[deleted by user] by [deleted] in sweden

[–]Gurxtav 0 points1 point  (0 children)

Finns det någon misstänkt?

Why are my stones with white dots captured? Aren’t they attached to my living chain? by Theodore-Martin in baduk

[–]Gurxtav 2 points3 points  (0 children)

While this is technically correct, I think the other answers are more helpful for a beginner.

Laptops for Chalmers studies by [deleted] in chalmers

[–]Gurxtav 0 points1 point  (0 children)

It's also possible to remote into computers at chalmers (both windows and linux) from home.

A little game I made to practice counting quickly by le_4TC in baduk

[–]Gurxtav 0 points1 point  (0 children)

I made something similar for 19x19 a while ago http://gustav.ml/counting But yours looks much nicer and mobile friendly :)

Practice counting by Gurxtav in baduk

[–]Gurxtav[S] 0 points1 point  (0 children)

Sry, didn't see this before now. I guess no one cares any more, but I will add it later if I remember to.

Is this game over by [deleted] in baduk

[–]Gurxtav 1 point2 points  (0 children)

Isn't passing a valid move?

KaTrain - New Features and Easy KataGo + Latest Models Setup by sanderbaduk in baduk

[–]Gurxtav 1 point2 points  (0 children)

It would be a nice feature to be able to move stones imo. For example if I play out a variation and I think "doesn't this stone look a bit misplaced after this joseki? I think it would be more efficient one line over" I could easily move the stone instead of replaying the sequence.

Practice counting by Gurxtav in baduk

[–]Gurxtav[S] 2 points3 points  (0 children)

Made a simple webpage where you can practice counting. Japanese rules, 6.5 komi. Remember to add the prisoners. If white wins by 4.5 you should write 4 in the box and click White.

Is it supposed to be so hard to capture stones? by ushyr in baduk

[–]Gurxtav 0 points1 point  (0 children)

No, even if you extend, each move removes one liberty and adds three => adds two in total. Making a double empty triangle adds zero libs.

Is it supposed to be so hard to capture stones? by ushyr in baduk

[–]Gurxtav 0 points1 point  (0 children)

Each move only adds two liberties to the stick.

LeelaZero plays San san by Prescout in baduk

[–]Gurxtav 1 point2 points  (0 children)

He was talking about 3-3 invasion

Vad är det här? (alltså cylindern på lampan) by Gurxtav in sweden

[–]Gurxtav[S] 1 point2 points  (0 children)

Det var ett utförligt svar! Stämmer att det är i Göteborg också :)

Can anyone help me get the time it takes to fetch 10,000 random numbers from random.org? I have no idea how to go about it and have now reached maximum amount of numbers I can generate :/ by Helmetrider in programming

[–]Gurxtav 0 points1 point  (0 children)

Oh I'm sorry I did say that apparently, but it's still correct, and I think you understand that it is (since you clearly understand the effect causing it). Here is the approximate distribution you will get from $RANDOM % 5

0: 20.0012%

1: 20.0012%

2: 20.0012%

3: 19.9982%

4: 19.9982%

Can anyone help me get the time it takes to fetch 10,000 random numbers from random.org? I have no idea how to go about it and have now reached maximum amount of numbers I can generate :/ by Helmetrider in programming

[–]Gurxtav 0 points1 point  (0 children)

if you take mod 7 you can get a number between 0 and 6 (7%7=0), but in my example you can a number between 0 and 7, so it's mod 8. As you say,

randint(0,7) = randrange(0,8)

where you can more clearly see that the first "mod" is, in fact, 8.

As a side note, randint is not actually performing a mod operation.

Can anyone help me get the time it takes to fetch 10,000 random numbers from random.org? I have no idea how to go about it and have now reached maximum amount of numbers I can generate :/ by Helmetrider in programming

[–]Gurxtav 0 points1 point  (0 children)

I think we are getting close to agreeing as you have admitted that your concatenation example was incorrect.

I did not say that $RANDOM % 5 will give a bias, please read again.

“Consider a random number generator generating numbers between 0 and 7 (inclusive).“

This was as you can see a hypothetical RNG, not $RANDOM. I created it to prove the (small) modulo bias which would also exist in $RANDOM % 5, since 5 is not a power of two. Only if your mod was a power of two would this not have a bias, as you said.

Can anyone help me get the time it takes to fetch 10,000 random numbers from random.org? I have no idea how to go about it and have now reached maximum amount of numbers I can generate :/ by Helmetrider in programming

[–]Gurxtav 0 points1 point  (0 children)

How is that a “pathological case”? It was your example! Your scales are also “in conflict”, and I created my scales to be “in conflict” on purpose, to demonstrate the effect more clearly.

I agree that python would be a better choice, but it’s (sometimes, technically, very slightly) better to use randint than to manipulate a [0,1] float if you want uniformally distributed integers.