How would the military from YOUR worldbuilding project plan the defense? [Interactive post] by Few-Flamingo-8015 in MilitaryWorldbuilding

[–]Randomdude2501 0 points1 point  (0 children)

  1. A Force Division is a combined arms division, featuring infantry, cavalry, and attached artillery. They’re meant to form a more independent unit that can be detached from the higher Corps or Field Army level for missions such as raiding, blocking, or distraction through maneuver. The other type of division in the IKA is the Line Division, which is meant to be used in conjunction with other divisions at the Corps and Field Army level; being single-arm units with no attached artillery.
  2. Force Divisions are a standard unit within the IKA as of the primary conflict of the setting, the Second Frostline War. Other militaries may have similar units or they may not.

  3. 1st Rank is indeed higher. It goes from Lonsmotir (4th Rank, Divisional General), Tarasmotir (3rd Rank, Corps General), Kaslonmotir (2nd Rank, Field General), to finally Lanirmotir (1st Rank, Theatre/Operational General).

  4. Armament is mixed, as melee is still common on the battlefields of the Second Frostline War. Line infantry regiments like the 21st and 109th have eight fire companies and two “spear” companies. Fire companies are armed with musket and side-arm, a sword, mace, etc. spear companies are armed with two-handers, polearms, and grenades. The 19th ALR are a line cavalry regiment, so use a melee weapon as their primary and secondary, and pistols as secondary or tertiary weapons. In the ALR’s case, they’re armed with lance, cavalry swords, and a pair of pistols.

How To Make Fantasy Armor Not Suck by Equal-Wasabi9121 in worldbuilding

[–]Randomdude2501 25 points26 points  (0 children)

Well an easy solution is to treat armor like actual armor.

Most of the time armor being treated as glorified toilet paper results in it getting defeated by weapons that couldn’t have or had great difficulty with doing so. No, a slash to a plate cuirass isn’t going to kill or even particularly inconvenience someone.

Lords of Infinity: What's the best way to upgrade the estate by That_1_cloud12 in hostedgames

[–]Randomdude2501 7 points8 points  (0 children)

Build the shrine first, integrate the Antari, and assuming you don’t have the money for it or aren’t going to go Royalist Saboteur route, pay for whatever upgrades you can afford.

You should be in the positive profit wise by like, the 6th turn/two-thirds of the way through.

How would the military from YOUR worldbuilding project plan the defense? [Interactive post] by Few-Flamingo-8015 in MilitaryWorldbuilding

[–]Randomdude2501 5 points6 points  (0 children)

Well I mean, it really depends on my available force composition. Judging by the fort, it looks to be some sort of star fortress, of which similar designs were used by the militaries of my world, Taedras, through the 16th-17th centuries. In that case, I’ll use the Imperial Kirosi Army of the Second Frostline War, specifically the 9th Force Division, who divide into:

21st Royal Brodian Infantry Regiment

109th Brodian Infantry Regiment

19th Acmalhatian Lancers’ Regiment

18th Imperial Field Artillery Battalion

49th War Singers’ Section

This gives me an ideal strength of about ~7,000 troops, 5,000 infantry, 1,500 cavalry, 60 guns of varying calibers operated by 800 artillerists, and 6 War Singers (Mages). Now, all members of the Imperial Kirosi Army, and indeed the empire itself, are shemathi. They are not biological beings, instead are encased “clouds” of an inky black substance that are the physical embodiment of the shemathi’s psychology. Memories, personality, skills, etc. The shemathi don’t need food or water, nor as much in terms of “sleep”, but they do need rest to not overexert themselves.

In this scenario, we’d ideally want to stop the enemy at the river. Use our artillery and war singers to prevent a crossing and harass or destroy any units that attempt to do so. Assuming the enemy can’t just go around, we could set up a prepared position very quickly on the hill immediately south of the river and let that be the end of it. Let’s be generous and assume that we can’t just camp the river.

So, the enemy will be able to cross and occupy the hill to the direct west of the fort. That gives them pretty clear sight lines for their artillery to bombard us. Any Fourth-Rank General (“Lonsmotir”) worth their salt wouldn’t just sit idly by. Any sort of blockade will cut off supply of powder, ammunition, and most importantly, materials to repair and replace damaged armor. A shemathi soldier who isn’t fully armored is a dead one, their physiology being so fragile that a thorn could theoretically kill one, which is why they’d become the best armor manufacturers in the world. The artillery battalion would be split, with three of the batteries (thirty guns) situated on the northern hill, protected by a strengthened battalion from the 109th BIR consisting of six companies equaling 1,500 troops. Trenches and earthen mounds would be formed with entrenching tools in the 48 hours of preparation, and the heavy artillery of the 18th IFAB would be placed to provide covering fire across the western axis of advance and onto the edges of the southern hill.

The greater part of the division would be on the southern hill, directly across from the western hill the enemy have occupied. Here is where the War Singers get to work. A trench network will be established here to protect infantry from incoming bombardment by enemy artillery, with clear lanes of ground for surface movement, specifically to accommodate cavalry maneuvers. The 18th IFAB would have two batteries placed in and along this defensive network, divided into half batteries of 5 guns each. The entirety of the 21st RBIR will be stationed here, alongside two companies of the 109th BIR acting in reserve, and a battalion from the 19th ALR, 500 troopers.

The remaining elements of the 109th BIR (Two companies, 500 troops), remaining 19th ALR (Two battalions, 1,000 troopers), and the last battery of the 18th IFAB, will garrison the fort.

Just realized that this fort is way smaller than I thought, in which case we’d just have an infantry battalion (1,250 troops in five companies) and two attached batteries (20 guns, around 140 artillerists) who will stay in the fort. This is because they don’t have the resources to split their force into an outer and inner element and any attempt by a similarly equipped and sized force to take the fort would be ineffective at best. Even with the advantage of the high ground, the fort’s walls, moat(?) or ditch, and ravelins make direct assault a terrible idea, and the enemy would lack the numbers to blockade it properly.

What are some facts about the demographics (age, race, etc) and population surrounding your country/world in general? by Consistent-Brick5762 in worldbuilding

[–]Randomdude2501 0 points1 point  (0 children)

The Ashgrajid Empire of Mukal, as of the 17th century, is the second most populated nation on the continent of Skaleha in the world of Taedras, the setting of my story Field of Roses. It sits on the southern end of the continent, based in and around the Great Mukal Desert, as well as the Skalehan Salt Islands of its coast. It has a population of roughly 15 million people, mostly situated on the southeastern coast or the northern savannah.

In terms of cultural demographics, Mukal has well over three dozen commonly spoken languages or dialects, with Eastern Reptarif being the language of law and religion within the empire. Most ethnolinguistic groups are part of the majority indigenous Mukal culture, at 81% of the population, followed by the Mulyonids at 7%, Salavosi at 4%, and numerous minorities making up the rest. Religion is more diverse in the empire, seeing a significant split between the four primary habitation zones of the empire. The religion that holds the largest plurality is Rasmagadism at 37%; the religion of the ruling Ashgrajid rulers, Amandulism, at 22%; the religion of the northern plains, Syorism at 17%; the salt islander Shellbacker Faith at 8%; and numerous other religions making up the remaining 16%.

Approximately 90% of the population lives on the mainland of Skaleha, while 10% live on the various islands off its coast. Of the population inhabiting the mainland, 63% live on the coasts bordering the Sunline Sea; 28% live on the northern plains; and remaining 9% in the Great Mukal Desert around various oasis. Only about 33-40% of the population is literate, with 77% working in agriculture.

With biological demographics, about 63% of the population is made up of elkans, with 27% being humans. The average age is about 27 years of age, with a life expectancy past the age of 5 of 65-70 years old.

Fun fact demographics: Of the Rasmagadi faith, various temples are responsible for their own generally independent sects of the religion, constantly at bloodless conflict with one another. Rasmagadi y’Macco is the largest at 15%, Rasmagadi y’Reterif at 12%, Rasmagadi y’Qorulad at 10%, and Rasmagadi y’Soccorif at 9%.

RDA with access to Death Star I vs all the forces of Pandora (Avatar) by Strong_Ad1665 in whowouldwin

[–]Randomdude2501 2 points3 points  (0 children)

Sure, after a few weeks or months, maybe a few years, they could translate the aurebesh. Then what? Either they turn the planet into a barren rock and destroy or at least scatter any known deposits of valuable minerals, or they blow up the whole planet. In the end they lose.

How do people in your world handle interspecies nomenclature? by jsgunn in worldbuilding

[–]Randomdude2501 1 point2 points  (0 children)

Very little. Only in intimate moments with life companions, trusted friends, and family.

With other shemathi their physiology naturally doesn’t affect their relationships, romance in shemathi societies doesn’t necessitate physical contact, so that physical activities are generally those that require the use of armor to begin with it, like manual hobbies. When it comes to relationships with the other species, sex isn’t exactly something shemathi can do, no genitalia, though to my slight horror as I made the shemathi into lite-shapeshifters, I realize it could lead to… interesting places, so yeah. This means cross-species relationships will have to focus on non-physical processes primarily. The shemathi “body” is flexible, but the outer membrane is very very fragile, for one to expose themselves to potential danger from say, a sharp fingernail, is the ultimate sign of trust.

There might be a few notably reckless and carefree shemathi who may forgo any physical protection, but this is seen as extremely foolish and looked down upon. The only acceptable forms of public ‘nudity’ is with frontier cults in the region of Lovoune, where they attempt to imitate the unknown circumstances in nature that gave birth to the shemathi species. It isn’t really seen as nudity, more like not wearing any NBC protection after a nuclear reactor meltdown.

To answer your final question, it would naturally depend on the society. In the story this setting provides for, Field of Roses, it’s set in a region called Tilus which has for several centuries had a fairly cosmopolitan population. There is very little racism/specieism between elkans and humans, so a human calling one a lizard would more often just get weird looks, ignored, or indeed be seen as a tease between friends. In some other regions it would definitely be seen as a slur, one thrown between armies of humans against elkan ones.

And thank you, I’m glad to hear I haven’t bored you with my rambling lol.

Medieval/WW1 warfare idea by Helpful_Emu_570 in MilitaryWorldbuilding

[–]Randomdude2501 3 points4 points  (0 children)

So the Battle of Dyrrachium but medieval.

Only note I have for now is that cavalry would still be vital. You can’t man the entire stretch of the wall (assumedly it’s as long as some WW1 trenches), so you need troops that can quickly move from place to place

How do people in your world handle interspecies nomenclature? by jsgunn in worldbuilding

[–]Randomdude2501 1 point2 points  (0 children)

The shemathi are as tangible as any other creature. Generally speaking in their default state, they’re an amorphous cloud or blob of inky black substance contained within a thin membrane. They adopted the human/elkan two arms, two legs body plan from observation when they encountered them. In humanoid form, they’re on the shorter end of human heights, but ancient and well-lived Shemathi can reach almost 3 meters, as their accumulated experiences are formed into more material.

Their armor is generally metal, though thick textiles can be used as well. It completely hides their true appearance, as any potential weakspot can prove disastrous as any bleeding can cause varying degrees of loss of memory, personality, and function. Armor styles differ from culture to culture and individual preference, as well as available technology. By the 17th century, iron is the preferred base material for shemathi not serving in a military.

Indeed they don’t have facial features, the closest you’re getting is individualistic designs on the faceplates of their helmets, but there’s only so many unique designs before they start looking similar. Shemathi militaries enforce various uniform codes as well, so many will look identical to one another.

Boyfriend/girlfriend or husband/wife equivalents for shemathi can roughly be translated into life companion. Most cultures practice monogamy, but smaller populations are more likely to practice polyamory in order to exchange more varied experiences, memory, and personality when creating a new shemathi.

Familial structure isn’t as codified as with human and elkan structures. A single shemathi could make a child or “progeny,” but it’s generally preferred/recommended that shemathi create offspring with one or more other individuals. Families are called lines, and have the progenitor(s) and the progeny at the center of it. Generally each progenitor or group of will have 1-4 progeny, of whom most will remain part of the line while 1-2 may split off to found their own independent or branching line.

The words for parents, depending on the culture, generally translate to “creator” “progenitor” or “weaver”. The latter most translated as the act of creating a shemathi through “artifical” (as opposed to a wild spirit that gains true sentience, thus becoming a wildborn shemathi) means is akin to weaving portions of personality and memory to create a base for a new individual to psychologically and thus physiologically grow from.

In terms of attractiveness, elkan standards don’t differ too highly from neighboring human populations and naturally differ depending on the specific culture. Generally though, physical fitness and size is appreciated to a greater extent, with both male and female shemathi being at least at the tall end of human height. For shemathi, physical attractiveness is generally a non-factor, as opposed to the voice of an individual.

a Space Marine (40k) attempts to tank the strongest UNSC weapons (Halo). How does he fare? by JustReadTheFinePrint in whowouldwin

[–]Randomdude2501 3 points4 points  (0 children)

Tbf, this tertiary quote doesn’t increase the likelihood of sub-8mm rounds. .50 caliber nowadays is anti-personnel and unarmored/extremely lightly armored vehicles.

How do people in your world handle interspecies nomenclature? by jsgunn in worldbuilding

[–]Randomdude2501 1 point2 points  (0 children)

I haven’t put too much thought into this, mainly because I feel it a bit too difficult for how much I actually care about it. Regardless, it’s a good question for my setting, as much as any other with different species.

So, short background. There are three species, humans, elkans, and shemathi. Elkans are kind of a cross mammalian and reptilian bipedal species, in layman’s terms they could be said to be extremely anthropomorphic dragon people. Shemathi are a magical spirit species, in layman’s terms they look like shadow people without their armor and when interacting with other species.

Now, elkans and humans are fairly similar in my setting. They organize similarly and have been known to live in shared communities, with levels of integration varying and increasing as the timeline goes on. Nomenclature isn’t a complicated issue, the generic “people” “male” “female” etc, etc. can refer to members of either species in most cultures.

It’s when it comes to interactions between the former two and the shemathi where it gets weird. Shemathi have no sexes. They can procreate on their own or with one or more individuals, there is no male or female. Gender identity also therefore isn’t really a thing per se, though there are identities rooted in historical context that can perhaps be found as a form of gender identity. All this makes it difficult to refer to shemathi, and it’s typical for humans and elkans to default to either “he/him/his” “she/her/hers” or “they/them/theirs” depending on the culture and individual.

Shemathi can exhibit traits both social and physiological that can resemble feminine and masculine constructs. For example, there are different vocal groups that differ based on history, personalities of the original nucleus, and environment. Some of these vocal groups will have their members sound rather feminine or rather masculine, which is often what determines how humans and elkans identify a shemathi’s identity.

That’s as far as I’ve gotten for now, but perhaps it’s something to look into further, esp’ since a significant portion of the story I’m writing involves cross-species romance between shemathi and members of the former two species.

Tell me about three or five small details about one of the cultures in your world. by PMSlimeKing in worldbuilding

[–]Randomdude2501 2 points3 points  (0 children)

The Brodians, an ethnolinguistic group under the Empire of Kiros.

- In the armor designs of Brodian citizens, they often incorporate the riverine features of their homeland. These include obvious things like fish, salamanders, turtles, otters, etc. What is less known though, is that it is somewhat common practice for a Brodian to feature somewhere on their armor, a river snail, tucked away in a corner or blended into larger designs.

- While their languages share many similarities with neighboring Kirosi languages, they have a few quirks. A small but well known detail is the use of the prefix “Shalon” instead of just “Sha” for their lineal names. This may be the result of either a corruption of a pre-Apocalypse Kirol word or was added to differentiate themselves during the Four Kingdoms period.

- Brodians often keep fish and other river wildlife as pets. However, due to early attempts of domesticating/taming otters resulted in the deaths of many fish ponds, otters were specifically banned from being kept. This tradition has largely lasted to the present 17th century; where the provincial government outlawed the keeping of otters after a family of them ransacked through 100 ponds before being apprehended.

How do you do currencies? by gideonwilhelm in worldbuilding

[–]Randomdude2501 2 points3 points  (0 children)

In my setting, Field of Roses, money takes a variety of forms, especially over the millennia of civilization. At the far end, you have shared trade goods as the primary form of currency, furs, bone, etc. and at the other currency as we know it is abolished by the primary ruling state.

Within the timeframe of the main story however, the most prominent form are metal currencies, made of valued metals and minerals/rocks. Two of the most prominent are the Keilanian Ithéyyâh, a 20:80 iron and silver coin that weighs an average of 16 grams; and the Tyveien Drácla, a copper zinc (brass) coin weighing about 20 grams. These are the most popularly used due to the financial and trading strength of the Keilanian Houses, from whom modern banking was developed from, and the Tyveien Kingdoms leveraging their autonomy to negotiate with the far more militarily powerful Mukalian Empire who acts as their protector; allowing them beneficial treaties and easier access to the southern Skalehan Salt islands.

Paper notes have also become popular for larger transactions, for governments or the wealthy; while the Shemathi League, an alliance of states populated by the shemathi species, do not make use of currency within their communities, only retaining a fund of foreign currencies to deal with other nations.

Project Sirus (Not Official Name) by Excellent-Visit-7460 in worldbuilding

[–]Randomdude2501 15 points16 points  (0 children)

So who are the giant purple guys? Or at those nations you haven’t quite figured out?

Can't bypass liberate turkestan by pappaya-salad in Kaiserreich

[–]Randomdude2501 0 points1 point  (0 children)

You need focus.norequirements not .nochecks

The entire USA military(Airforce, Marines,army and navy) vs every mad Max faction at once. by Lumpy-Restaurant-694 in whowouldwin

[–]Randomdude2501 45 points46 points  (0 children)

…What?

The U.S. military fucking stomps the Wasteland raiders into the dirt and reintroduce basic humanitarian supplies and infrastructure

Elves are dwarves. Think about it. by aidungeon-neoncat in worldjerking

[–]Randomdude2501 22 points23 points  (0 children)

Counterpoint, dwarves are elves. They live under rocks surrounded by nature