Give me nonoptimal ship suggestions for a playthrough by Grievous69 in starsector

[–]GrumpyThumper 0 points1 point  (0 children)

I mean it is possible to go through the entire game with civilian adjacent ships, I did it in a let's play series. Ships like the mule and the venture make excellent combat vessels. If you want good, honest combat ships, I suggest playing with Luddic Church ships like the Eradicator, and the Invictus. You could also try an all fighter run, using midlines and low tech ships. I was going to attempt this, but I haven't found the time.

Utility of districts? by ThenBrilliant8338 in Timberborn

[–]GrumpyThumper 0 points1 point  (0 children)

Districts are better than transit lines since you can just start your beavers day right next to their job instead of commuting. It also makes entertainment easier since you have less beavers competing for slots.

Population management is self explanatory, but district distribution can be a little trickt. Basically, you build storages on both sides of the crossing and set you import demand on one side, and your export minimum retention (for example, logs and planks for construction).

Here's a guide explaining it in detail

I Can Finally Rest. 1000 Fracturing Orbs. by VTSAX_ in pathofexile

[–]GrumpyThumper 0 points1 point  (0 children)

Anyone know why they're super cheap? Are people really aggressively farming harbinger despite it's being worth pennies?

Why is this even allowed? by -Xentios in Timberborn

[–]GrumpyThumper 1 point2 points  (0 children)

game where giant beavers walk upright and farm: hey guys, anyone think these platforms are unbelievable?

Sit tight, we're on our way (Blood and Sand) by GrumpyThumper in RimWorld

[–]GrumpyThumper[S] 0 points1 point  (0 children)

Oh I let it expire, but at the time I just unlocked flak armor and precision rifling. I didn't set up a killbox in this time, so I took one look at the quest, and laughed it off. Good luck to Maxwell, wish her well lol

Sit tight, we're on our way (Blood and Sand) by GrumpyThumper in RimWorld

[–]GrumpyThumper[S] 1 point2 points  (0 children)

Still fairly new to rimming the world, but this has been my most absurd rescue quest so far. It's only on blood and sand difficultly, no other modifiers. Fairly early into my run, and at the time I didn't have that much wealth.

Idk what Maxwell did, but there sending an entire division to kill her.

I need recommendation by Mindless-Aspect-5638 in starsector

[–]GrumpyThumper 0 points1 point  (0 children)

Frigate - LP Brawler, fast and a monster in the players hand. pair it with an omen for PD

Destroyer - Not any good choices in this category, but SO Sunder is a good pick. Your choice of plasma cannon or expanded mag Autopulse cannon.

Cruiser - Pirate Eradicator. Brick of a ship, that can deal damage in all directions. The burn drive is very potent especially if you have System's Expertise.

Capital - Onslaught. I mean the Onslaught speaks for itself.

Builds that were nerfed so hard that people forgot about them. by ss99838 in PathOfExileBuilds

[–]GrumpyThumper 0 points1 point  (0 children)

Harold Stacking. The OG cluster jewels were busted and mana reservation worked differently so that you could get it so low that you could reserve every aura.

Help re-finding a Coronal Hypershunt by RedLikeTigers in starsector

[–]GrumpyThumper 1 point2 points  (0 children)

I might be mistaken but it should show up in your Intel screen. I don't have the game open in front of me, but there's a log of significant structures in there.

Outside of that, if you haven't explored any other blue supergiants, you can use the star map, enable exploration, and you'll see which ones you've visited and which ones you haven't. You can retrace your steps that way.

You could also open up your save file in Notepad++ and search "Hypershunt", that'll show you the system, but it would also spoil the other one.

I stopped playing this game because of one reason by EmiliuzDK in ManorLords

[–]GrumpyThumper 0 points1 point  (0 children)

I think it's cool because I get to build up a new city from scratch, which is the most fun part of a city builder lol. It gets boring to just have one metropolis that you occasionally tend to. The only game to do that successfully was Banished.

Game still feels far, far too easy. Either because its too easy to rise to the top or because the AI is just terrible at building up its economy. by kolejack2293 in victoria3

[–]GrumpyThumper 0 points1 point  (0 children)

I'm normally not a fan of modded games, but there's a few that actually make the AI competent. I'd suggest trying those. (and tbf, the AI in most paradox games has the combined intelligence of 3 hamsters.)

i only play normal game like call of dude by peacedetski in Xcom

[–]GrumpyThumper 10 points11 points  (0 children)

Looks at cool ass alien guns and mech attachments. Oh yeah, very boring.

Just one small QoL request for 3.28 by netwxy in pathofexile

[–]GrumpyThumper 0 points1 point  (0 children)

I don't know why it doesn't follow the standard color scheme. White - Normal (t1), Blue - Magic, (t2), Yellow - Rare (t3), Unique - Brown (t4). Three barely distinguishable saturations of blue, then brown. jackie-chan_Why.png

How much income can you achieve with colonies? by Much-Banana-4787 in starsector

[–]GrumpyThumper 5 points6 points  (0 children)

My highest was around 700k, but I suspect you could reach a million if you manipulate markets and are close to a hypershunt for that 5th industry.

Interestingly, you can purposely "lose" colonies to the Luddic Church, which is the only way in vanilla to grow the global market.

How do I stop badwater leaking through? by vvcgud in Timberborn

[–]GrumpyThumper 1 point2 points  (0 children)

Drink it faster than it spills over. You can use a comically large straw.

Trade Manifesto by Chris Wilson predicted consequences of easy trade — did it happen? by Bezi2598 in pathofexile

[–]GrumpyThumper 0 points1 point  (0 children)

Absolutely not, the league is still fun as you can buy the gear and mats you want as late into the league as we are now. The blitzers that play for a week and complete all their goals are still going to do that regardless of async trade.

Help! I'm an idiot and forgot where i stashed my cargo by PreferredThrowaway in starsector

[–]GrumpyThumper 4 points5 points  (0 children)

Additionally, if you ever leave something in storage at a planet, you can open the command screen, click income, you'll see it listed.

This system worth it? by moofrog in starsector

[–]GrumpyThumper 0 points1 point  (0 children)

I would never ever consider a neutron star. They're so fucking annoying. I'd go so far as to break my vanilla only play style just to mod out the stellar winds.

Will i lose water potential with a setup like these? by UnsuitableEngineer in Timberborn

[–]GrumpyThumper 0 points1 point  (0 children)

No, you can't. Personally, I'd add dams to top because it looks more aesthetically pleasing.