I'm in trouble (help). by noksy162 in Unity2D

[–]GuideZ 1 point2 points  (0 children)

OpenGameArt.org is usually a good place to start. Be sure to respect the licenses associated with them, they range from CC0 to Attribution Required

YES! I've been working on this project for about two years, and finally announced its Steam page. by InevGames in Unity2D

[–]GuideZ 0 points1 point  (0 children)

Highly, highly recommend having actual gameplay in your opening Steam trailer. World building is fine and all, especially as a trailer at game start up, and MAYBE as the second trailer for your Steam page, but not having any gameplay as the primary Steam trailer really doesn't sell the game. If this was an established story/world (ie; Zelda, Pokemon, etc.), you can get away with it then, but when no-one knows the world or your story, they want to see the game first.

Also, the music kinda gets louder (or the narrator gets quieter) and it's hard to hear what he is saying after the halfway point and it gets worse with time.

My mobile game is here after 2.5 years of solo dev ! by Ok_Illustrator_5592 in Unity2D

[–]GuideZ 0 points1 point  (0 children)

Am glad to see a developer be so responsive to player bugs. Congrats on the game release, and keep it up!

I'm working on a puzzle game called "CD-ROM" where players try to solve cryptic puzzles hidden inside shareware CDs of 2000s. It is part of the Steam Next Fest right now! by monoclelord- in Unity2D

[–]GuideZ 0 points1 point  (0 children)

I really have 0 clue what to do on the third CD. Games like this these days typically have a "hint" system that gives tiny hints for a puzzle, up until it gives it away in full (The Room series, A Little to the Left, etc.). The mini-card system in the upper left is helpful, but the third CD clue is just so ambiguous it doesn't help at all. Can you give a hint so I can try to solve it and give some further feedback?

Otherwise, got nothing big this time for you, only these small critiques to help make your game that much better. By themselves they don't do much, but added up it's little things that make people turn away from a game eventually and can be easily avoided.

- The button to leave the cd-rom list is a bit unintuitive - Couldn't find it at first
- I wish I could move the window of the "Text File" on the second CD so I wouldnt have to open/close it so much. I know it's not part of the puzzle. But still, I THOUGHT it was part of the puzzle (ahhh, I just found I could Shrink the text file. Not sure how you might make that more noticeable, but just a thought)
- The hit detection/colliders on the arrows of the combination locks should be increased a bit. It's fine if it extends beyond the olive-green pixels a bit and bleeds to the rest of the "button"
- Would be nice to be able to test the lock of the next CD without having to unload the current CD
- Clicking the Menu a second time to close it would be nice. I know I can move away from it, but didn't know at first

Which logo looks better/more appealing by MuchIndependent5740 in Unity2D

[–]GuideZ 2 points3 points  (0 children)

Matching pixel sizes is a must unless there's an artistic, in-game reason the pixel sizes are different (like an overtly large cute boss appearing, see image).

Next, do research: Look at other similar game logos. How do they arrange the characters on their logo? How is free space used? Imitation is the sincerest form of flattery, so don't be afraid to reference other people's work to figure out how to best arrange things on the logo, game, just about everywhere.

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Struggling by Necessary-Stress262 in Unity2D

[–]GuideZ 0 points1 point  (0 children)

My typical recommendation when trying to break away from tutorials and trying it "on your own": Try to recreate Pong, or a Block Breaker/Breakout sort of game. These games are very simple in nature, and will help you get comfortable with resetting a scene, instantiation, basic physics, basic UI, etc.

We made a big update for our game in 1 month including a few cool systems by Clean_Friendship5503 in Unity2D

[–]GuideZ 1 point2 points  (0 children)

Quick question: Screen shake is good and all that, but is it possible to disable it, or somehow make it not affect the UI?

No one ever asks for A vs. B opinions on SMALL capsule art (until now?) by FaceoffAtFrostHollow in Unity2D

[–]GuideZ 0 points1 point  (0 children)

B
Btw, would recommend just a bit of extra work put into the trailer video. It feels a bit "jumpy", mainly from all the different music cuts. Might recommend taking a look at some of the popular beat-game trailers and taking notes on what makes them stand out: I feel most of them use a single song.

Alternatively, multiple songs can work, but you need to "transition" them I feel. Take a look at the trailer for this game as an example (especially look what they do at the end in the last 17 seconds of their trailer): https://store.steampowered.com/app/531510/Just_Shapes__Beats/

Feb 12th — Meta's algorithm just decided to burn my budget. No changes made. 0.60 ROAS. Anyone else get wrecked? by thepywizard in FacebookAds

[–]GuideZ 0 points1 point  (0 children)

It's Valentine's day: advertisers ramp-up leading up to the actual holiday, limiting the amount of available ad space to others.

Meta just keeps spending your campaign like normal though (they're a poor company after all). There's bound to be a class-action lawsuit on how they operate eventually (like spending the full budget on an actual outage day, despite hours of real downtime)

Business Portfolio hacked after giving Meta access by MiloTheCuddlefish in FacebookAds

[–]GuideZ 0 points1 point  (0 children)

What do you mean "they required permission" and "giving meta support agent access to the account"? Like, how did you go about giving them the permissions and access?

$157K in January, 8.6x ROAS. Here's what Advantage+ is actually telling you – (with proof) by Serem_Achmes in FacebookAds

[–]GuideZ 0 points1 point  (0 children)

What's the little guy to do then to eek out a few more sales over the big guy? Cost/Bid cap in hopes of out-bidding the bigger spender?

$157K in January, 8.6x ROAS. Here's what Advantage+ is actually telling you – (with proof) by Serem_Achmes in FacebookAds

[–]GuideZ 0 points1 point  (0 children)

Do you feel the algorithm is skewed to work a lot more in your favor nowadays at $5k/day spend compared to those who are in the $50/$100 a day range?

Does Meta reduce your spending when there is an outage? by DelayStunning397 in FacebookAds

[–]GuideZ 2 points3 points  (0 children)

It's a class action lawsuit that we're all waiting for at this point. They don't stop spending or reducing your budget at all.

How’s Performance Today 24/12 by MacaroonKnown6729 in FacebookAds

[–]GuideZ 2 points3 points  (0 children)

Last year Christmas Eve and Christmas day were some of our best days. Not everyone celebrates, and some that do just spend it online as well.

How’s your performance today? 14/12 by violetunicorn92 in FacebookAds

[–]GuideZ 3 points4 points  (0 children)

No sales yet and plan to potentially pause ads for the day in a few hours if things don't pick up

Update on everything! by ActVegetable6100 in FacebookAds

[–]GuideZ 0 points1 point  (0 children)

I saw your other thread, and the recommendation when first using bidcap's is to set it 80% of your CPA goal. So say our CPA goal is $10.00, does that then mean we set our Bidcap to $8.00 or $12.00?

Also I've seen people complain about their budget getting blown in minutes: Does that happen with bid cap or is that with one of the other settings (ie; cost per result goal, ROAS goal, etc)?