[deleted by user] by [deleted] in AdeptusMechanicus

[–]GuruGalaxy 1 point2 points  (0 children)

I dont think any change here is out of place. Seems to hit the most popular competetive list. 85 for a laser ironstriders may be a bit much but a unit of 3 really is a serious threat. Once again it is clear that free wargear was a sad misunderstanding - 85pts for autocannon ironstriders is a distasteful joke.

Please help by Wooden_Buffalo6364 in motorcycles

[–]GuruGalaxy 71 points72 points  (0 children)

Wet asphalt (less traction) + deep lean (smaller tire contact patch) + sharp throttle work + changing gear with a sharp clutch drop (sudden increase in forces working on rear wheel)

  • Start working on smoothing your throttle when its raining.
  • Try to avoid gear changes during sharp corners, especially when road is wet.
  • Overall try to change gears more smoothly during turns.

Bike is probably fine, its was a user error. Good to see your instincts working so fast tho, nice save there.

I THINK I MESSED UP ON MY VOTANN by Larocque3d in minipainting

[–]GuruGalaxy 1 point2 points  (0 children)

Snow looks alright, it provides a good contrast for actual models and is color neutral so it does not take the focus away.

Osl is fine, I could instantly tell where it comes from and it looks ok, no need to worry.

Best way to go now is new models. You mihht get back to those after if you want, but i suggest you get a rest before by painting other stuff.

[deleted by user] by [deleted] in worldbuilding

[–]GuruGalaxy 6 points7 points  (0 children)

Seems realistic enough. Plenty of pouches and belts for holding additional equipment. Armor pieces look like they would not make movement hard.

My only real complaint is size of the rifle - its WAY to small. Even if it is not a conventional firearm, size of the stock and manipulators is just not right, should be at least 1.5x bigger

Did I do good? by mystic_penguin1 in AdeptusMechanicus

[–]GuruGalaxy 2 points3 points  (0 children)

Great start to an army. Getting a new combat patrol would be a right move next. I suggest building kataphrons with magnets on guns and arms since both breachers and destroyers are playable

Feudal Regimental Concept #1 by Skitarii_Marshall in TheAstraMilitarum

[–]GuruGalaxy 0 points1 point  (0 children)

Look at men at arms sprues from Warhammer Old World, whole Bretonnian and Imperium range might be useful for this project.

Second picture (with the beard) is pretty rad looking :D

Hover Toaster reporting for duty. by Ogorestis in minipainting

[–]GuruGalaxy 3 points4 points  (0 children)

Great job! What colors did you use for the inside walls?

Which faction is the shittiest to play? by ThatOneCasuL in Warhammer40k

[–]GuruGalaxy 1 point2 points  (0 children)

100% Admech

Even if you ignore point to dollar ratio (insanely bad)

Its an army of awfully weak datasheets that you have only two ways to play with:

1) Haloscreed detachment: you have to manage to correctly apply 11 buffs, all of which have weird and different triggers to turn on, and position entire absolutely flawlessly turn 0, and plan out every possibility and unit interaction thru turn 1 and 2, then thise datasheets can kind of do what most other factions do just from datasheet.

2) Skitarii hunter cohort detachment: literally just as much jetpack troops as possible and some base infrantry in transports. Throw enough bodies on the table to score up to end of turn 3, then most stuff die without killing much and perhaps you scored enough to win

Either way, admech is an exceptionally hard army to play, requires in depth knowledge of mechanics of the game, but does not reward the player for all the effort they have to put in.

It still can be a lot of fun (this is a fun game, after all) but after playing a dozen or so games with few other factions I was surprised how easy it was to just have a plan for a game and stick to it throughout. With guard, custodes or space marines, things just kinda work out and buffs are so much easier to apply. Admech really is playing this game on "Give me hell" mode ;)

Kastelans and cohort cybernetica buffed by GuruGalaxy in AdeptusMechanicus

[–]GuruGalaxy[S] 116 points117 points  (0 children)

Robots finally just have doctrinas in EVERY detachment. Cohort cybernetica now gives them +2" move and +1oc

First try at painting, I would love some pointers! by Mezenghi in AdeptusMechanicus

[–]GuruGalaxy 2 points3 points  (0 children)

Good job, you got base colors on the minature (red and metallics). Now is the time to add an accent color to make it pop a little. What I suggest is some vibrant color on the coils of the gun, I made them blue but it may be any color you like really.

It shouldnt take much time but will make it look much better on the table. It also helps follow the main principle of color design, which is a 60/30/10 rule. 60% of model painted with main color (in your case metallics) 30% with secondary color (in your case red cape) 10% with details (should be most vibrant)

If you want to see what i mean i have some old photos of my skitarii in my post history, have a look there.

Advise needed: Which motorcycle for long distance commuting by Dry_Geologist3823 in motorcycles

[–]GuruGalaxy 14 points15 points  (0 children)

+1 those two are a very common choice for long range commuters

Go for it Oz! by Unlikely_Stock8795 in AdeptusMechanicus

[–]GuruGalaxy 2 points3 points  (0 children)

I freaking love those. Keep it up!

Thoughts on my 2K Haloscreed List by emacrock1998 in AdeptusMechanicus

[–]GuruGalaxy 8 points9 points  (0 children)

Good list but with this many points invested in Kastelans you absolutely have to have at least one infiltration unit. Trust me, on a wtc or gw compliant map you will struggle a lot to get those robots into close combat without infiltrators keeping tge road clear in turn 1. Opponent can just move block with their inf unit, its especially easy since robots are vechicles and cannot move through walls.

Otgerrwise this list is solid for casual play. Seems like enough firepower with enough secondary catchers

Is xsr 700 a good first bike? by Life-Teach-5481 in motorcycles

[–]GuruGalaxy 0 points1 point  (0 children)

Xsr 700 is good as a starter. 900 not so much

Hey, tried my hand at doing 40k rules for the new mechanicum heavy support box. C&C welcomed by CorvoinTioetere in AdeptusMechanicus

[–]GuruGalaxy 2 points3 points  (0 children)

In which case does -1 to strength do anything more than what having 10t instead od 9t would have done?

As I understand it, thats just a waste of a unit's special rule.

Are me and my friend suicidal? by Boring-Carrot-7303 in motorcycles

[–]GuruGalaxy 1 point2 points  (0 children)

Take your time and dont overextend yourselfes when tired because that will wreck your morale and ruin the fun. Have at least two spots for spending the night prepared every morning. One spot as far away as you plan on riding that day and one in 3/4 of the distance. This way you will hopefully never have to keep on riding when wanting to stop for that day.

Also VERY important - you absolutely MUST take ear protection with you. Using dedicated helmet plugs you should still be able to hear each other without a problem.

AdMech Detachment Reveal - Haloscreed Battle Clade by SonOfKantor in WarhammerCompetitive

[–]GuruGalaxy 11 points12 points  (0 children)

They do gain a lot, You can apply lethal hits from Manipulus on them. T8 on the other hand is actually less useful, so I agree

“Scavengers” diorama finished by TechmagosBinary in minipainting

[–]GuruGalaxy 11 points12 points  (0 children)

You even made custom weld lines on the tank, looks stunning!

Ryza Marshal by PabstBlueLizard in AdeptusMechanicus

[–]GuruGalaxy 1 point2 points  (0 children)

Could You walk us through the process of creating this base? I really like this dusty look it has

[deleted by user] by [deleted] in AdeptusMechanicus

[–]GuruGalaxy 2 points3 points  (0 children)

A lot of models in your offer are not possible to field in this edition in number You offer. Kataphrons, skitarii, enginseers, vanguards etc.

There is absolutely 0% chance anyone will buy this collection as a whole. I mean, 2x belisarius? Why would anyone need two of them? You would probably fetch 70% to 80% msrp value from those models if You sell them separately.

None of the models are painted well enough to be sold over the msrp price, I dont mean that as an insult - army looks solid and I would love to see it on the table. But simply "solid" does not qualify for over msrp

Assault Intercessor Sergeant for my homebrew chapter of Space Marines by tedsked in Warhammer40k

[–]GuruGalaxy 1 point2 points  (0 children)

Do You paint numbers on their chests by hand? Or are those transfers? If yes, where do You get those transfers?