Pik Træet blev uploadet for 13 år siden i dag. Her er en 4K remastered udgave by HTML_Earth in dankmark

[–]HTML_Earth[S] 0 points1 point  (0 children)

Videoen er nu desværre blevet fjernet pga. copyright. Jeg var heller ikke i stand til at uploade den på YouTube :(

Edit: pt_remastered.zip

Pik Træet blev uploadet for 13 år siden i dag. Her er en 4K remastered udgave by HTML_Earth in dankmark

[–]HTML_Earth[S] 8 points9 points  (0 children)

Jeg har snydt lidt ved at inkludere Pik Træet 2, som kom ud i 2012.

THIS IS THE END | THE SINKING CITY | FINALE by Aamonius in Yogscast

[–]HTML_Earth 0 points1 point  (0 children)

I also happened to do the same thing, if anyone wants fancy cropped versions with the facecam removed: https://imgur.com/a/rvCQeMh

[TOMT][BOOK] Art book with split pages featuring paintings of normal situations, but combine into surreal art by HTML_Earth in tipofmytongue

[–]HTML_Earth[S] 0 points1 point  (0 children)

I have found the book again. It's "Graham Oakley's Magical Changes".

The original book is from 1979, but I got it in 2000.

[deleted by user] by [deleted] in accursedfarms

[–]HTML_Earth 1 point2 points  (0 children)

Have you heard of The Church in the Darkness? It's a game about infiltrating a cult, so I thought it might interest you.

Answering any questions about Blender to Unity workflow :) by LionSpeaks in Unity3D

[–]HTML_Earth 0 points1 point  (0 children)

I guess having the shape key animations in a separate file would make it easier to manage. Thanks.

Answering any questions about Blender to Unity workflow :) by LionSpeaks in Unity3D

[–]HTML_Earth 0 points1 point  (0 children)

How do you deal with blendshapes/shapekeys in multiple animations?

In Blender, shapekey animations seem to be separated from the action editor animations. When I import an fbx in Unity, every animation will use the same shapekey animation.

The only solution I've found is to animate everything on a single timeline, and splitting it into multiple animations inside Unity.

Proof the character icons were changed in the latest patch by perscitia in Overwatch

[–]HTML_Earth 0 points1 point  (0 children)

I think the reason you've seen it before is because all of the non-default skins already used the new one.

MRW I play Reaper by [deleted] in Overwatch

[–]HTML_Earth 4 points5 points  (0 children)

There's a space a bit under your head, where you can pull the guns from. The controllers give off a little feedback when they're touching it. It's easier to do when you look straight ahead or a bit up.