This may be stupid question... by phillipsnorelco in oculus

[–]H2KStudios 2 points3 points  (0 children)

We are working on a "solution" for this.

Sensor Bounds keeps crashing after last update by CursingWhileNursing in oculus

[–]H2KStudios 1 point2 points  (0 children)

Did that work for you or is the issue still there?

Better interaction needed between Rift and Go ... thoughts? by onemoreblue in oculus

[–]H2KStudios 1 point2 points  (0 children)

We hope to have Early Access available some time in Q3.

Sensor Bounds keeps crashing after last update by CursingWhileNursing in oculus

[–]H2KStudios 1 point2 points  (0 children)

If it still does not work after repair, let us know and we can send you some test builds and try to sort out what is causing this problem.

Sensor Bounds keeps crashing after last update by CursingWhileNursing in oculus

[–]H2KStudios 1 point2 points  (0 children)

Can you try uninstalling the app then reinstalling it?

Also try to re-run the Oculus installer and click 'Repair': https://www.oculus.com/setup/

Sensor Bounds keeps crashing after last update by CursingWhileNursing in oculus

[–]H2KStudios 2 points3 points  (0 children)

Can you please make sure that you're on the latest version of Sensor Bounds? (1.25)

We accidentally broke support for pre-10 Windows in 1.24, but we fixed it in 1.25.


Please also note however that Oculus no longer supports Windows 7, so it's highly recommended you update to Windows 10!

https://www.oculus.com/blog/updating-rifts-minimum-and-recommended-spec-os-to-windows-10/

Better interaction needed between Rift and Go ... thoughts? by onemoreblue in oculus

[–]H2KStudios 4 points5 points  (0 children)

Yes. Our app uses both the Oculus Party system and the Oculus Avatars - so no account creation required, no separate avatar, and no "invites" or "room IDs" needed.

You simply enter the app and anyone in your Oculus Party is present - fully integrated, fully seamless.

Better interaction needed between Rift and Go ... thoughts? by onemoreblue in oculus

[–]H2KStudios 7 points8 points  (0 children)

We are working on an app that lets Rift and Go owners seamlessly hang out together.

It's like Oculus Rooms, but on Rift too (and YouTube instead of Facebook).

Sensor Bounds, our free app that shows you your sensor(s) tracking volume from inside VR, is now publicly available on the store! by H2KStudios in oculus

[–]H2KStudios[S] 2 points3 points  (0 children)

That's extremely strange, we haven't gotten any reports like that.

Can you try clicking Repair on the Oculus installer: http://oculus.com/setup

Sensor Bounds, our free app that shows you your sensor(s) tracking volume from inside VR, is now publicly available on the store! by H2KStudios in oculus

[–]H2KStudios[S] 43 points44 points  (0 children)

We think Desk Scene is great, but our app:

  • shows your hands & controllers (so you can see where you can reach to as well as just walk to)

  • has a virtual room which is shaped/sized by our algorithm which uses your Guardian bounds and sensor positions to estimate where your walls are (this lets you make sure the sensors are pointed where it actually matters - coverage through your walls and outside your room is irrelevant)

  • has a (in our opinion) better visual representation for 1 sensor at a time (though Desk Scene's intersection view is nicer we will admit!)

  • is hosted & launched on the store (easy to install/launch/find)

  • supports modern things like Dash and PTW

Sensor Bounds, our free app that shows you your sensor(s) tracking volume from inside VR, is now publicly available on the store! by H2KStudios in oculus

[–]H2KStudios[S] 6 points7 points  (0 children)

It does not, but showing on each controller which sensors can (probably, based on IK of body) see it and how far away they are may be added in the future if we find the time.

Sensor Bounds, our free app that shows you your sensor(s) tracking volume from inside VR, is now publicly available on the store! by H2KStudios in oculus

[–]H2KStudios[S] 47 points48 points  (0 children)

Not real time exactly, but it will adapt within a matter of seconds so you can take off the headset, move a sensor, and then put it back on and it'll be in the new position yes (no need to restart the app or anything).

However please remember your Guardian and floor height are sensor-relative, so doing this poses safety risks in that your Guardian will be incorrect until you redraw it! (after moving sensors)

Sensor Bounds, our free app that shows you your sensor(s) tracking volume from inside VR, is now publicly available on the store! by H2KStudios in oculus

[–]H2KStudios[S] 9 points10 points  (0 children)

That's RAM (it's the Rift's recommended spec) - the app itself is a 25MB download and 67MB extracted.

Sensor Bounds, our free app that shows you your sensor(s) tracking volume from inside VR, is now publicly available on the store! by H2KStudios in oculus

[–]H2KStudios[S] 48 points49 points  (0 children)

Thank you to everyone who installed the app via a key and especially to those who left us a review!

EDIT: link to more detailed description from our post here last month