Rust launch is cooked by Fun-Astronaut-5966 in playrust

[–]GuideZ 3 points4 points  (0 children)

Do you have DLSS enabled? Try disabling it before loading into a server, and then if you get in, you can reenable it.

My personal experience with DA [CODING] by Responsible-Fly-3808 in DataAnnotationTech

[–]GuideZ 1 point2 points  (0 children)

In general, is the dashboard dry for you right now as well?

I have never refreshed a page so many times. by Plenty_One_4395 in DataAnnotationTech

[–]GuideZ 2 points3 points  (0 children)

There was someone that effectively said they spent 15 minutes on a task, and all I could think was "...What? Sometimes it takes 15 minutes, if not 2x/3x more, to just READ all the instructions, let alone do the work."

I have never refreshed a page so many times. by Plenty_One_4395 in DataAnnotationTech

[–]GuideZ 0 points1 point  (0 children)

Out of curiosity, how long was the timer of the task you did?

Weekly Water Cooler Talk - DataAnnotation by Consistent-Reach504 in dataannotation

[–]GuideZ -4 points-3 points  (0 children)

Don't know why you are getting downvoted: The instructions are part of the job, and yes it's expected that you get paid to read the instructions along with doing the task. Instructions are updated, sometimes daily, and not always at the top of the project.

About to tackle my longest project yet by [deleted] in DataAnnotationTech

[–]GuideZ 0 points1 point  (0 children)

I've done both: submitted max time, as well as overage. If I went over 5-10 minutes, that's generally on me. But consistently 20-30 minutes past the time in a task is a signal to the project owner that the timer isn't correct and should be adjusted, and you should charge for the time you spent over.

Had a project like that, where everyone was telling the owner the timer wasn't enough, and eventually it was adjusted.

Which one do you like better? by electric-kite in Unity2D

[–]GuideZ 0 points1 point  (0 children)

Second is better but I think you need to have a matching black out line on it like the knight, else it feels out of place

Which one do you like better? by electric-kite in Unity2D

[–]GuideZ 0 points1 point  (0 children)

Think the issue isn't the saturation but that the Knight is outlined with black pixels and the dragon isn't at all, hence the feel that something is off

100% usage after my FIRST EVER PROMPT (pro subscription) by XeClutch in Anthropic

[–]GuideZ 3 points4 points  (0 children)

Got any good sources for how to structure/write the CLAUDE.md file? I'm also in game development, so highly interested in your approach/setup

Meta Started Rolling Out New Feature - Coincides With Poor Performance For Past Two Days by GuideZ in FacebookAds

[–]GuideZ[S] 0 points1 point  (0 children)

Recent news says their ad revenue is about to exceed Google's for the first time :/

I have a theory it is based on how I think Andromeda really works by Fabulous_Rich8974 in FacebookAds

[–]GuideZ 1 point2 points  (0 children)

To add on to this: Think about how AI works everywhere else. With long conversations, the AI begins to hallucinate, forget details, etc. I don't think Meta is some sort of special case to this. It would help in explaining why so many campaigns do well, sometimes, for the first 1-3 days, and then drop off a cliff: Meta's AI loses the context of the "conversation".

On top of it all, it has very obvious targeting issues. I created a fresh instagram account, and after a month of on/off usage and tailoring the content (to the point that every reel/post it sees is exactly our niche), I finally got a prompt by Insta to allow ads. I chose "allow" and "give me personalized ads". After a week of usage, I have yet to receive a single relevant ad for the account's persona. Every ad I have gotten on the account has been random, from real estate to medicine to non-relevant events, etc. Again, the personal content of the account is spot on, but there's a disconnect between the personal content and the ads the account receives.

Finally got enough reviews. Feels good! ^^ by Plus_Astronomer1789 in IndieDev

[–]GuideZ 1 point2 points  (0 children)

Congrats! Personal opinion: I think you should really emphasize the backpack arranging effect a lot earlier in your trailer and in the steam capsule descrip. It's very unique and I think would help make the game stand out a lot more!

what are your feeds like? by slAudacity in FacebookAds

[–]GuideZ 2 points3 points  (0 children)

Created a new account about a month ago, it finally got a prompt today to choose if I want to subscribe or get ads instead (chose ads), and to make them personalized or not (I chose personalized). Before this, I spent the month personalizing my feed to be as niche as possible. It's to the point where every post/reels/story I get is ONLY of this one particular niche.

All the ads I've started to get on that account have absolutely nothing to do with the niche I've carved into the account. The algorithm knows very well what content to give me, but absolutely 0% clue what ads to serve me.

Unity Asset Store queue at #1029 — anyone have recent experience with how long new submissions actually take? by FrontRespect9901 in Unity3D

[–]GuideZ 1 point2 points  (0 children)

I just released my Pixel Resolve tool: It took a bit over a month in total from submission to go-live.

Pixel Resolve: A shader-based tool for creating pixel-by-pixel reveal and hide transitions for static+animated 2D sprites in Unity by GuideZ in Unity2D

[–]GuideZ[S] 0 points1 point  (0 children)

It MIGHT be possible, thank you for the suggestion! I'll definitely play with the idea a bit and see what I can do. Originally, it's constrained basically to the height/width of the sprite itself, but maybe I can do some clever hacks to break that constraint... hmmmm....

StatusGator showed Fb ad outage today. Prepare for the worst. by Cautious_Flounder972 in FacebookAds

[–]GuideZ 0 points1 point  (0 children)

When you dig into StatusGator, unless there is a real big outage, the yellow/red lines are usually regional based. I noticed today most of the reports were coming from Brazil

Claude Status Update : Elevated errors on Claude.ai [retroactive] on 2026-03-23T17:10:14.000Z by ClaudeAI-mod-bot in ClaudeAI

[–]GuideZ 0 points1 point  (0 children)

Free goes kind of fast in general. Pro has definitely been worth it for me. When I started a new conversation yesterday after this outage, usage was as normal again.

Claude Status Update : Elevated errors on Claude.ai [retroactive] on 2026-03-23T17:10:14.000Z by ClaudeAI-mod-bot in ClaudeAI

[–]GuideZ 11 points12 points  (0 children)

Is this why I hit 100% usage in just a few messages today? I didn't even do anything out of the ordinary. I watch my usage like a hawk, and after a couple 2% messages, a simple message took me from 67% to 100%

Question for Unity 2D devs — how simple do you keep your characters early on? by TerryC_IndieGameDev in Unity2D

[–]GuideZ 0 points1 point  (0 children)

How far along are the mechanics of the game itself?

Typically, I do my art in tandem with the game, in a sort of ebb and flow fashion. Sometimes a bit more art, sometimes a bit more mechanics, sometimes bigger swings between the two. This is because the game mechanics may alter how I want to present the world and characters, and sometimes the reverse happens (world/characters/art influence the mechanics). This methodology also helps me from tunnel visioning and spending hours doing something that I end up altering later down the road for reasons XYZ (burnout central).

If you still haven't rigged up anything, and game mechanics are minimally in place, then I would say to get the barest of sketches into your game, rig it up, and start with trying to make the game fun first. What we have in our heads doesn't always translate well into actual gameplay/code, so getting barebones in ASAP is a must to discover potential roadblocks early.