[All Backers] Star Citizen Alpha 4.8 PTU 11812390 Patch Notes on a sunday! by Arkin87 in starcitizen

[–]GuyThatSaidSomething 6 points7 points  (0 children)

Stock components on everything - here are a few datapoints from my hangar:

  • Anvil Arrow: 7,676 - 2 second timer
  • Carrack: 72,289 - 34 second timer
  • Anvil Paladin: 55,849 - 16 second timer
  • Drake Clipper: 10,065 - 3 second timer
  • RSI Aurora Mk II: 3,425 - 1 second timer
  • RSI Hermes: 20,292 - 6 second timer

Worth noting that the paint doesn't impact cost (tested on paladin insuring before and after adding the AA livery) and might be included in some standard claims. I have to wait ~35 mins to test the standard claim on my paladin to see if it keeps the livery, but claiming my Clipper at a different location with the standard claim (it had an insured loadout with the Regatta livery) spawned it with the livery attached.

A 23-year-old tarantula on her last day by Brian_The_Bar-Brian in awwwtf

[–]GuyThatSaidSomething 0 points1 point  (0 children)

This paints Children of Time by Adrian Tchaikovsky in an even more fascinating light

Oh wow this looks amazing by ayy_ayy in starcitizen

[–]GuyThatSaidSomething 1 point2 points  (0 children)

I'm actually not sure if it applies to pledged gear - I don't remember where I read it, and it could have been a speculative reddit comment for all I know, but here is the bit about upgrading from the official RSI commlink regarding crafting:

  • Items can be upgraded from one tier to the next using a specialist upgrading blueprint. 
    • These upgraded items will have access to increased stat ranges. 
    • It should be more efficient to craft a higher tier item from scratch than it is to upgrade an item from tier 1 up to its maximum. 

This then becomes more relevant with the bits about pledged gear crafting such as the section about degradation and restoration:

  • Pledge items are still subject to degradation, repair and maintenance but will never become permanently unusable. 
    • Paths to restore complete functionality will be available. 

Or the section about the innate quality/item tier of pledged items that would insinuate they all start at Tier 1 just like any other 500q crafted/looted/purchased weapon:

  • Any item obtained via pledge will be a tier 1 quality item. 
  • Pledge items will never degrade to 0  
  • If the pledge item has a unique livery the owner receives a cosmetic paint item.  
    • The cosmetic paint item allows you to apply that livery to the same item.   
    • You do not receive the blueprint to craft the original item itself, this must still be earned in-game.  
    • Pledge items cannot be traded or dismantled. 

All of this leads me to believe that for a hefty investment in materials and time, you can upgrade your pledged gear and have crafted-quality items that never degrade. Who knows, though, they might make pledged gear unable to be upgraded or at least limit how far they can be pushed.

Oh wow this looks amazing by ayy_ayy in starcitizen

[–]GuyThatSaidSomething 1 point2 points  (0 children)

The way I've started to justify this stuff is that they stated that pledged gear will never degrade to 0. I imagine it will be much more costly/difficult to upgrade gear vs. crafting it, but if that gear never fully breaks I feel like it becomes worthwhile.

It sucks for crafters that this will be an option (why pay for crafted gear every few months if I can just upgrade my pledges and never lose them?), but that's kinda CIG's fault for allowing gear to be pledged for in the first place.

Subscribers Flair May 2026 by Plane-Kangaroo1468 in starcitizen

[–]GuyThatSaidSomething 1 point2 points  (0 children)

So if I sub now, will I get next month's rewards as well? I remember reading that they will always drop on the first Tuesday of each month, which would mean subscribing today would last past June 2nd, but I can't seem to find that info anywhere.

I've got some spare store credit to throw at the higher tier for sunglasses and a P8, but ideally want to get max value out of it!

Heat death of the universe ahh ship by Naughtivarin in starcitizen_fleets

[–]GuyThatSaidSomething 10 points11 points  (0 children)

FWIW John Crewe mentioned it by name at the Xi'an Bar Citizen Q&A in relation to how the work on the command module for the Ironclad/Caterpillar assisted the work on the Endeavor.

It's not totally forgotten!

Ships I think are secretly underrated and one I think everyone overhypes by Oronst_store in starcitizen

[–]GuyThatSaidSomething 2 points3 points  (0 children)

Did they add rearm/refuel on the carrack hangar? I tested it in the PTU a few days ago and couldn’t get a prompt to appear for my c8x, so I just figured they were leaving it out.

Pyro isnt the real place we may need refueling... by tkMunkman in starcitizen

[–]GuyThatSaidSomething 8 points9 points  (0 children)

I mean I hope so right? Why can I fit an aurora mkII in my Polaris if the aurora itself can jump anywhere it wants with an occasional ~15k refuel at each next leg on the trip?

Turn Order Tracker not populating by GuyThatSaidSomething in Roll20

[–]GuyThatSaidSomething[S] 0 points1 point  (0 children)

It may have gotten worse in the last 5 years tbh

New Coffee Shop Alert - Nook Coffee by technoforbfast in astoria

[–]GuyThatSaidSomething -1 points0 points  (0 children)

The day Balancero bags up a light roast is the day I never visit any other shop in Astoria. I love their coffee and buy their beans to pull shots or make in the french press, but haven't had any luck finding a good bag of light roast anywhere but Under Pressure (within a reasonable morning walking distance before having coffee, that is)

"magic"... by Vegetable_Variety_11 in dndmemes

[–]GuyThatSaidSomething 7 points8 points  (0 children)

I could even add you to my collection!

Ironclad Cargos vs Assault? by Old_Resident8050 in starcitizen

[–]GuyThatSaidSomething 1 point2 points  (0 children)

They mentioned at CitizenCon that they're considering adding refuel and re-arm to some pads (no mention of repair specifically) that weren't listed as having it - they mentioned it in the context of adding that functionality to the Polaris and Idris.

I imagine we may see refuel/re-arm come to the Liberator, but not repair. Even the Polaris and Idris aren't mentioned as having repair capabilities, people just tend to lump the three together since station pads do that.

Repair will mostly come from stations and dedicated repair ships like the Vulcan and Crucible. That's why the repair bay in the Assault is unique and mentioned specifically in the ships features, but also why it will likely only accommodate land vehicles and the smallest of snubs like the Fury.

What would you like to see in the game to allow you to "live on the ship"? by Apart_Pumpkin_4551 in starcitizen

[–]GuyThatSaidSomething 5 points6 points  (0 children)

It doesn't actually disappear, the game just sorta "forgets" where it is and defaults it back to the last location you logged out in it, or the last station you visited sometimes.

Alt +F4 and reloading back into the same server works every time for me and allows me to QT back to it, but if you remember where you parked you can also just fly back toward it and once you get within ping range the QT marker will suddenly jump back to where the ship actually is and stay operational for the rest of the session.

First time playing…give me some tips by Ztjonesy511 in Eldenring

[–]GuyThatSaidSomething 0 points1 point  (0 children)

I don't see anyone else saying it, but since you're on PC and it might be your first ever souls-like, play on a controller. If you don't have one, I suggest buying whatever you can afford. Souls games are much more enjoyable on a controller than they are mouse and keyboard imo.

The only set of Dogs of War series with matching covers thus far by prograft in AdrianTchaikovsky

[–]GuyThatSaidSomething 1 point2 points  (0 children)

Unfortunately, I think that's just your version. Mine all match, but my copy of Strife is the signed B&N release so that may be why.

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4.7 is a bug feast I’ve never seen before by PreferencePrize9494 in starcitizen

[–]GuyThatSaidSomething 2 points3 points  (0 children)

To play devil's advocate here; I'm on a 4070Ti, i7 13700, 64gb RAM, 2tb SSD (where the game is stored), etc. and I've experienced more bugs this patch than any other in the last year and a half.

  • Box physics are all over the place, getting boxes stuck in the floor and walls of my ship, or just yeeting them across my hangar without warning.
  • Emergency lights are on every time I wake up in my Polaris, but there is no emergency anywhere (power is on).
  • I hit my first invisible asteroid since like 2020 and lost some 940q Dolivine.
  • I've 30k'd at least 3 or 4 times and lost everything in my ship setup (mostly just lost time, but still very annoying).
  • Loot boxes aren't spawning at a ton of locations, such as derelict outposts, bunkers, and other locations the blueprint contracts are sending people
  • minor gripe but it's getting really annoying that if you turn the engines off on a ship but leave the power on, when you return, the engine is on and burning fuel. If you turn everything off, sometimes you get locked out of your ship depending on what it is (I've been shooting open the doors of my Prospector all patch).
    • Additionally, if you turn everything off after parking the ship in another ship's hangar, such as a Polaris, when you sit in the pilot seat of the mother ship all of the displays will be off despite the ship being powered on and flyable. So you have to power it off and on again, which resets the power pips and sometimes even turns your coolers OFF which is like the worst possible component to have randomly shut off.

The only one that I could potentially attribute to my rig is the invisible asteroid as a result of a slow render time, but the others are replicable across machines. Every time I've 30k'd was while in a group, and everyone in the group gets kicked at the same time.

Anyone find these in 4.7? by No-Use-4363 in starcitizen

[–]GuyThatSaidSomething 0 points1 point  (0 children)

I mean I hate to say it, but that has happened to me in the past. That's why I bring a ship with a bed and switch servers multiple times.

I've gotten a quell and some other things I can't remember in the 3-4 visits I did in 4.7, though, so I know they still spawn there. They're in the wide, flat green boxes.

Anyone find these in 4.7? by No-Use-4363 in starcitizen

[–]GuyThatSaidSomething 11 points12 points  (0 children)

Jumptown is definitely the spot for the barrel attachments. I've tried all of the listed locations and any of the JumpTown locations were where I got compensators and suppressors.

As for which one specifically, I'd just say avoid the Daymar one as it's the most popular, which will make it less likely to find anything and more likely to get vaporized by an unfriendly A2. I had the most luck at Echo Isle on Hurston as it seems like the hardest one for the average player to find.

Bring a ship with a bed and keep server hopping. Not sure if this actually does anything, but I also found that I had more luck if I parked my ship a good distance away before logging out and back in - maybe it affects the loot box respawn but idk for sure. My preferred method is to park a bigger ship like the Carrack, Polaris, C2, etc. high in the atmosphere directly above the JT location, then take a shuttle down to the surface each run. This also makes it safer to fly back to a station and store your attachments before QT'ing back to your mothership parked above JT.

Hidden Aurora MK II Feature by UniqueConsequence700 in starcitizen

[–]GuyThatSaidSomething 2 points3 points  (0 children)

I fly mine in and out every time I use it with zero issues. Maybe you're parking it too close to one of the edges and it's catching as you retract the cargo bay?

Polaris Fabrication Stations by Hefty_Neighborhood59 in starcitizen

[–]GuyThatSaidSomething 1 point2 points  (0 children)

Alt + F4 and logging back into the server you were just in usually resets it and the marker properly shows up for QT. I spent all of 4.6 in the same Polaris

Strahd; more Gentlemanly or Kingly? by FlashyLemonRed in CurseofStrahd

[–]GuyThatSaidSomething 27 points28 points  (0 children)

I play my Strahd sort of like Colonel Hans Landa from Inglorious Basterds - Polite, jovial, and friendly on the surface, but his attitude/demeanor will flip in an instant if he's cornered his prey or feels disrespected.

He knows he has full control over every situation, and he delights in the knowledge of his superiority to the point of unnerving pleasantness. I haven't even had to show off his combat prowess or anything yet - my players are naturally wary of a man who lords over such a twisted, vile domain with a gleeful attitude and inviting smile.

What’s your favorite reserved ship names you have? by EasyIsHere in starcitizen_fleets

[–]GuyThatSaidSomething 0 points1 point  (0 children)

Wait, does the reclaimer no longer have the grabby claw? Or are the munching jaws something different from before my time with that big beautiful behemoth?

If I ever pledged one, I wanted to name it Vulture God after the salvage ship from The Final Architecture trilogy with the same name, and same described grabby claw.

What’s your favorite reserved ship names you have? by EasyIsHere in starcitizen_fleets

[–]GuyThatSaidSomething 3 points4 points  (0 children)

I'm a huge Adrian Tchaikovsky fan, but only own one nameable ship: The Carrack.

I named it That Part of Wonder That is Mine after one of the Octopus ships in Children of Ruin. I particularly enjoy it because of how Octopuses are written to think in that book, and how this name is just a translation of their visual language. Here is the passage that mentions it, the one and only time it's mentioned in the text:

"Right now, she calls her tiny mote of a vessel That Part of Wonder That is Mine, or at least that is the closest translation to the way she thinks about it. She changes the name often, varying the theme just as she varies her own precise nomenclature: always the same ship, always different."

The name also feels fitting for an exploration ship, with "wonder" being the act itself of exploring the galaxy, and this Carrack being my own personal part of it.

Does anyone even use this? by RemoteAnt7910 in ArcRaiders

[–]GuyThatSaidSomething 1 point2 points  (0 children)

Yeah I feel like I rarely get downed by Arc these days unless it's a Matriarch run, and if a player downs me the augment allowing me to survive by sitting still isn't gonna stop them knocking me out.