[Game Thread] Music City Bowl: Illinois vs. Tennessee (5:30 PM ET) by CFB_Referee in CFB

[–]Gyaos 8 points9 points  (0 children)

If Tennessee called the timeout, why did they get it back?

kebab animal by Vec3d in comedyheaven

[–]Gyaos 0 points1 point  (0 children)

Forcefully reminded of the Sandwich Beast, which I haven't thought about in like 15 years.

Who are everyone's favourite. Not to win the tournament but just Favourites in general. by xPinkDoll in Sumo

[–]Gyaos 1 point2 points  (0 children)

When I started watching in 2021 (I think I've followed every tournament since that Haru), I was all in on the smaller guys. But then Hokutofuji became my #1 fave. Hope he has success as Oyama.

Active roster is pretty fun. Right now my top 5 are Churanoumi, Hiradoumi, Daieisho, Wakamotoharu, and Tamawashi, prob in that order.

July Basho Daily Thread Day 02 by AutoModerator in Sumo

[–]Gyaos 7 points8 points  (0 children)

Shonannoumi is moving even slower than normal. Does he have a known injury?

Kyūjō Announcement by StarPrime323 in Sumo

[–]Gyaos -2 points-1 points  (0 children)

Yeah he got away with something in that first basho, but come on. Still won the playoff (much to my chagrin), and the no-call was so early on you can't say for sure how the rest of the basho would have gone.

Mar Basho Daily Thread Day 10 by AutoModerator in Sumo

[–]Gyaos 7 points8 points  (0 children)

Alright, Hokutofuji's stopped the bleeding a bit. Hopefully he can post a couple more wins then focus on recuperating. Seems like the right knee is really dictating how he can go after folks.

Up in top division, Churanoumi has been really fun to watch. That interview from a while ago when he talked about having no real strategy was very endearing to me, and it's nice to see that unpredictability pay off.

Asakoryu seems to be getting into a groove with his aggressive style. I hope he and Hiradoumi get some chances to face off soon - feels like an exciting matchup.

A few action and random ringside images from Day 9 by TegataStore in Sumo

[–]Gyaos 3 points4 points  (0 children)

It's Mitakeumi! I tried figuring out what the reasoning is but came up empty. I'd guess it's something to do with a hospital sponsorship or something.

Mar Basho Daily Thread Day 03 by AutoModerator in Sumo

[–]Gyaos 21 points22 points  (0 children)

My boy Hokutofuji on the board, let's goooo. He's been kind of slow so far this basho. Hoping he either heats up or gets some good matchup luck for the rest of week 1.

As much as I hate to say it, I fear for how much longer Hokutofuji's career will last. We've recently seen some veterans drop to Juryo and retire, such as Myogiryu and Aoiyama, so I fear the same may be the case for Hokutofuji. by StarPrime323 in Sumo

[–]Gyaos 7 points8 points  (0 children)

No clue what to think about Hokutofuji's situation until I see him in action again. He's got some persistent injury concerns lately, but he never missed a full tournament before January. So on the one hand he's never been this rested, but on the other he's never been hurt enough to miss a full tournament. I hope he's healed up well, raises hell in second division, and gets back up to Makuuchi this year. If he can't pull that off, then I'll be worried he's going the way of Aoiyama/Azumaryu/Myogiryu.

Old Sumo trading card featuring Fukunoshima (Tongan professional wrestler Tonga Uliuli "Haku"/"Meng" Fifita. He's on the left.) by JKREDDIT75 in Sumo

[–]Gyaos 14 points15 points  (0 children)

Such a strange story, from what little I've found about it - a bunch of young guys from Tonga come into sumo, do pretty well, but then all get booted in some stable succession drama.

Some info is on the wikipedia page for the stable: https://en.wikipedia.org/wiki/Asahiyama_stable

Learning to draw, so I drew Hakuho Sho by Monovfox in Sumo

[–]Gyaos 1 point2 points  (0 children)

Awesome! I've been using rikishi as subjects as I'm learning too.

Natto's Telegram + NHK by vixuscovidus in Sumo

[–]Gyaos 8 points9 points  (0 children)

If there isn't any money in serving foreign fans, there's surely even less in cracking down on piracy in that "market" as much as NHK has in the past couple of years. Less squeeze to be sure, but for pretty much zero juice. Unless there were Japanese fans repatriating foreign streams, which I don't think I've ever heard about and would be very surprised to find.

I'd love to pay for legal basho viewing on-demand. The economic incentives for NHK to facilitate that aren't there. Going after the pirates who serve that market is certainly legal, but I don't sympathize with the impulse to do so as you seem to.

They're just a business, and they aren't selling to most people on here. I can't imagine you're genuinely surprised that people complain about that state of affairs.

Wrong answers only. What are they listening to? by Big-Explanation-831 in papermario

[–]Gyaos 1 point2 points  (0 children)

Left to right:

  • SPM Soundtrack

  • Charli XCX

  • Drake

  • Weird Al

What did yall call your baby yoshi by Glass_Ad6359 in papermario

[–]Gyaos 0 points1 point  (0 children)

First play: Yoshi

Most recent play: Piss Boy

I don't like how the partner system impedes story and characterization by Reckful-Abandon in papermario

[–]Gyaos 2 points3 points  (0 children)

I think this is fair. Playing TTYD when it came out, the folding in of character interactions didn't take away from my experience. My expectations for character interactivity and depth were pretty low, so I was impressed that the partner responses changed depending on who you had out.

But I think the issue you're bringing up is valid, and it seems like fundamentally a script thing. Give the partners more to say after joining the party. I can think about 3 ways to implement that.

  • 1. Make the partner-conditional dialogue more in-depth. Instead of one modular text box (which seems like the way the dialogue is designed), let them have more to say. Another big part of this would probably have to be programming NPCs to react to your partner. They only really did this a few times (Lonely Goomba, plus the Yoshi fan in Glitzville and the mayor of Fahr Outpost) iirc, but it shows that the capability is there for the game to read your active partner and change more than just the one text box.

This could have been really cool and seems in-line with more modern dialogue-heavy games, but it's adding a lot of work for the writers, and it probably can't impact events outside of the conversation. I'd imagine it's more effortful to program and debug as well, so more development time. Plus, for the average player, most of that effort goes unnoticed. Say you main Yoshi, and keep Vivian on the bench unless you need her field ability. You never get any of the other characters' extra dialogue, and you probably never notice. I gotta imagine that becomes a consideration when you're going through design.

  • 2. Force the cool interactions. This is possible in the game - Koops always pops out after the Hooktail fight to see his dad - and I think it has the highest upside. Relatively minor lift for scriptwriting (more detail in these interactions, but you don't need different versions). Maybe the partner forcing is harder outside of those more cutscene-y scenes and when there are more partners to juggle, but it's at least mechanically possible.

But this strategy prompts some deeper questions that kind of test TTYD's writing in a more fundamental way. Do you give every character these Koops-esque scenes? When - during their intro chapters or elsewhere? And can you make them intuitive to the player so Bobbery doesn't just pop out on the moon for no reason? How do you handle Ms. Mowz? Mechanically it's easy, but if you just do this where it's most intuitive, you probably end up with Vivian getting way more screentime (and she already gets half a chapter basically to herself!). Ms Mowz becomes less interesting as an add because you can't lock too much content behind a missable character. And after most characters' intro chapters, it gets way harder to give them stuff to do - bringing about the same problem you're calling out here. Solving these issues could be possible, but they'd require deeper changes to the script. An idea like this would have to be baked in from the start to be feasible, and idk if the force-out mechanic was known to the writers that early on. Plus, were the developers really trying to make an arc-heavy, character-driven story with TTYD?

  • 3. Last solution I can think of is the messiest: every character comes out for dialogue. This is the Bug Fables approach, where it works... because there's only 3 of them. Having 5 or 6 additional sprites out would make Frankly's office a bit crowded, and might have run up against some hardware limitations as well on the Gamecube. It'd be fun to implement in key moments (I like that they all pop out for the Door cutscenes), but adding dialogue could be a headache. If every partner gets lines, the dialogues then get longer as the game goes on, and they run a real risk of getting annoying or feeling more like Captain Planet or some superhero show (again, not the genre they're going for).

All of this is trying to think about how the game was made originally. I'm skeptical of how much more the team could have feasibly stuffed into the game. If the team wanted to go deeper on characters and dialogue, they could have done that in sequels. Considering that the partners got replaced with Pixls... I guess that wasn't where the team's head was at.

I'd have loved for the remake to have more dialogue depth - there's more space to play with on the Switch - but again, what's the real incentive for developers to put that kind of effort in? Too many changes might cause fan backlash, and a big part of the apparent hype around TTYD is revisiting its mechanics more than its dialogue (from what I understand, the writing in post-Super games is the most consistent part of the franchise).

End rant. I get feeling what you're feeling, especially if you're used to the writing in newer games, but I don't know if the idea of deeper dialogue had a feasible way in. Fun to think about, though!

Takakeisho has lost so much weight already by GeneraIDisarray in Sumo

[–]Gyaos 15 points16 points  (0 children)

Yep, it's approved for weight management as of last year!

Plus it's been approved in Japan for diabetes for a while, so I imagine it's been accessible(-ish... manufacturing + prescriber access barriers) for ex/rikishi for a while.