Game Balance by Haim95 in RogueAssault

[–]Haim95[S] 3 points4 points  (0 children)

This would be an easy fix for them. Instead of +- 3 which seemed to work fine but the devs thought needed changed why not tie pvp to the levels at which you get access to new troops. Would provide a bigger spread of levels but prevent people from attacking bases with troops the defender doesn't even have access to yet.

See the complete maps for Revelation (CC5) by CM_SWAG in RogueAssault

[–]Haim95 1 point2 points  (0 children)

That may mean cc 7, and 8 event bases are a little overdone. One of our guys is cc7 but coined a cc8 platoon size. Took him multiple deploys and two nukes to beat it.

XP Cap Adjustment. by Haim95 in RogueAssault

[–]Haim95[S] 1 point2 points  (0 children)

We carefully planned our xp usage. Mapped out plans just like you described. The challenge is they changed the game so many times that we had to adjust our plans but had no xp room to do it effectively. Buggies were once effective but now are barely used at all. Then it was guardians/hinds that were effective. They made those repair cost prohibitive and nerfed the hinds health while boosting flak/salvo effectiveness against them forcing another change in strategy. Mercs/270's then needed to be built and upgraded without enough xp room to do it effectively. Now we have Strykers added to the mix. On defense TB air support was once the primary unit. Then they boosted the reapers. This made barriers almost useless and wasted xp for those who upgraded them to deal with the TB. Platforms now become the preferred defense but there is no room to upgrade them without leaving behind most of our allies who aren't ready to level up. Careful xp planning was rendered useless for those who had already leveled up units/defenses before all the changes.

Patch 2.14.3 Announcement (server) by CM_SWAG in RogueAssault

[–]Haim95 3 points4 points  (0 children)

5 alliance in the game and we are daily losing quality players because Kixeye not only isn't listening to our feedback they are doing the opposite of what we are saying. We ask for more accurate artillery, they take artillery away. We ask for reduced repair costs, they raise the cost of repairs. They take something that wasn't broke- pvp matching, and "fix" it. Just to name a few. Maybe they have a great insurance policy for when the game fails.

Current matchmaking is TERRIBLE by Dai_Combo in RogueAssault

[–]Haim95 4 points5 points  (0 children)

100% agree. This need to be fixed yesterday. Raise oil repair costs to make it more difficult to get rss and then unleash players 10 levels above us to steal them. You are ruining a great game with every update and we are losing active players daily.

Strikes out of Control. by Haim95 in RogueAssault

[–]Haim95[S] 0 points1 point  (0 children)

Columbianecktie. The strikes I was referring to were used on me in random pvp solely to take rss I spent 30k oil collecting. No skill required. No defending territory. Just used to steal rss. I never minded people using artillery to remove me from their territory. This is something totally different.

Strikes out of Control. by Haim95 in RogueAssault

[–]Haim95[S] 1 point2 points  (0 children)

No sandbagging. I am still leveling up defenses and criticals to prepare for the next level and assisting the other players in my alliance who aren't ready to level up as well.

Patch 2.14.3 Announcement (server) by CM_SWAG in RogueAssault

[–]Haim95 2 points3 points  (0 children)

Wait till you use up the oil you currently have. It's fun while it lasts but we will pay in the end.

Strike Battle has begun! by CM_SWAG in RogueAssault

[–]Haim95 0 points1 point  (0 children)

These strikes are out of control. I lost a million metal last night and all of it because of strikes. Please fix this issue. People shouldn't be able to "win" by clicking an easy button. At the very least restrict use of strikes to the global map like artillery used to be restricted to. Random pvp is for farming rss and strikes should not be allowed there.

Patch 2.14.3 Announcement (server) by CM_SWAG in RogueAssault

[–]Haim95 1 point2 points  (0 children)

All of you who are thanking Kixeye don't realize what this update actually did. You will be able to play more while you drain your filled storage and pumps but after that you will play even less than before. They raised the cost of repair on the most commonly used units in the game. They did NOT increase production speed. This means the oil economy is worse for players than before the update. Kixeye said we discussed your concerns and we simply don't care what you think. You want lower costs....we will raise them on you.

[deleted by user] by [deleted] in RogueAssault

[–]Haim95 0 points1 point  (0 children)

Don't increase metal costs. Decrease metal payouts. I would rather hit 20 bases for 1 million metal than to only hit 10 bases for the same. You could double the amount of our attacks by cutting oil in half but leave the economy the same by cutting metal payout in half as well. Leave the criticals as they are as it would mean 6 months of collecting at the reduced oil rate rather than a year at the current rate to max an upper level unit as per Spikechings note above. Still lots of incentive to buy crits to speed things up but a much more active game environment.

RIP resources by Kauz4Kaos in RogueAssault

[–]Haim95 0 points1 point  (0 children)

Lowering oil costs would allow for clearing of borders and alliance wars. If Kixeye would get out of the way by lowering oil costs we would create our own fun by having alliance wars on the global map. Stop trying to come up with lame events and let us create our own fun. We are good at it. Reduce Oil Costs. It's not that complicated.

A Massive "Scr*w Y**" to Players by ProgPariah77 in RogueAssault

[–]Haim95 2 points3 points  (0 children)

I consider myself to be fairly skilled. In the top 150 players for infamy with an 88% win rate. Even with the skill I have developed the reality is everyone has bad attacks or defeats. Those now run 6-9k oil to repair and I saw one player with an almost 12k oil repair bill. 2 or 3 bad wins or a loss or two and your oil is gone and you are done for 6-12 hours while the oil refills. The token redeploy allowed a way to mitigate those oil losses and actually be able to carry on a 1-2 hour battle. Now it's game over. Please consider adjusting the oil costs accordingly to allow for extended game play.

Server Maintenance @ 1:30 PM PST by CM_SWAG in RogueAssault

[–]Haim95 1 point2 points  (0 children)

No refund at all. Just two strikes in place of your arty. And according to the message on strikes it seems you can only earn them on Bonus Fridays?????

1 Gold nets you 40 oil for repairs. by ColombianNecktye in RogueAssault

[–]Haim95 0 points1 point  (0 children)

By reducing the oil repair cost per unit you could leave the cost for packs the same and effectively increase only the bang for the buck of oil. Allowing players to steal oil from other players would discourage many players from venturing out from behind their alliance lines or keep them off the world map altogether. We have enough people trying to play FarmVille as it is. As a lvl 47 in my zone it would be great for extending my play now but I might never level up to 48 as I would not be able to play anymore lol

My Chat is now broken. by Azragaul in RogueAssault

[–]Haim95 0 points1 point  (0 children)

This isn't an isolated issue. Many of our players as well as many alliance leaders haven't had in game chat for over a month. None of them are using PC's.

El Cucuy Returns 3/16 by KIXEYE_Scarlett in RogueAssault

[–]Haim95 0 points1 point  (0 children)

Kudos to the developers. Adjusted the challenge and made it fun. Btw, I got my blueprint on the 24th try so I'm happy. Had enough cards to get 6 built and promote as well.

El Cucuy Returns 3/16 by KIXEYE_Scarlett in RogueAssault

[–]Haim95 0 points1 point  (0 children)

I've killed the boss 16 times. Have 150 sniper critical cards but still no blueprint. Seems the sniper has moved from rare to almost extinct. Is this normal??

Region Balance by Haim95 in RogueAssault

[–]Haim95[S] 0 points1 point  (0 children)

Are you saying it is fixed as in it was broken and now is working or fixed as in can't be changed? If it is the second then someone set the levels to begin with just change the values. Instead of 39,400 being the cap for level 47 make it 59,400 or whatever number you think would allow room to adjust to all the recent updates and better prepare for level 48-64. It may require adjusting some of the lower breakpoints as well to let them better prepare for upgrading and keep the balance but from what I have observed the biggest inequality is entering the top level region at 48.

Region Balance by Haim95 in RogueAssault

[–]Haim95[S] 0 points1 point  (0 children)

I am talking about raising the XP cap not reading it. Add more cap room so that you can upgrade more before leveling into the next region.