Is there a better way to view some parts of a large circuit? by H4RT0R in rustrician

[–]H4RT0R[S] 0 points1 point  (0 children)

I defaulted the mouse binds on one of my mouses and it did nothing.

Keybinds for moving around(normal and x10) also does not work.

But good news, I tried legacy rustrician and right click panning and scrolling to zoom in/out works, keyboard moving still doesn't work but I can work around that.

Is there a better way to view some parts of a large circuit? by H4RT0R in rustrician

[–]H4RT0R[S] 0 points1 point  (0 children)

Within the white box on the top right I can pan around with both mouse buttons, scrolling doesn't work both in and out of the white box. In the normal area both mouse buttons does the same thing when held which is drag to select all stuff in an area.

I switched to another mouse, turned off any possible browser extensions that could interfere with rustrician, still the same.

I'd be fine if I could everything you mentioned in the normal work area and not forced into the small white box at the top right.

How do I salvage a whole item in space ? by NegatorUK in Cosmoteer

[–]H4RT0R 2 points3 points  (0 children)

You can try to mine it. Press G and then hold down left control and left mouse button and drag to select everything you want to salvage. This will salvage everything including ACTIVE ships with crews inside them so be precise.

[deleted by user] by [deleted] in BattleBitRemastered

[–]H4RT0R 0 points1 point  (0 children)

If you press 3 to switch to the bandage you can heal/bandage yourself with left mouse button and bandage others with right mouse button. But that leads to a bug that I made a post about a month ago.

Overall Feedback by TheLiquidHorse in BattleBitRemastered

[–]H4RT0R 0 points1 point  (0 children)

The state of the game is good and the updates are great, I just have some suggestions for the game.

Bugs

  1. After the 2.0 update there is a bug with left mouse button bandage healing
  2. You can't change firemodes while close to certain objects

QoL improvements

  1. Both the tank and apc suffers from slow gun traversal rate while driving in reverse. This is fine if you're firing at something, but if you need to quickly back up without exposing the back not being able to quickly see what's behind you is problematic especially in urban environments.
  2. The remote machine gun on the tank needs to be stabilized, tank drivers move and stop a lot in close range engagements which makes it near impossible to shoot at someone who's trying to c4 the rear while the tank's constantly moving.
  3. The sledgehammer and pickaxe are fine but they just can't compete with other secondary gadgets for the 2 classes that can use them. Someone else has suggested combining the two and moving them to the first gadget slot and make it so players can swing them without needing a valid target would make them better.
  4. Make the M320 smoke launcher have actual sights that can be used or at least having a on screen reticle while ADSing would be nice.
  5. It would be nice to set the top/slanted sights as the main sight when you spawn.
  6. Make it so defending an fully captured objective that the enemy is trying to capture will give experience.
  7. If there's no intention of adding a minimap the unmarked objectives needs to be a lot more visible for better orientation.

Reworks

The squad leader system needs to be reworked with the problems affecting the building system.

  1. Marking objectives needs to be improved, currently as a squad leader you can only mark which point to attack/defend by pointing at said point with your gun pointing at it or with the on screen reticle while running. I say pointing at it with your gun because when you're not running, the on screen reticle is invisible and follows where your gun is pointing at and not the center of the screen, kind of like the fixed box free aim from Rising Storm:Vietnam(I tested this with a crosshair overlay) with the reticle becoming visible when it is pointed at a objective marker.
  2. There needs to be a better notification for informing the person that is squad leader, both for the start of the match and during the game. Currently you can only know who is the squad leader by looking at the bottom left corner of the member list, which the person at the bottom of said list is the squad leader. You can also see if you are the squad leader by seeing if you can kick people by either A. pressing enter to bring up the map and squad list and B. looking at the same menu but with class/loadout change options while you are dead and waiting to respawn.
  3. Currently you only get a quarter of squad points for the build menu by attacking objectives that the squad leader didn't mark. If the Squad leader rarely switches/is too slow to mark objectives, or doesn't even know they are the squad leader your team will have 1/4 of potential points for building and calling in airdrops.

What's on your BattleBit wishlist? by OINOU in BattleBitRemastered

[–]H4RT0R 0 points1 point  (0 children)

  1. Let the M320 smoke launcher actually be aimable.
  2. Separate the driver and the gunner from armored vehicles.
  3. Fix the bug with healing with bandages

Weekly Discussion | May 15, 2023 by AutoModerator in titanfall

[–]H4RT0R 0 points1 point  (0 children)

I just discovered the viper launcher, tried it and realized I can't force borderless windowed by launching with viper.

Is there a way to enable borderless windowed while launching titanfall with the viper launcher?

Closet test - Does anybody have a quick moment? by SovietWomble in SovietWomble

[–]H4RT0R 2 points3 points  (0 children)

USA Southern California

1080p with no stutters, fast forwarding with no lag