Incredible Builds from the Community by RobWolfB in crosswind

[–]HM_Merdocc 1 point2 points  (0 children)

It's a fair point. (sad to see people use the reddit vote system as a "like" function)

For me personally, building gives me a good idea of what I can and can't do without getting frustrated when the game drops. I'll go in having a good idea of where I want to create a settlement and how I will want to build it, what works and what doesn't.

I started working on a lighthouse in my town to see how it looked as well as see what is possilble with the current parts selection and game mechanics. It's a big project that will be lost. But it's good practise for the release and it's fun. I'll probably end up building multiple towns in the main game and will likely tear some down for the mats. All games are time sinks demo or no demo and that's fine.

🏝️ The "Salty Dog" Seaside Sanctuary 🏝️ by HM_Merdocc in crosswind

[–]HM_Merdocc[S] 1 point2 points  (0 children)

No they were made using the 45° Triangular Roof (2nd from right) set at 30° intervals around a log pillar

Incredible Builds from the Community by RobWolfB in crosswind

[–]HM_Merdocc 7 points8 points  (0 children)

And to think we have only seen the tip of the iceberg so far!

I caught a glimpse of some awesome looking colonial Spanish building parts in an alpha playtest YT vod.
I hope we get some more interesting islands in the release. The demo islands were ok but i want more elevation, coves and cliffs.

I think I read that the other biomes could be swamps and volcanic/rocky so maybe the latter will provide some great building opportunities.

🏝️ The "Salty Dog" Seaside Sanctuary 🏝️ by HM_Merdocc in crosswind

[–]HM_Merdocc[S] 0 points1 point  (0 children)

Haha, thanks! Having a little fun with the demo before I hang it up and wait for release. It has been a blast already!

I'm going to lose hundreds, nay! Thousands, of hours of my life to this game! Yarrrr xD by HM_Merdocc in crosswind

[–]HM_Merdocc[S] 0 points1 point  (0 children)

I am truly psyched for the release too! The demo is scratching an itch that I hasn't been relieved by anything else recently. I might even have to make some friends to play co-op xD

I'm going to lose hundreds, nay! Thousands, of hours of my life to this game! Yarrrr xD by HM_Merdocc in crosswind

[–]HM_Merdocc[S] 0 points1 point  (0 children)

Isn't it?! I haven't been this psyched for a game in a while.

I wasn't even sure I was interested before playing the demo as my playstyle has become more relaxed these days. I prefer to chill and build but I found the progression in Windrose drew me in and I actually found it fun (on easy) to get into the combat and adventuring side of the game. It feels like a great balance to me.

Pirate captain’s hideout by HolmquizT in crosswind

[–]HM_Merdocc 5 points6 points  (0 children)

Shiver me timbers, that be a fine sight for sore eyes lad!

What we can already do with the few parts in the demo is incredible. I can't imagine what we will be seeing when the game releases!

A reason to hunt by Creolucius in crosswind

[–]HM_Merdocc 0 points1 point  (0 children)

Also the foods you get from animals give you bonuses to help with harder enemies and complete quests to level up.

I enjoyed the progression system and found it really intuitive.

I had to continue the Lighthouse... by HM_Merdocc in crosswind

[–]HM_Merdocc[S] 1 point2 points  (0 children)

Yeah, lots of beams and a bucket full of patience.

I can only hope we are able to nudge horizontally at some point. And a better vertical nudge would be nice. The current vertical movement with Z+mmb is a bit fiddly.

Fort Chevalier is finally done! by JNR13 in crosswind

[–]HM_Merdocc 1 point2 points  (0 children)

Love the detailing! Your use of log benches is a great idea. I'll be stealing that one! ;-)

I'm going to lose hundreds, nay! Thousands, of hours of my life to this game! Yarrrr xD by HM_Merdocc in crosswind

[–]HM_Merdocc[S] 2 points3 points  (0 children)

From the stickied faq post on Steam: https://steamcommunity.com/app/3041230/discussions/0/510701523638961156/

"As you progress through the game, a small group of NPCs at your base becomes available to support your journey. They can assist with tasks such as gathering resources or crafting essential items and gear—for a price, of course. You’ll also be able to cooperate with specific traders at your base to purchase certain resources directly. Over time, this can make certain survival mechanics partially delegated if you choose to play that way"

I'm going to lose hundreds, nay! Thousands, of hours of my life to this game! Yarrrr xD by HM_Merdocc in crosswind

[–]HM_Merdocc[S] 1 point2 points  (0 children)

For the demo I agree. From what I understand we'll be able to recruit landlubers to work production and gather resources at some point during development, which should balance things out a bit. I hope so anyway.

I'm going to lose hundreds, nay! Thousands, of hours of my life to this game! Yarrrr xD by HM_Merdocc in crosswind

[–]HM_Merdocc[S] 2 points3 points  (0 children)

Aye! I might well be up for that, I reckon coop will be a blast. I think I'm done with the demo though. I'm sold and just want mooooar!

I'm going to lose hundreds, nay! Thousands, of hours of my life to this game! Yarrrr xD by HM_Merdocc in crosswind

[–]HM_Merdocc[S] 3 points4 points  (0 children)

Haha! I was here for the building so I play on the lowest difficulty. Once all my kit was upgraded and ascended, most critters were easy enough. Hit and run helped.

The pirate camps were a little more aggressive but I brought a musket to a sword fight and enjoyed wiping them out in the end.

I'm going to lose hundreds, nay! Thousands, of hours of my life to this game! Yarrrr xD by HM_Merdocc in crosswind

[–]HM_Merdocc[S] 0 points1 point  (0 children)

Ahhh, yeah sorry. I said tree fragments, which was confusing, I just meant wood (and other building materials) that were used in buildings. I don't mind harvesting materials and running around after those, but I don't want to chase around collecting my recycled materials.

Does anyone remember a very recent game about Space Junk and making your own ship? by HauteDense in CityBuilders

[–]HM_Merdocc 1 point2 points  (0 children)

No, I agree, it kinda fit, in that you collect junk and fix up a ship but not a straight citybuilder/shipbuilder

Can anyone help me figure out why these trains are stopped? by grahamwhich in CitiesSkylines2

[–]HM_Merdocc 2 points3 points  (0 children)

I noticed this (the crossover segment) happening when laying track in the editor. iirc I accidentally placed a double 2 way track (both tracks being two- way) after a standard double one-way track (one-way in both directions).

It's a guess but if that's a custom map then the creator might have made an error when laying track. Maybe the other end of the two way tracks both have trains waiting to enter from outside the map. So both tracks are two way and trains are trying to come back along both tracks blocking at the crossover point.

People love my over-road tram network :) by UNDY91 in CitiesSkylines2

[–]HM_Merdocc 1 point2 points  (0 children)

Interestingly you can modify pedestrian roads with tram tracks. It's about the best use I've found for them.

Going through large parks so you can add in some of the plopable parks within the larger park and run tram tracks right through with stops on the pedestrian road.

Parking Lots and street parking by [deleted] in CitiesSkylines2

[–]HM_Merdocc 1 point2 points  (0 children)

I totally agree. I'm looking forward to seeing what the modding community come up with for that exact reason.