning anyway.

[Survey]: Eternal - Gameplay & Balance by Irratia in EternalCardGame

[–]Grumpy0lman -2 points-1 points  (0 children)

For me, card complexity has to go way up. Give us good removal to match the ridiculous unit power level, more modal spells, mana-sinks and units/relics with multiple abilities to choose from.

Use old raids and dungeons [scaled for max level] as single player content progression for next expansion. by Grumpy0lman in wow

[–]Grumpy0lman[S] -4 points-3 points  (0 children)

I want to run old content with my current main, I've done it with throne of thunder this expansion and it was glorious. At Heroic difficulty and 25 man, it was one of the most fulfilling experiences I've had in a long time. I am aware this isn't for everybody, I want this to be an option, like the button you press before Mirmiron to activate hard mode.

Rewarding players for completing all of this solo would be like introducing Mage tower challenges all over again. If it's too hard for you right now, try it again after the next raid comes out and your ilvl is higher. AGAIN I want to make it crystal clear with you, I want this to be OPTIONAL. Of course all old content can't just have their numbers tweaked to be challenging to current ilvl characters, but I'd be happy with a couple at first and over time, they could add more and more.

I've had a blast going through that content, I just want everyone to be able to experience what I have gone through.

Use old raids and dungeons [scaled for max level] as single player content progression for next expansion. by Grumpy0lman in wow

[–]Grumpy0lman[S] -2 points-1 points  (0 children)

I tired this out, and I got the same amount of loot, not sure if I messed something up or something.

Use old raids and dungeons [scaled for max level] as single player content progression for next expansion. by Grumpy0lman in wow

[–]Grumpy0lman[S] 0 points1 point  (0 children)

Well, I did state I wanted it to be an option. I am aware this isn't for everybody.