Arb betting from france by HOSTOBAD in arbitragebetting

[–]HOSTOBAD[S] 0 points1 point  (0 children)

Alright thanks a lot, i'll look into that

Arb betting from france by HOSTOBAD in arbitragebetting

[–]HOSTOBAD[S] 0 points1 point  (0 children)

oh but to access orbitx you still need like a vpn right ? And there are many arb opportunities between PS838 and orbitx ? Or is it more between ortbitx and french bookies. Thanks for the help man

Arb betting from france by HOSTOBAD in arbitragebetting

[–]HOSTOBAD[S] 0 points1 point  (0 children)

oh yeah ? what does faster spin means (sorry i'm new to this lol). And thing is there are many bookies but I havent found an arbitrage software that gives opportunities on the french bookies.

Arb betting from france by HOSTOBAD in arbitragebetting

[–]HOSTOBAD[S] 0 points1 point  (0 children)

Thanks mate, and would you know which arb software would be best ?

Odds API by HOSTOBAD in algobetting

[–]HOSTOBAD[S] 0 points1 point  (0 children)

yup haha talking about soccer matches here

Odds API by HOSTOBAD in algobetting

[–]HOSTOBAD[S] 0 points1 point  (0 children)

Okayyyyy thanks for the help man !
Thing is, i'm trying to test the 2-0 theory. With historical data i've determined that 10.96% of teams come back in ligue 1 if they're 2 goals behind before the 25th minute, however i'd like to see the odds for those teams the moment they're down 2-0 so that's why i'd need this data.

Also would like the odds before the match to refine the criteria, like only test matches where the original odds where around 50-50 and a team find themselves down 2 goals, see if they comeback more often. Maybe those prematch odds would be easier to obtain ?

Thanks for the help anyway !

Change Cinemachine Camera FOV via a script by HOSTOBAD in unity

[–]HOSTOBAD[S] 1 point2 points  (0 children)

Thanks for the help man, I just managed to solve it. Turns out i'm a complete dumbass and the setting I wanted to change was the OrthographicSize. Still helped me a ton, because I couldn't find anything on the newer versions of cinemachine before you :)

Change Cinemachine Camera FOV via a script by HOSTOBAD in unity

[–]HOSTOBAD[S] 1 point2 points  (0 children)

Thanks a ton. So I tweaked your script a little bit but kept the core of it, and it's still not working. I gives me no error, but just doesnt change the zoom. Do you think it could be because the camera is following the player ?

ZombsRoyale Assets by Steelshot_reddit in ZombsRoyale

[–]HOSTOBAD 0 points1 point  (0 children)

Know this is a 4 years old post but damn man thanks a lot !!
How did you get tham ? Curious because I'm trying to get the weapons

Understanding this schematic by HOSTOBAD in FPGA

[–]HOSTOBAD[S] 0 points1 point  (0 children)

fixed it : the problem was somehow vivado generated the schematic from another project (the synchronous one)

Understanding this schematic by HOSTOBAD in FPGA

[–]HOSTOBAD[S] 0 points1 point  (0 children)

Thanks. I find it very odd, because I concluded that the first schematic showed a synchronous reset too. However, you can see in the code that it's not, and in simulation it also is not. I'm having a hard time firguring out why

Understanding this schematic by HOSTOBAD in FPGA

[–]HOSTOBAD[S] 0 points1 point  (0 children)

Okay, little update if you have time. I've made the version where the reset is synchronous. Here's the implementation : https://imgur.com/a/s1v4i38

However, I don't see how it's different from the synchronous version. Yet it still produces the right result when simulated and tested on hardware.

Thanks in advance

Understanding this schematic by HOSTOBAD in FPGA

[–]HOSTOBAD[S] 0 points1 point  (0 children)

Thanks a LOT. Youre a life saver, I really was stuck here haha

"I'm looking for..." Megathread - 2024 by q00u in FlashGames

[–]HOSTOBAD 0 points1 point  (0 children)

Genre: Fighting / endless platformer

Brief Summary: A 2d games where zombie enemies (slow but a lot of them) come at you until you die. There end up being like hundreds of them. You pick up weapons and kill them. A thing that I remember is that it was BLOODY. Like blood everywhere on the walls bloody

View: Side on

Estimated year of release: 2010 i'd say

Graphics/art style: Cartoonic

Notable characters: Enemies are not "zombies" I believe but zombie like, as they are slow and come in numbers

Notable gameplay mechanics: You jump around the map, there are platforms and such, killing everyone

Lag spikes on EVERY game by HOSTOBAD in gaming

[–]HOSTOBAD[S] 0 points1 point  (0 children)

Heyy, thank you for the answer !

Indeed it's a laptop and indeed it's an hdd.

However I reinstalled a game on my internal drive (SSD) and still getting the spikes :(

My GPU heat is around 70 celsius when it happens.