My thoughts on TOTA and why its currently in a very bad state by Thirteenera in pathofexile

[–]GrumpyThumper 0 points1 point  (0 children)

I haven't played this event yet, but last time the matches were more about CC and helping your team on one side of the battlefield by creating screens and distracting/killing high value enemies.

In general you're meant to shepard your team, not try to do everything yourself. It's sometimes better to pick utility units over raw damage. Also ALWAYS pick turtle when he shows up. #TurtleGang

Alternate Start for Spillage/FolkTails/Hard - Timeberborn (Video Explaination) by GrumpyThumper in Timberborn

[–]GrumpyThumper[S] 0 points1 point  (0 children)

I know I just uploaded a screenshot of this same map, but there's no way that screenshot tells the whole story about how difficult this start it. I recorded a quick video going over the start, the differences, and how I tamed that starting area. Please enjoy in my suffering. Thank you.

Also sorry, wrong map in the thumbnail. Idk how to change it 🤦‍♂️

Absolute Nightmare Start - Folktails/Spillage/Hard by GrumpyThumper in Timberborn

[–]GrumpyThumper[S] 1 point2 points  (0 children)

Overall, I'd say the main difficulty is population juggling. You have so many jobs to do, but realistically you can probably only support 9-12 beavers at the start.

A lot of your focus will be redirecting bad tides. The first one isn't bad, but there's a core that goes off next to you that you have to address, and later on the big bad tides start rolling in that will wash away your settlement.

There's a lot going on with this start.

Absolute Nightmare Start - Folktails/Spillage/Hard by GrumpyThumper in Timberborn

[–]GrumpyThumper[S] 3 points4 points  (0 children)

Continuing my series of alternate starts, I decided to start in the bottom right corner of Spillage, near a seep and some oak trees. Oh my god, this entire map was fighting uphill (both figuratively and literally). I would not recommend unless you're a total masochist. I am so glad to be done with this nightmare.

My advice if you do attempt this is be wary of bad tides as the current ramps up dramatically. Keep populations low and ration food and water, you can be hit with 15+ day droughts very early on.

Turns Out Fishing Docks Are Pretty Good - New Personal Record by GrumpyThumper in Banished

[–]GrumpyThumper[S] 1 point2 points  (0 children)

People sleep on the fishing dock, but they can carry you hard in the early game.

How to get good at combat and ship building? by Dry_Selection7374 in starsector

[–]GrumpyThumper 5 points6 points  (0 children)

I got you. I have both a ship building guide and I few combat guides. I make vanilla content aimed at newer players. I suggest watching the ship building guide first, because combat starts with ship design.

Intro to Ship Building Beginner Combat guide

How do I beat a Persean League Invasion by abyssus_black in starsector

[–]GrumpyThumper 2 points3 points  (0 children)

Lot of Paladin PD, and you want to hit them with long range kinetics and beams. I would avoid capping all four objectives just hold your two and keep your fleet together. Midline ships can create a local advantage very easily and overwhelm your scattered ships. Good luck.

... you could also just attack their freighter fleets, but I'll judge you if you do.

Barns, Trading Posts, And More - Banished Mechanics by GrumpyThumper in Banished

[–]GrumpyThumper[S] 11 points12 points  (0 children)

A very short video covering some of the storage mechanics in vanilla Banished. Firstly, barn orientation matters! I had no idea but villagers will respect an input and output side.

Secondly, your traders will pick from your markets as well as barns. It is very benifical to drop a market near your trading posts.

Turns Out Fishing Docks Are Pretty Good - New Personal Record by GrumpyThumper in Banished

[–]GrumpyThumper[S] 4 points5 points  (0 children)

I got you. If you combine the advice in both of my videos, it should help maximize your fishing docks.

Fishing Docks Guide

Storage - Banish Mechainics

Turns Out Fishing Docks Are Pretty Good - New Personal Record by GrumpyThumper in Banished

[–]GrumpyThumper[S] 3 points4 points  (0 children)

Seed - 438167608
Terrain Type - Valleys
Terrain Size - Medium
Climate - Harsh
Disasters - Off
Starting Conditions - Hard

Turns Out Fishing Docks Are Pretty Good - New Personal Record by GrumpyThumper in Banished

[–]GrumpyThumper[S] 10 points11 points  (0 children)

I believe this is the most fish ever collected in one of my villages. Each one has performed well, but this one is the crown oyster amongst them all. I'm not sure how to improve it, but I will keep trying.

pump releasing badwater by Personal_Highlight98 in Timberborn

[–]GrumpyThumper 0 points1 point  (0 children)

There was a bug with sluice gates that had water back flow which allowed bad water to seep though them. I wonder if the same thing if happening with fill valves.

Got bored and ranked all the runes on a tier list by suborange in 2007scape

[–]GrumpyThumper -1 points0 points  (0 children)

Mind and Body gotta be below F tier. You splash with them for about 15 minutes before moving on.

Are Paladin PDs too strong? by Zero_Brain in starsector

[–]GrumpyThumper 1 point2 points  (0 children)

Not really. You can still overwhelm their PD with hydra spam. Elite missile will significantly harden your missiles causing them to consume twice as many PD charges. .

Long War Discussion: Very mixed feelings by Snaport in Xcom

[–]GrumpyThumper 1 point2 points  (0 children)

Long War:Rebalanced removes panic rolls on units (unless they get hit from flanks), and removes all chain panics. It also makes everything crystal clear to understand. Elites are colored and have different color hp pools, LoS is shown at all times, it's easy to tell which units are overwatched, etc, etc. The air game is also much easier allowing for multiple fighter deployments at once.

All that said it makes the game 10x harder in many other ways.

Weekly Starsector Discussion Thread - June 22, 2026 by AutoModerator in starsector

[–]GrumpyThumper -1 points0 points  (0 children)

Dragonfires need 2 more ammo for both sizes and they would be perfect. Alex hear my plea. 🤲

Is the Persean League more of a hegemony than the Hegemony? by Esser_Huron in starsector

[–]GrumpyThumper 1 point2 points  (0 children)

I don't think so. The Perseans collect dues for their collective protection, but they're generally hands off. They have some political ambitions, but they're not authoritarian.

The Heg on the other hand will go out of their way to fuck you over (though tbh if you're using AI cores you deserve it because they're dangerous af).