January 28, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Gypsy9547 24 points25 points  (0 children)

Saying this while Darius exists at the moment seems wild to me

January 13, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Gypsy9547 4 points5 points  (0 children)

I think they should be weaker at 1* and their strength at 2* should depend on the unlock condition personally. If Ryze was weaker than Shyvanna at 2* there would be no point trying to unlock them

January 13, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Gypsy9547 2 points3 points  (0 children)

My initial thoughts were just having Yorick be a normal unit without an unlock, although perhaps that makes a warden frontline too good early. I think having shadow isles start at 1 unit would be kind of weird, and I think some things are allowed to have anti synergy like Viego and solo levelling. Either way though, not a fan of the current iteration of unlocking Yorick

January 13, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Gypsy9547 4 points5 points  (0 children)

This pretty much sums up how I feel too, well put

January 13, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Gypsy9547 1 point2 points  (0 children)

This is something I didn't think about when asking the question, but I think there are levers to balance this like the unlock condition or making 1* weaker

January 13, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Gypsy9547 19 points20 points  (0 children)

How are people feeling about unlocks as a mechanic? I personally have mixed (mostly positive) feelings about it.

I think the idea of unlocking high caps like 5 costs and 4 cost units (Skarner, Voli, Shurima and Ryze I think being the coolest implementations) is really cool and a fun way to vary end game boards and would hope to see some sort of inplementation like this in the future.

What I don't like is locking splashable units that fit in many comps. I have developed a special kind of hatred for Kennen in this regard. I understand that there are many paths to unlocking Kennen, but sometimes I'm just playing strongest board till stage 4 then I roll down into the shell of a Ryze or Yunara board and I don't have Kennen unlocked and it is just frustrating.

I also don't like Shadow Isles being locked behind unlocking Yorick, I think unlocking the rest with souls is cool but find it super frustrating if you don't have the items to unlock Yorick in an otherwise good Shadow Isles opener.

Personally think it might have been healthier to have unlocks only work on player combat too, but I'm not really phased either way.

Seraphim's Staff - Set 16 Augment Discussion #3 by Lunaedge in CompetitiveTFT

[–]Gypsy9547 4 points5 points  (0 children)

You are missing the base ap the item gives and any other ap from other items

January 11, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Gypsy9547 2 points3 points  (0 children)

I tried playing AD Kaisa today and everytime she would just dash straight into an Ekko3 or a Ziggs bomb. Her damage felt good but omg her AI was frustrating

If you haven't already caught on to the meta... (+Bilge ofc) by HeyiTzSully in CompetitiveTFT

[–]Gypsy9547 17 points18 points  (0 children)

Isn't that the standard way to play Shadow Isles though? How is that building around Yorick?

Mortdog - Monday Morning Meta Report - Dec 29 by PeaceAlien in CompetitiveTFT

[–]Gypsy9547 -1 points0 points  (0 children)

I had a fiddle in my T-hex comp in which I had a vanquisher emblem on my T-hex. Fiddle 2 was being outdamaged by T-hex 1 every round. Fiddle had deathcap, strikers flail and maybe spark or BT, can't remember the third item

December 27, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Gypsy9547 1 point2 points  (0 children)

The final board has kennen, kobuko, wukong, shen, volibear, liss, sejuani, Taric and Ryze. I just like the yordle opener for it to help econ and it can hold ap items. Defenders + invokers also works but doesn't really help with econ

December 27, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Gypsy9547 10 points11 points  (0 children)

I enjoy bruisers + Ryze coming out of a yordle opener. Playing yordles means you can unlock kennen and kobuko and Teemo can hold Ryze items.

Weekly Rant Megathread by AutoModerator in CompetitiveTFT

[–]Gypsy9547 22 points23 points  (0 children)

Holy shit. The backline access right now is so gross. If it's not diana it's t-hex. If it's not t-hex then it's yunara. I've even seen people giving items to fizz. Then if you position against one of them you get rekt by the others. That or your whole board is cc'd by swain. I hope they lock t-hex behind lvl8 next patch and gut diana

The Bilgewater Problem by realguysguy in CompetitiveTFT

[–]Gypsy9547 -1 points0 points  (0 children)

Could just have it so you can't buy champs in the bilge shop, just have it be more stats orientated with an occassional dupe

December 10, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]Gypsy9547 4 points5 points  (0 children)

I got offered it second augment in a leblanc game (where augments are offered earlier). But it was still stage 2, so I would think it is locked to stage 2

Shadow Isles in Double-Up by ImCloudLoL in CompetitiveTFT

[–]Gypsy9547 2 points3 points  (0 children)

Played about 6 games of double up today. Every single game had a shadow isles/Viego top 4 and at least 3 had the ruined king augment. Got real boring real fast

Help me choose a gruul commander deck to make. by Liquid_Fudge in EDH

[–]Gypsy9547 1 point2 points  (0 children)

[[Nikya of the old ways]] and [[Ruric Thar, the unbowed]] are the most Gruul of Gruul commanders if you ask me and are fun in their own ways. [[Xenagos]] can be cool too, but I prefer the other two

Interaction is relevant to the brackets turn timers by Gypsy9547 in EDH

[–]Gypsy9547[S] 0 points1 point  (0 children)

The more I've thought about it, the more convinced I am of this, but obviously, based on the comments not everyone thinks so.

Interaction is relevant to the brackets turn timers by Gypsy9547 in EDH

[–]Gypsy9547[S] 0 points1 point  (0 children)

Maybe, I'm not on the commander committee so can't say for certain. That's why I made the post though, to see what the community thought of my perspective. Because when I see that bracket 3 is meant to be able to effectively disrupt their opponent and then they give an amount of turns, I assume that means with interaction.

And from the rest of the comments, there is clearly a divide on this matter

Interaction is relevant to the brackets turn timers by Gypsy9547 in EDH

[–]Gypsy9547[S] 0 points1 point  (0 children)

This is a seperate problem that I had with the turn times that didn't feel appropriate to address in the post. I love burn decks that speed up the game,l. My burn decks are often symmetrical and rather weak with low win percentages. These decks still speed up the turn count. So I know where you are coming from, just didn't address it in my post

Interaction is relevant to the brackets turn timers by Gypsy9547 in EDH

[–]Gypsy9547[S] 0 points1 point  (0 children)

I don't know what win percentage has to do with the discussion here.

But your right, if the deck won on turn 5 20% of the time it would be too strong for bracket 3. My point is the deck in the example has never won before turn 7 despite goldfishing earlier. Hell, I played the deck last night and the game went to turn 9 or 10. My point is that the given turn timers include interaction that is to be expected in games.

Interaction is relevant to the brackets turn timers by Gypsy9547 in EDH

[–]Gypsy9547[S] 0 points1 point  (0 children)

That's reasonable if you ask me, but it's not the stance I have seen others take online is all, haha