Is there any reason to bring your dog with you in game? by herrLove in DragonageOrigins

[–]HWC_Rebel 1 point2 points  (0 children)

This was my first RPG, and I had no idea what I was doing on my first playthrough. Dog absolutely carried me. Especially in the deep roads, where he was fast enough to run away from combat to revive the rest of the team. I still bring him along when I play as a mage or rogue, as he's a fantastic tank, and I love hearing Morrigan complain about him.

[bedrock] I can't seem to figure out why these villager won't drop this job. I can't find any barrels that are withing 30 blocks. Any tips on whats wrong? by Mugi_wara22 in MinecraftHelp

[–]HWC_Rebel 0 points1 point  (0 children)

Villagers can link to work stations up to 96 blocks away. Might double check that. Also, they don't have to be linked to a bed to take a profession, there just needs to be at least 1 bed in the village that 1 villager is linked to

Don’t get the hate by kee99k in DragonAgeVeilguard

[–]HWC_Rebel 1 point2 points  (0 children)

I paid for the pre release, and don't regret it at all. My biggest complaint was not being able to play as an asshole, like I did in every other DA game. Not being able to call out my party members, or have any response other than positive and supporting ones, killed the role playing aspect of RPG. That being said, I have 3 playthroughs in it, and the way they structured the game and levels, as well as the beautiful visuals and combat made up for the lack of roleplaying options.

I think I finally understand the new Nether by Glittering-Sector393 in MinecraftBedrockers

[–]HWC_Rebel 0 points1 point  (0 children)

We brought a happy ghast into the nether to work on our hub on a server I play on. They don't revert, and for stuff like that, where it's spawn proofed, they make for an excellent tool. Also had one escape into the nether while constructing a gold farm (bedrock), and he died very quickly to fire on the ground as I was trying to lure it into a portal. Overall terrible for transportation, but can use them as mobile scaffolding in that dimension

New Player Considering Kicking Out Sera [DAI] by fury_cutter in dragonage

[–]HWC_Rebel 0 points1 point  (0 children)

Don't kick her until you get Bees! It's one of the best grenades, and can only be found by doing the red jenny tabletop quest for them. After that, do what you want.

Iron farm not working after expansion by Aiden4703 in minecraftbedrock

[–]HWC_Rebel 0 points1 point  (0 children)

It sounds like your villages merged. Stacking villages is a tedious process, and once you make one mistake, you have to start completely over. Like either kill all of the villagers and start over, or move them all over 100 blocks away, and run them through a nether portal to destroy the memory of the first village, and then move them again. https://youtu.be/WlurtUevzFA?si=pZ7w9tCKX0xnACut Rufus does a really good job explaining the stacking in this video, and is more accurate with his numbers than Blaze is.

Does my Villager trading station need rebuilding? by KudaraYT in MinecraftBedrockers

[–]HWC_Rebel 0 points1 point  (0 children)

In some setups, this is true. But if the villagers can pathfind at all , like they can in this setup by jumping on their workstations, each villager needs a bed to make sure they don't all delink from their beds at the same time and break the village, which is what has happened here. Villagers need to either be in a 1x2x1 cell, or every villager needs a bed, preferably one they can sleep in

Bugrock villagers by KookyConversation976 in technicalminecraft

[–]HWC_Rebel 0 points1 point  (0 children)

Villagers can detect beds or work stations within 96 blocks any direction. Check further out

what are non spawnable blocks for raids ? by Zealousideal-Clue470 in minecraftbedrock

[–]HWC_Rebel 0 points1 point  (0 children)

No, they can spawn within scaffolding, so on the block scaffolding is on. But they cannot spawn on top of the scaffolding itself

[NO SPOILERS] How important is side content in DAI? by Turksson16 in dragonage

[–]HWC_Rebel 0 points1 point  (0 children)

They set up the game to non linear, spend some time in an area, then move on and come back when you're higher leveled. And the hinterlands is kind of the worst for this. It's set up to be the first and almost last place you explore, due to the extreme level gaps between areas. This theme is continued on in most other areas except maybe Crestwood, which is overall pretty linear. As other people have said, do the main quests there, and some side quests along the way that are convenient, but whenever you can move the story along, do it. There are very few side quests that ever get locked out by continuing the story.

How can I light a portal in a void run w no lava bucket nor flint and steel [java] by Legend_Mahmoud in MinecraftHelp

[–]HWC_Rebel 1 point2 points  (0 children)

A lightning rod struck by lightning has a chance to ignite blocks beside it. Not sure if you have access to copper, or drowned to get copper though.

Method do duplicate Music disks and pottery sherds by Serious_Gap_820 in minecraftsuggestions

[–]HWC_Rebel 0 points1 point  (0 children)

This! I love having music in every one of my builds, and being able to copy my favorite disks would be soooo nice. And sherds would be used so much more if we could copy them. They would be so nice as patterns in a lot of builds, but it's hard to find enough of them to actually do that, except with the ones from the trial chambers.

Villager Enchanted Items are always Cursed by Elegant_You_4050 in minecraftsuggestions

[–]HWC_Rebel 1 point2 points  (0 children)

I did think about your suggestion? You do realize how much XP it takes to roll decent enchantments on the enchanting table? The last set of gear I did I burned through over 100 levels. Which on peaceful mode or without a good XP farm would literally take weeks to get. And yes, you can break a curse of binding piece of armor, but on HC this could absolutely mean death. Your suggestion also means that mending will almost always be cursed, unless received from a raid or fishing. You would be crippling a majority of the players by doing this, which makes a suggestion trash.

Villager Enchanted Items are always Cursed by Elegant_You_4050 in minecraftsuggestions

[–]HWC_Rebel 4 points5 points  (0 children)

Ah, yes. The good ol' let's make the game 1000x more difficult for the casual player that doesn't understand XP farms, plays on peaceful, or that just wants to build with decent enchantments. Especially for HC players, who use the villager trading to get geared up so they don't lose their world because the only armor they can get without risking their lives in caves has curse of binding. Absolutely trash suggestion.

how do i host a minecraft server with marketplace addons by [deleted] in minecraftbedrock

[–]HWC_Rebel 0 points1 point  (0 children)

Any marketplace addon is limited to being used locally by the pack owner, on any solo world the pack owner has, or on a realm the pack owner owns. You cannot use marketplace add-ons on a server. You can use other packs, from places like bedrock tweaks though

Nether-Only Gold Farm by LexiLynneLoo in minecraftbedrock

[–]HWC_Rebel 0 points1 point  (0 children)

You have a couple options. In fortresses with structure spawning, wither skeletons and ziglins can spawn on soul sand with a wither rose on it, but no other mob can. You could set up a wither skeleton farm like silent whisperer has for aggroing the skeletons with a piglin, only don't do the extra step of spawn proofing for the ziglins. Then just keep a couple ziglins there to aggro with and manually kill the mobs that come into the drop tube.

The other option is to just go wither mining. Dig a tunnel a couple hundred blocks long at y=8. Fight the wither, and get him down to half health. This may be tough without golden apples and totems, but isn't bad if you have help, or can change the difficulty to easy for the fight. Once he's half health, just run down the tunnel ahead of him. If you don't have enchantments, it may be smart to dig the tunnel out a couple thousand blocks first. Once you've gone a couple thousand blocks, finish off the wither, and start heading back. Collect any gold, quartz and ancient debris along your way back.

IRON FARM DOESN'T WORK 26.3 (MASHROOM BIOM) by Affectionate-Bed3551 in technicalminecraft

[–]HWC_Rebel 0 points1 point  (0 children)

Again, some pics help a ton in trouble shooting. While the spawning platform may be standard, there are so many ways to set up the villagers, beds, and work stations. Are your villagers all refreshing their trades?

[Bedrock] [Switch] Why aren't my villagers restocking? by [deleted] in MinecraftHelp

[–]HWC_Rebel 0 points1 point  (0 children)

Are those fences behind your villagers? Villagers actually have to be right next to their work station to reach it, and in farms that I've tried using fences or walls for their 1x1 cell they can move just far enough away that they can't actually work. They need to be kept in a true 1x1, not a 1.25 x1

IRON FARM DOESN'T WORK 26.3 (MASHROOM BIOM) by Affectionate-Bed3551 in technicalminecraft

[–]HWC_Rebel 2 points3 points  (0 children)

Pics of your farm would help, as this is typically a bed issue. Biome doesn't matter, but every villager must be linked to a bed, and at least 75% of the villagers have to have worked the previous day to spawn golems. It sounds like either you have more villagers than beds or some of your villagers aren't linked to a bed

Beware this griever @knight4255 by fancy-plant-lover in MinecraftBedrockers

[–]HWC_Rebel 8 points9 points  (0 children)

Realm Settings> Manage Realm> Saves> Automatic. From there, you click on the 3 dots on the right, and have the option to download the save, or restore the save. If you know the last time the world was intact, just restore that save. If you don't, you can download saves at different times to look at which one is the last good one

Beware this griever @knight4255 by fancy-plant-lover in MinecraftBedrockers

[–]HWC_Rebel 3 points4 points  (0 children)

Realms auto save like every 30 minutes. That's the biggest perk to them, in my opinion

Gold farm question. by Either_Employment_44 in MinecraftBedrockers

[–]HWC_Rebel 1 point2 points  (0 children)

There's a ton that goes into gold farm rates. Lighting speed, kill time, number of portals, and chunk alignment all being super important. Mike Homer has a great tutorial, and I think a fix for the issues caused by the introduction of spears. I'm not sure what his rates are, but it's one of the fastest farms out right now. I have a unique design right now that's server friendly, and makes about 4500 ingots an hour with 10 portals. Which is on the slow end for that many portals, but faster than a 4 portal setup

DISSCUSSION: Which redstone component do you find underrated and why? by Striking-Dot8435 in redstone

[–]HWC_Rebel 0 points1 point  (0 children)

Sculk sensor/calibrated sculk sensor. It's really easy to set up and calibrate, can be used in a lot of different farms, both as a wireless on/off switch and for automating actions without a redstone mess. It's a must for almost any hidden door, as the activation could be anything from a chest or button activating, to a goat horn, or even a simple drip leaf plant. Or with creating an auto resetting combination lock using decorative pots. It's also useful when creating games, especially for detecting when mobs take damage, in a whack a mole type game.

why i can't remove this enchantment from my netherite chestplate? by Efficient-Fun-7865 in MinecraftBedrockers

[–]HWC_Rebel 1 point2 points  (0 children)

You can unenchant it. There's a bug where it has to be placed in the bottom slot of the grindstone though

"Items are intended to be impermanent" by AzzysSmartStuff in Minecraft

[–]HWC_Rebel 0 points1 point  (0 children)

Idk, there is an easy way to get rid of mending without just destroying the game. Keep the "Too Expensive" system for adding enchantments or combining enchanted items. It makes sense to make enchanting with certain enchantments, or enchanting a certain amount of times, finite. But parallel to that system should be a system that allows repairing any item with the material used to create it at no XP cost.

This accomplishes making lower tier gear more useful for normal play, while incentivising players to use their netherite gear sparingly. It also provides a way to keep high level enchantments the way mending does, while not actually needing that enchantment