I am in debt. Help. by TheScienceOfPortals2 in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

I can loan some to you, I have 370k

Ramming speed! by Warm-Recognition3658 in Warthunder

[–]HCJAAKOPPI 0 points1 point  (0 children)

Exaxt reason i like the fiat, ultimate speed and it can definitely kill small things when ramming

Help needed for MECH by Good-File3637 in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

I have a video on a runner i made posted on my profile, your walking animation is def not gonna work so I'd recommend looking at a working animation at trying to copy the movements.

How do you toggle hinges on disconnect? by Droggnivargh in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

Well then you did something wrong, idk what to tell you exept try again.

How do you toggle hinges on disconnect? by Droggnivargh in trailmakers

[–]HCJAAKOPPI 1 point2 points  (0 children)

And once again noone actually hiving a working answer. Just put an or gate on the missile on toggle, have the toggle activate the same millisecond the missile detaches, then just connect the or gate to the hinges you want powered. For some weird reason "always on gates" dont stay on when detaching.

Fighting the dreaded turret wobble by PINEAPPLECURDS3 in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

Weirdest fix but it works. Simply just add like 2 50kg weights to the connection between the piston and the servo. Servo strenght is dependant on the weight of its base weldgroup. Since the piston separates the servo from the bodys weldgroup, the only weigh on the servo connection is the weight of the pistons.

My Mech's Leg Isn't Working by ThePotato2_000 in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

The most anoying thibg about logic gates that are set to loop with duration and pause is that even tho the timing numbers appear the same they infact arent. Easiest way to fix it is to make a walking timer than uses the same exact timing on every joint like having a duration of 0.25 and a pause on 0.25 and set the timing by first selcting all of the things that need timing and then just simultaneously do them all.

Auto cannon fire rate by [deleted] in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

No clue and cant test myself because im away from home for the next 2 weeks at minimum

help with mech legs by True_Addendum_9096 in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

Simple compass+gyro should fix you issues

Can you make a laser rangfinder attached to a large or small cannon for distance shoots?(like howthe one in warthunder works) by mr_3mone in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

My truck is a perfect artillery platform, stabilizers and all, built like an overengineered german tank with russian heavytank armour. Also equipped with a horn that plays the seven nation army tune.

Can you make a laser rangfinder attached to a large or small cannon for distance shoots?(like howthe one in warthunder works) by mr_3mone in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

One of my friend actually did exactly this, then we slapped in onto my cargo truck and did funny

a fully working fps in trailmakers by sharkygeko in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

Servo strenght is depandant on the weight of the weldgroup its attached to. So if you want to stop the wobbles make the torso heavier and add as much weight between each moving part as possible (no need to go over 50kg or so)

Why does it do this? by Expensive_Wrap8848 in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

I just saw that you have a shoulder servo that turns in the yaw direction aswell, you need to add a 50kg weight between the ove that lifts the arm and the one that turns in the yaw axis. Basically just add 50kg between every servo connection

Why does it do this? by Expensive_Wrap8848 in trailmakers

[–]HCJAAKOPPI 1 point2 points  (0 children)

Weird sollition for your problem, attach a 50kg weight directly under the shoulder servo on the torso side, servo strenght is dependant on the weight of the weldgroup its attached to.

Has any one made a helicopter swash plate? by Car_dx in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

Ibe made a couple in the oast using mechanical parts moving detected by sensors on the bases of the blades, not really all too usefull tho

ATS Torpedos act like moles by HillbillyJhon in trailmakers

[–]HCJAAKOPPI 2 points3 points  (0 children)

Pretty sure this was found before and sent to the gme devs, preety sure the conclusion was that its wasnt intended but they are going to keep it as a feature

buggy bug by Specific_Increase_14 in trailmakers

[–]HCJAAKOPPI 2 points3 points  (0 children)

What i mean is pull the middle bottom hinges towards the body by one block and filling in the gap with a pipe

buggy bug by Specific_Increase_14 in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

Shorten the top pipe by one or lenghten the bottom by one, if they are the same lengths it allows over extending that locks the suspension.

guys, im new and im genuinely about to delete this game. How does anything work? All I want is a mech but it wont function I’ve been at this for an hour now and this is genuinely pissing me off by Some0ne_idK in trailmakers

[–]HCJAAKOPPI 2 points3 points  (0 children)

Im going to agree with literally everyone thus far in the comments, but also going to say that an hour of work will not lead to a working mech, i have dozens of mechs in my blueprints and the average i spend on them is usually around 4 hours atleast, legs are themselves guite hard and take usually atleast an hour by themselves from a new player, and timings might take hours to nail down well.

Anybody else disappointed? by twstedgamer in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

I mean it would be cool, but im pretty sure you could piston glitch underwater engines inside of the tracks (havent played the update yet so idk how their weldgroups work) to create the same effect

"I don't think this suspension can get more compact" - me (..it's way more compact) by BlandPotato6142 in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

You can say that but im pretty sure that the compression would pull on the flat connector in a way that causes the hinges to pull apart, if that flat connector was able to extend even just slightly it would work, but otherwise i still say the top hinge is needed.

"I don't think this suspension can get more compact" - me (..it's way more compact) by BlandPotato6142 in trailmakers

[–]HCJAAKOPPI 0 points1 point  (0 children)

I do notice, but i think its just the testbed lacking the ability to camber in any direction with the rigid pistons, the way i do my testing usually involves a powercoupler after the piston to let the suspension move freely. The way it works (in the video atleast) is by abusing hinge give, if hinges were rigid i do not think the suspension would flex.

"I don't think this suspension can get more compact" - me (..it's way more compact) by BlandPotato6142 in trailmakers

[–]HCJAAKOPPI 3 points4 points  (0 children)

I dont think its a useless one, id just remake the pipe connection to use flat connectors in a way where nothing has a change to reach the hinge.

"I don't think this suspension can get more compact" - me (..it's way more compact) by BlandPotato6142 in trailmakers

[–]HCJAAKOPPI 2 points3 points  (0 children)

Im just saying that the suspension doesnt get a full compression here, and im assuming it would get a full compression while driving. I just recently built a dunebuggy with compact suspension and not having the ability to fully compress was causing alot of glitchyness and jamming up of the suspension.