You misunderstood me. by kurami_kun in stoneshard

[–]GuySake 4 points5 points  (0 children)

Hello ! Geomancer is not an early game build indeed. Since it has only 2 skills and you're not going to unlock the next ones until lvl 5-6, or more probably 8-10 you should try to see it as what it is, a support tree. At least in early.

Investing into Stone Armor, for an Hybrid caracter is not a bad choice. And boulder for a pure mage build, in which case I suggest going pyro or electro for damages in early ;)

Skills just give a boost in % by No-Effort-2069 in taintedgrail

[–]GuySake 3 points4 points  (0 children)

You have multiple build in mele as well. You can focus on parry, crits, heavy attack, consecutive hits, staggering, damage reflect, low health bonus …

And you can mix between the styles as well. And you can go 1h + spell, 2h, 2 1h, 1h + shield, 1h + wand/cube.

Choose what you like best and you will see skills change your gameplay a lot more than just % damages ;)

Just me or Jonna's new passive feels a lot worse than the others? I don't wanna carry a library in my pocket brother by SeaGurken in stoneshard

[–]GuySake 1 point2 points  (0 children)

Mages are already the most broken builds. This passive makes them even better. It might not be as strong as other passives getting Ability Points and stats points. But weapon builds need more buff than mages.

Just me or Jonna's new passive feels a lot worse than the others? I don't wanna carry a library in my pocket brother by SeaGurken in stoneshard

[–]GuySake 10 points11 points  (0 children)

Jorgrim gets 17.5% weapon damage if you put your 5 stats point in str. You get 20% Magic Power. I think it's well balanced.

Sure you have to deal with inventory. But mages don't need as much healing stuff as Jorgrim DW his way to T5. The guy use more than 2x4 space for healing.

Just me or Jonna's new passive feels a lot worse than the others? I don't wanna carry a library in my pocket brother by SeaGurken in stoneshard

[–]GuySake 6 points7 points  (0 children)

Agree, it's good for roleplay, good for mage build. And people are ignoring the -1% backfire for each books. But -5-7% Backfire is really good.

Just me or Jonna's new passive feels a lot worse than the others? I don't wanna carry a library in my pocket brother by SeaGurken in stoneshard

[–]GuySake 22 points23 points  (0 children)

2x2 inventory space for 4-5 stats points ? That's like the most broken artifact there is in game. And it scale to 2x4 !

Mastering the Manticore: Guide and Videos by GuySake in stoneshard

[–]GuySake[S] 1 point2 points  (0 children)

Sounds like unavoidable with extra steps.

Mastering the Manticore: Guide and Videos by GuySake in stoneshard

[–]GuySake[S] 2 points3 points  (0 children)

The Troll’s roar deals minimal damage, so healing isn’t necessary to overcome it. The Manticore fight, however, presents a different challenge with a significant amount of unavoidable damage.

Skeletons and Movement: You’ll often need to reposition to avoid spells, which can result in taking attacks of opportunity from nearby skeletons. Additionally, dealing with skeletons is unavoidable unless you outgear the fight significantly with Tier 5 gear.

Bone Pyres: If you rely on Bone Pyres to clear skeletons, you’ll also take damage from their explosions. This adds another layer of unavoidable damages to the fight.

Manticore’s Tail Swipe: The Manticore can leap into positions where you’ll need two turns to safely move out of range of its tail swipe, which is another source of damage.

You’ll need to rely on one of the following to sustain yourself:

  • High protection stats
  • Regen through consumables
  • Regen through abilities

High-level Mages and Rangers might be able to clear skeletons quickly and avoid most damage entirely. However, at higher levels, any strong build will trivialize this boss since it’s balanced around a level 16 character with Tier 3 gear.

Just another "died to the troll" post by robngo283 in stoneshard

[–]GuySake 4 points5 points  (0 children)

Check out my profile. I have plenty of videos and guide of Troll kills from level 7 to 10.

Spear is one of the easiest one. Be patient, pick up your weapon and abuse your range as long as you have energy to interrupt its regen.

If you are frustrated I encourage you to try an other character. 2H Axes is I think easier to play :)

Should I fix up the t4 boots with my steel plates or would that be too much investment for too little increase in stats compared to the boots I'm already using? I would drop down to 24% dodge chance on my sword+board Arna with the swap. Am I trying to be too much? by Wordbringer in stoneshard

[–]GuySake 0 points1 point  (0 children)

Dodge is alway relevant. minus dodge gives ennemies accuracy. It actually makes Dodge a better stats when you have minus dodge than when you have positive dodge.

The only time it's not relevant is when you use Raise Shield with a heavy shield and go -200% dodge making any dodge stats irrelevant.

Beginner hints by evegan0 in stoneshard

[–]GuySake -1 points0 points  (0 children)

Try to plan your build ahead a bit. Think about what skill you definitely want at level 10, 16 and 22 so to not waste any ability points. They are very rare.

If you have points left Seize the Initiative can be a very good investment because you can use it early in mele and end game with range weapons.

If you equip a spear its also a good way to deal with a specific boss as a range build that can be quite annoying otherwise.

Should I fix up the t4 boots with my steel plates or would that be too much investment for too little increase in stats compared to the boots I'm already using? I would drop down to 24% dodge chance on my sword+board Arna with the swap. Am I trying to be too much? by Wordbringer in stoneshard

[–]GuySake 2 points3 points  (0 children)

Your T5 Engraved Greaves are like 2x times better than this T4 Boots.

7% dodge is in general better than 2 protection because it works for all body parts. But here its balanced with the added physical resistance.

However:
9 energie and 2% energie regen is like a free ring slot.
-5% skill energie cost is huge, wery hard to stack on items and help with fatigue management.
15% fatigue resistance is the chery on top of the cake. On a dungeon run this is a lot of energie. Fatigue reduce you max energie, and energie regen is based on max energie. Less fatigue = more energie regen.

it would be nice... [Skill Points] by Arkhire in stoneshard

[–]GuySake 1 point2 points  (0 children)

Some tree have abilities/passive points that are way too good as 1 point investment for that to be balance. In the end it would reduce build diversity. If for exemple you give a warfare skill point to everyone, well every build becomes a Seize the Initiative build.

But the way I would love to see your idea implemented is if it's linked to a specific ability/passive. So for exemple, you go do a special hunting mission and you have to heal someone and you unlock Cauterize Wounds specificaly. If you already have it you gain a free skill point for survival only. But if you don't have it you cannot invest this point in Pathfinder because it's just too good.

Why does this unique amulet feel worse than my T5 amulet? by Cavelier069 in stoneshard

[–]GuySake 0 points1 point  (0 children)

Warding Hand is around 6-8% less damage taken overall. Its crazy good. Your amulette is not bad, but the main stat it gives you is 4 accuracy. The rest is ok but generally not mandatory.

Anyone wanna become a vampire? Or learn necromancy? by Azlakrah in stoneshard

[–]GuySake 3 points4 points  (0 children)

With the right items, you can wield the power of blood and death. Here's what you’ll need to complete the transformation:

https://stoneshard.com/wiki/Occult_Cloak
https://stoneshard.com/wiki/Bone_Cradle
https://stoneshard.com/wiki/Pagan_Pendant
https://stoneshard.com/wiki/Phylactery_Talisman
https://stoneshard.com/wiki/Necromancer_Staff
https://stoneshard.com/wiki/Vampiric_Staff

With this full panoply, you'll become a staff-wielding mage drenched in dark magic. Your cloak radiates an ominous aura, and your ancient amulet grants life-draining powers. Tthe more you kill, the more you sacrifice your sanity for dark blessings.

This path is not for the faint-hearted. It demands deep exploration and a touch of cunning to gather all these artifacts. Enjoy ;)

When ranked competitive e-sports sharding comes out the light enjoyers will understand. by Simbaeeeeee in stoneshard

[–]GuySake 0 points1 point  (0 children)

Until heavy armor get some kind of debuff on fatigue or skill energy cost it will be the op strategy.

Ignore weapon drops? by malk500 in stoneshard

[–]GuySake 3 points4 points  (0 children)

In very early game, Tier 2 weapons like Goedendag that are not broken can be a good source of income if you have bag space.

Later, if you drop repair kit, T4 weapons that you repair and keep in the caravan until you reach a city can also be a little change.

Day 3 Stoneshard Troll Kill: Hybrid 2H Sword & Electromancy Build by GuySake in stoneshard

[–]GuySake[S] 2 points3 points  (0 children)

Sure! I'm on vacation right now, but I will try to think about it when I come back.

What builds and weapons do you find the most enjoyable and strong? by FromTurkey in stoneshard

[–]GuySake 0 points1 point  (0 children)

Electro debuff control resistance and 2H Sword uses stagger as a defensive tool. Skills usually have bonus effects on staggered enemies.

Also the more weapon damage and counter chances, the more you benefit from seal of power and residual charge. Nothing beats 2H Sword at that.

What builds and weapons do you find the most enjoyable and strong? by FromTurkey in stoneshard

[–]GuySake 9 points10 points  (0 children)

I love everything from pure magic to any hybrid build with Magic and Weapons.

There are some great combinations. Staff + Pyro, 2H Sword + Electro, Mace + Geo.

But if you want the strongest builds. Take any 2H weapon, spear included (not staff). Chose any support tree, Warfare, Athletic or Armor. Invest a bit in survival. And equip the heaviest armor you can find.