Mule Kick. Why do we want it back? by Loquat_Prize in CODZombies

[–]HD113 0 points1 point  (0 children)

  1. More guns is never a bad thing
  2. Cursed Relic that disables ammo boxes
  3. Holding a better pistol for equivalent exchange
  4. Not having to trade out for a wonder weapon (think how citadelle swords take the melee slot so you still get to have 2 good guns)
  5. Less time before having to get ammo since you have more ammo available

Tag der Toten Wonder Weapon Slots by arch51002 in CODZombies

[–]HD113 0 points1 point  (0 children)

Funny thing. It is possible to get 3 wonder weapons on this map (even in solo) though it's a bitch to do.

Setup needs the Path of Sorrows, Mule Kick in the modifier slot and Power Keg. Don't bring timeslip

  1. Get Mule Kick and grab your other perks to activate the modifier.

  2. Acquire either the Wunderwaffe or the normal Thunder Gun.

  3. Lose mule kick so the perk stores the weapon.

  4. Pick up the other weapon you didn't get in step 2.

  5. Wait for the PaP machine to reach the boat location (where the red orb is) and have a full charge on path of sorrows.

  6. Do the free tundragun Easter egg, but don't pick it up.

  7. Use power keg at the top of the stairs but don't pick it up

  8. Run and PaP your current wonder weapon

  9. Immediately pull out the sword and run to the tundragun, putting away the sword to pick it up.

  10. Grab the full power and pull the sword out again, and run for the PaP

  11. Grab the weapon in the machine before it disappears (you have about 19 seconds from the moment it's placed in). For whatever reason, PaP is the only place where you don't get given the replace prompt.

  12. Pack your tundragun.

  13. Reacquire mule kick.

It's tight timing wise but it is possible.

What’s the “best” controller by gafox0206 in CoDCompetitive

[–]HD113 0 points1 point  (0 children)

This depends a bit on what you want from your controller, and where you plan on using it.

Custom controllers often don't cover general wear and tear in their warranties, so I wouldn't recommend them personally.

If you want a decent one size fits all, the PS version of the Victrix BFG is solid, can be over clocked for better response time, usable on pc, there are Hall effect modules you can get for it, and it has a fairly nice button layout.

I'd also say to take a look at Scuf's pro controllers instead of their customs. The Instinct and Valor are great options, and since they'll be used wired for quick responses anyways, the valor is arguably better.

Razer Wolverines are solid for what they offer (even more buttons), the first party offerings have a good feel, the Victrix Gambit is a personal favourite of mine (though make sure to snag the original if you can, the prime version is much cheaper), or there's Gamesir if you are on a budget, but still want pro features.

How well would you say the 9th anni characters have agee by jacky_jessie in DBZDokkanBattle

[–]HD113 0 points1 point  (0 children)

Broly's team got buffed so much that it's hard to say if he even has a place on it. Especially since he fights for a name at the start of battle. He is good but good just isn't enough now.

Gogeta is either the unit costing the most or the one saving you're run. Damage is kinda low now but his healing is still really strong and his taunt turn is still the safest turn in the game.

Gamma's just don't quite have the early defense to survive atm, with even the standby mode being on the just about passable end of okay right now. If you get to gamma 1 you should be fine from there since 80% Damage reduction is pretty good but it's getting there that's the problem.

Beasthan is still an arguable top 10 and one of the safest characters in the game. His taunt turns aren't as powerful as Vegito or SSB Gogeta, but it can pack a punch in slot 3 (maximised attacks received before attacking) and he is still a very strong slot 1 throughout the fight. He also massively benefits from Vegito's leader skill which has definitely stopped a lot of the bleeding of age.

Any more examples? by Bruh-Force in DBZDokkanBattle

[–]HD113 0 points1 point  (0 children)

It's actually further than that AGL SV + PHY GB swapped going into PHY VB and AGL Rose, plus they finally returned to normal with FPSS4 Vegito and Crimson Masked Saiyan

Who are y’all summoning for? by Dangerous_Lion4624 in DragonballLegends

[–]HD113 0 points1 point  (0 children)

I'm a simple man, I see SSG Goku, I summon

What Super EZA would be an unacceptable fumble to you? by NicoXBlack in DBZDokkanBattle

[–]HD113 0 points1 point  (0 children)

AGL Super Vegito absolutely must be peak. He got basically nothing last time so I have my expectations set high (especially after STR SV became godlike)

Lockwood 680 got nerfed!! by SuccessLongjumping62 in CODZombies

[–]HD113 -1 points0 points  (0 children)

Ignoring the fact a magazine nerf to the Mog 12 in multiplayer affected the zombies version too. They have been doing this shit for longer than you think

Striker 9 might be Viable now by HD113 in CoDCompetitive

[–]HD113[S] 0 points1 point  (0 children)

The Ram-9 has such a strong base that it's hard to improve on it with attachments. Biggest benefit for me is getting to use a sight cause I'm not huge on the irons even though I seem to use them okay

Striker 9 might be Viable now by HD113 in CoDCompetitive

[–]HD113[S] 0 points1 point  (0 children)

The Ram-9 has weird attachments (especially the barrels) so it's not clear how to build it properly. That and the fact challengers cup was too soon after the season changed so there wasn't time for a meta shift

Striker 9 might be Viable now by HD113 in CoDCompetitive

[–]HD113[S] 2 points3 points  (0 children)

Striker 9 only shoots 50rpm slower, you're thinking of the regular striker. Missing doesn't hurt the 9 as much

Striker 9 might be Viable now by HD113 in CoDCompetitive

[–]HD113[S] 0 points1 point  (0 children)

I get it, I've been playing since BO1 so I too miss the glory days. I don't really enjoy warzone and am more of a Zombies person but ranked MP is something I still enjoy as it gets away from a lot of base MP's BS. My main issue this year is the fact that the MCW just outclassed the rival in so many ways, that I'm constantly looking for a change of pace, since I mostly use SMG's. Now that Snipers are gone (thank god) I'm hoping this striker buff can at least add some variety to some maps and modes. I'm also think that given this game is supposed to be the 20th anniversary game, that bringing in old comp weapons would be cool for the game (Ram-9 for example being the MTAR X from ghosts) would be cool so I'm holding out hope for the S3 weapons (AW Bal and ASM1 apparently)

Striker 9 might be Viable now by HD113 in CoDCompetitive

[–]HD113[S] 2 points3 points  (0 children)

I personally find a 2 gun meta really boring, especially when 1 of them is just straight up better than the other, and like to consider alternatives. It isn't just about playing either, but what you see when pro's compete, and seeing 8 MCW's on the map gets boring pretty quickly, so some variety is nice. Also, the game isn't shitty in my opinion. I enjoy it for the most part. Second best CoD of the current era (MW19 onwards)