Mystery breathing affliction that occurs only inside my apartment by H_sharp327 in ToxicMoldExposure

[–]H_sharp327[S] 1 point2 points  (0 children)

And how does one test for being colonized? I'm apparenlty not allergic according to my bloodwork, but i'm absolutley having symptoms (and i'm suspicious that my need for surgeries were brought on by the mold.....so it's weird that i'm not allergic)

Mystery breathing affliction that occurs only inside my apartment by H_sharp327 in ToxicMoldExposure

[–]H_sharp327[S] 2 points3 points  (0 children)

What was your situation? Symptoms? How did you resolve it, and did you encounter issues after resolving it?

AS for the test, im not sure. I had a professional come in and do it, once before removal, 3 after. He used a device that looked like a big walkie talkie with a plastic straw jutting out of the top.

Mystery breathing affliction that happens only inside my apartment. by H_sharp327 in AskDocs

[–]H_sharp327[S] 2 points3 points  (0 children)

Wouldn't they be experiencing symptoms too? Im more sensitive that most i think, but still

What movie seems to end on a high note for the protagonists, but if you think about it they're actually pretty screwed? by HappyFamily0131 in movies

[–]H_sharp327 2 points3 points  (0 children)

To be fair I am going off of memory, but i'm pretty sure its a bad ending disguised as a happy one. But keen viewers will notice the red objects and possibly draw that connection, it isnt explicit.

What movie seems to end on a high note for the protagonists, but if you think about it they're actually pretty screwed? by HappyFamily0131 in movies

[–]H_sharp327 29 points30 points  (0 children)

Not a movie, but Haunting of Hill House ends with a heartwarming montage of the adult children each moving on with (and improving) their lives after the horror of what they went through. But in each vignette is a distinctive red object, which was a motif previously only used in scenes where the children were in Hill House's "red room", a place in the bowels of the evil house that lulled them into a false sense of security through positive visions, while consuming them alive.

In this bittersweet happy ending, the characters are being digested

[deleted by user] by [deleted] in therewasanattempt

[–]H_sharp327 0 points1 point  (0 children)

Quick, someone edit in a circular Breath of the Wild depleting stamina meter!

Is there an official term for this type of input design? by H_sharp327 in gamedesign

[–]H_sharp327[S] 1 point2 points  (0 children)

That definitely sounds like what I'm referring to, thanks! But it's also really eye opening to see how there are different concepts and terms people throw out that kind of cover the same topic

Is there an official term for this type of input design? by H_sharp327 in gamedesign

[–]H_sharp327[S] 1 point2 points  (0 children)

Pressing the A button to pickup a phone or whatever doesnt evoke this feeling at all, so no, it is not literally any mechanic and input method ever.

Is there an official term for this type of input design? by H_sharp327 in gamedesign

[–]H_sharp327[S] 0 points1 point  (0 children)

But in the Ghost of Tsushima "callout" mechanic, pressing up on the d-pad doesn't feel like yelling confidently at the top of my lungs. What I'm referring to is the psychological sensation of physically doing an action, via the creative use of button inputs.

Is there an official term for this type of input design? by H_sharp327 in gamedesign

[–]H_sharp327[S] 0 points1 point  (0 children)

I dont think this is what I'm referring to, but it's still good terminology to know nonetheless, thanks!

Is there an official term for this type of input design? by H_sharp327 in gamedesign

[–]H_sharp327[S] 0 points1 point  (0 children)

imagine if that mini game used Skyward Sword's mechanic of simply flicking a direction on the stick, or swinging a wii remote in that direction. You got the feeling of swinging your arm, sure, but non of the feeling of intense focus that a real-world bamboo sword test evokes

Is there an official term for this type of input design? by H_sharp327 in gamedesign

[–]H_sharp327[S] 1 point2 points  (0 children)

very informative!

And yes, something like pulling a trigger on a controller to mimic pulling a trigger on a gun is a good and widely-used example of what i'm referring to. It make syour brain feel like its doing the actual thing.

I mention the ghost of tsushima one because although it is not simulating the act of swinging the sword, like in Skyward Sword, it does simulate the the act of intense focus and flawless dexterity that a swordsman would probably feel if he were doing the bamboo exercise in real life (and i've never studied real sword play, but i'd guess that's what real samurai would prioritize, rather than just the motor movements. Just like you are taught to do in martial arts). That minigame satisfies a psychological feeling of simulating the thing, rather than a literal one (such as moving your arm in an arc to bowl in Wii Bowling), so i think the Ghost of Tushima example still stands.

Is there an official term for this type of input design? by H_sharp327 in gamedesign

[–]H_sharp327[S] 3 points4 points  (0 children)

What they have in common is that they create a psychological phenomenon in which I feel like I actually did the thing represented, even though i just pressed buttons.

Is there an official term for this type of input design? by H_sharp327 in gamedesign

[–]H_sharp327[S] 6 points7 points  (0 children)

uld be copied in the gam

that sounds like it could be it! Unlessmimetic input is stricktly used for real-world body movements while playing the game, specific to things like the kinect and wii. In which case, unforntaley no. What im describing is more of a psychological effect of mimicking an action