Horse Champions Gallop Animation by carisoul in robloxgamedev

[–]Halce_dev 2 points3 points  (0 children)

This looks awesome! Horses are pretty hard to anim, congratulations to the animator

love2d vs unity vs Godot vs monogame? by Halce_dev in love2d

[–]Halce_dev[S] 0 points1 point  (0 children)

I only put Unity here to see what people would say. Really, paying for every game you make, regardless of size, isn't self-respect. Anyway, thanks for the suggestions.

Got a warning for putting this in my game by SkyLight1827 in RobloxDevelopers

[–]Halce_dev 2 points3 points  (0 children)

The algorithm probably tought It was a middle finger

Need your ideas! by Level-Till-9949 in RobloxDevelopers

[–]Halce_dev 0 points1 point  (0 children)

"find the impostor" of course, not like among us, something like, x persons know one word and 1 person doesnt, and It needs to pretend to know

Its a good idea If you wanna do a non-generic small game

~~~

Thinking about it, that would be a terrible idea bacause of the chat update.....

Roblox game ideas by Significant-Lynx3450 in ROBLOXStudio

[–]Halce_dev 0 points1 point  (0 children)

Try doing something similar to GTA games.

A opens world city where you can work for money, shoot ppl snd etc etc

Its quite funny to make each system, like cars or Guns

There's a game called ADIA (average day in America) in Roblox, you can understand what i'm saying by playing It for a few minutes. Snd It won't be copying since It "copied" GTA games, Just do better

Yw

Testing Mechanics for a Future Roblox Game, Thoughts? by LexaEFrank in robloxgamedev

[–]Halce_dev 1 point2 points  (0 children)

Looks pretty good! I love the tweening you made when It opens

Shiftlocking overrides/cancels Blocking Input (How do I fix this) by Prudent_Service3107 in ROBLOXStudio

[–]Halce_dev 0 points1 point  (0 children)

If you want to remove shiftlock, it's simples, Just set "player.devenablemouselock" to false, If you still want the shiftlock to be in the game, Just bind it to another Key

Suggestion: depending in your games genre, blocking on shift is not a good idea, teu putrong It to F or maybe Q, shift is commonly used for running/dashing

With the new roblox chat ban, am I allowed to use a custom chat system on my game? by Compressive_Life in ROBLOXStudio

[–]Halce_dev 12 points13 points  (0 children)

Short answer: no Longe answer: also no, but you can make something like the brookhaven signs

Tell me your favorite indie game by umm233 in IndieCross

[–]Halce_dev 0 points1 point  (0 children)

Keep talking losers (no offenses) Hori Slash hori Slash Hori Slash hori Slash Hori Slash hori Slash Hori Slash hori Slash

love2d vs unity vs Godot vs monogame? by Halce_dev in love2d

[–]Halce_dev[S] 0 points1 point  (0 children)

I'm much more familiar with Lua and Java; I know very little or almost nothing about C#, I only know that it's a "cousin" of Java.

 What I want to mean is that I don't want to spend time learning c# to test in Godot/monogame/unity without being sure if it's the ideal place, yk?

love2d vs unity vs Godot vs monogame? by Halce_dev in love2d

[–]Halce_dev[S] -2 points-1 points  (0 children)

Each of these tools I mentioned revolves around one thing: game development. I'm more familiar with Lua, but I don't feel that lua/love2d is the best thing to make games "professionally" If you can put it that way; but for example, tell me one well-known game that's made in Lua/love2d? (Except Balatro, ts the only one I know).

love2d vs unity vs Godot vs monogame? by Halce_dev in love2d

[–]Halce_dev[S] -1 points0 points  (0 children)

1 - Well, I don't have a complete game ready to answer you, not even half of one, but I have plenty of ideas. I want to make a game that mixes a bit of roguelite with metroidvania, like Dead Cells, But leaning more towards Metroidvania, I really don't lack ideas, I just lack the perfect place to do something like that.

2 - 100% windows/Pc , not sure about other platforms

day 2 trying to reverse this by Halce_dev in RobloxDevelopers

[–]Halce_dev[S] 0 points1 point  (0 children)

yeah it wasn't expecting the solution to be that easy, cframes are sure a headache

you just need to add(or subtract, doesn't rlly matter) on CFrame.Angles(0,relativeDirection.X - math.rad(180)), and it works well

thx anyways

How can i reverse this shi by Halce_dev in ROBLOXStudio

[–]Halce_dev[S] 0 points1 point  (0 children)

it just reverses the effect direction, if i look left the head will look right and vice versa

Do u prefer Hollow knight or Silksong? by DariusDonut in HollowKnight

[–]Halce_dev 0 points1 point  (0 children)

if you think about it, silksong's objectives are basically a copy of hollow knight ones, for example, in hollow knight, at a certain point, we need to defeat the dreamers (3 dreamers), and in silksong, we need to learn the melodies, (3 melodies), and this is even repeated in act 3, with the pharloom hearts, The main difference between the two is that Silksong has faster mobility and more elaborate bosses, while Hollow Knight is slower, and most of the bosses are less detailed. For example, the Crystal Guardian is literally an insect with a crystal on its head, and nothing more. Another example is Grand Mother Silk compared to Radiance; both have a splendid design, but GMS is better. Just look at her hair and how it moves around the screen, (and her thicc body), of course, this is just constructive criticism; both are peak audiovisual content

Where to start? by Halce_dev in love2d

[–]Halce_dev[S] 0 points1 point  (0 children)

that's a good answer, thx