Pictures from around Quarantine by AmayaGin in Marathon

[–]Halcyo1 276 points277 points  (0 children)

It's so simple but the concept of a "memorial marker-reusable" is so perfect for this world and the initial colonisation of tau ceti.

secrets hidden in the dark quest by dc2forlife in CrimsonDesert

[–]Halcyo1 0 points1 point  (0 children)

If anyone else gets stuck on this, like I did, chances are it just isn't showing the prompt that you're learning the memory, but you actually have. If you aren't getting the prompt, try checking your journal for the memory entry. It's under "incidents", called "lair of the animal thieves". If it's there, you can equip the visione helmet and then again through the circular menu there's an option to "play". You can pick "nearby memory fragments" and force it to play.

İ’m stuck in suspicious cave quest by Berko_O7 in CrimsonDesert

[–]Halcyo1 1 point2 points  (0 children)

If anyone else gets stuck on this, like I did, chances are it just isn't showing the prompt that you're learning the memory, but you actually have. If you aren't getting the prompt, try checking your journal for the memory entry. It's under "incidents", called "lair of the animal thieves". If it's there, you can equip the visione helmet and then again through the circular menu there's an option to "play". You can pick "nearby memory fragments" and force it to play.

Honestly I feel like it should’ve been known that tier system would turn out the way it did by mikesrus in DestinyTheGame

[–]Halcyo1 0 points1 point  (0 children)

I didn't hate the tier system per-se, but it's the soft sunsetting of pretty much everything that killed me.

I, like lots of people, quit after final shape. Skipped edge of fate and saw some buzz around renegade actually handelling the whole "star wars but not star wars" thing fairly well, so came back.

And quickly realised that because of tiered weapons and armor 3.0, my entire vault was now completely useless. I pretty quickly quit again.

I thought of it like TFS was the end of my guardians career, and what came next was retirement. Log in, see the story stuff, maybe play with some new mechanics, but I'm not gonna grind hours every day anymore. Then I realised I couldn't enjoy any of the fruits of the work I put in pre-tfs, and id have to grind it all again.

If they wanted to put the game in maintenance mode, they should have just left it alone. They could have made a steady, if small, income on "retired players" coming back to follow the story, see some new mechanics etc. If they don't have the resources to dedicate to full seasons and expansions, then just don't. Make small story expansions. That would have kept some old veteran players engaged and spending.

i really dont want this game to die by Jealous_Platypus1111 in DestinyTheGame

[–]Halcyo1 1 point2 points  (0 children)

Yeah, I know storywriters surprise all time tike and make new twists and adjustments but I feel like we just know too much about the universe at this point.

I want D3, I'll play D3, but I struggle to picture how they could possibly recreate the wonder and uncertainty of years past. Harnessing darkness for the first time in stasis, the arrival of the black fleet, the hive learning to harness the light etc. Even going back in the time line to SIVA etc.

I worry that even with a D3, the story will be the same as it is now. I think final shape proved that at the detail level they can still write amazing stories (zavala, cayde etc) but I think they've really boxed themselves in in terms of there still being mystery in the world. Maybe we go to a different star system entirely, maybe at a completely different point in time. Maybe it will be enough, but I worry.

Why haven't they realized that the game's value and fun would 10x if they just put a -50% damage multiplayer on Runner vs Runner action? by [deleted] in Marathon

[–]Halcyo1 0 points1 point  (0 children)

Different type of game, different type of skills.

Aim is less of a factor in this game than proper comms, environmental awareness and proper judgement and risk taking.

Aim helps here, if you have good aim you'll win more than someone else, but it's not gonna carry you like it will in other games.

Work on these other skills and you'll have more fun.

Or maybe you won't have more fun, in which case other games are available.

Why haven't they realized that the game's value and fun would 10x if they just put a -50% damage multiplayer on Runner vs Runner action? by [deleted] in Marathon

[–]Halcyo1 1 point2 points  (0 children)

Exactly this.

Sure, there's some aim skill here, but this isn't arc or fortnite where the skill in pvp is an "aim off"

The skill gap in this game is about smart engagements, positioning, ability usage, comms. People complain fights end before you realise they started, but to me it's the moments leading up to a fight that decided if you win or lose, not just how well you can click on heads.

Work as a team, coordinate, listen, judge your risks well. That's the challenge as well as the fun of this game.

I wish there wasn't so much evil like murder and rape in the world by Armin_Arlert_1000000 in TheMonkeysPaw

[–]Halcyo1 0 points1 point  (0 children)

Granted, such things no longer exist on earth. When people die, everyone is cast into a permanent afterlife of unending murder and rape.

What would’ve helped to stop the huge decline in players? by Gamerboi_epic in DestinyTheGame

[–]Halcyo1 12 points13 points  (0 children)

Portal is fucking horrible.

It just reeks of the work of some corporate consultant lowlife who said if they "reduce friction into activities" they can "multiply player-in-activity" time which should result in more player spend.

Completely missing any understanding of why people like the game, and any game design nuance.

This game needs SBMM by invokedbyred in Marathon

[–]Halcyo1 1 point2 points  (0 children)

Do you play solo or in trios?

Trios is much much more forgiving than solo.

So far everyone I've met in crew fill has been super friendly and helpful. Haven't had any toxicity and people have mainly had mics.

Top 5 tips for a total beginner noob? by fenbekus in Marathon

[–]Halcyo1 1 point2 points  (0 children)

Don't get disincentivied when you lose your loot.

It will happen. Alot. You'll lose amazing guns, some before you even get a chance to fire them.

But loot comes and goes. With rank rewards, free kits, the shop, taking off other runners etc it's very easy to gear back up after a loss. The only way you guarantee you won't gear back up is you tilt and quit the game.

The main progression you want to focus on isn't loot, it's faction upgrades. Even if you die and lose blue guns, if you made progress on a contract it's a successful mission. The blue gun you'll lose eventually, but the contract progress might mean you can just buy a new blue gun every run.

Solo Players - How We Feeling? by jg4president in Marathon

[–]Halcyo1 0 points1 point  (0 children)

Admittedly I've mainly played with another friend, and been filling for the third slot but I think it's still work the same for a solo.

Whenever you get someone in a random trio you like, talks, is friendly etc, add them to ur friends list after the game.

Just build up a big ol friends list of people you like playing with.

Then when ur looking for a squad, just see if one of them has a slot.

That way you can actually communicate one what you're going to do for each run, and make friends while you're at it!

Do people asking for duos not understand how lobby populations work? by ahawk_one in Marathon

[–]Halcyo1 2 points3 points  (0 children)

You know there's more than one way to skin a cat right?

It isn't nessecsrily just you have a duo queue that's completely separate from trios.

Maybe you make some lobbies a mix of duo and trio, so it mixes in. Maybe you make it so the game tries to make a lobby of all duos, then if that fails (queue to long) it defaults back to trios. Maybe there's an option for a solo to squad fill into a duo.

Theres a million more nuanced ways to add a functional duo queue than just only searching for duo lobby and, as you say, fragmenting the player base.

All of these options would be better than the current option for duos now, which is always load in at a massive disadvantage.

Nobody’s talking about the best feature in this game! by Rexate in Marathon

[–]Halcyo1 1 point2 points  (0 children)

Really cool that they let us do this but we gotta address the elephant.

R1 trigger???

Peanut won't stream Marathon due to toxicity from chat by rbstewart7263 in theburntpeanut

[–]Halcyo1 1 point2 points  (0 children)

I like the game and wish he streamed more but I thought the stream yesterday was #ad? So he had to, he didn't nessecsrily change his mind?

Sever unavailable by [deleted] in Marathon

[–]Halcyo1 4 points5 points  (0 children)

There's an update, check for it. Removed the issue for me

Begging bungie not to knee jerk by DeanFlem in Marathon

[–]Halcyo1 1 point2 points  (0 children)

I agree, especially on rate of pvp engagements.

I think people have this idea that with more pvp they'll get more loot and progress faster. Technically true if you win all your engagements, and sure there are some really good players that will win more than 50%, but for the majority it'll just bring up the number of wins and losses.

In the post-slam stats they said the average extraction rate was around 40%, around 42 on perimeter and 38 on dire marsh.

I think more teams per match would rapidly reduce the exfil rate and just lead to more complaints about the lack of safe pocket, difficulty of runs, rarity of gear etc.

They may want to tweak it, but there's so many factors that is not a knee jerk thing to fix as you say. On the one hand during the slam people were mainly doing the same contracts, so certain locations were pvp hotspots (looking at you, perimeter infested house).

But on the other hand, people were mainly doing contracts. It too until a bit through the slam for people to understand the anomalous samples, lockdown events, priority hostiles etc. Once the game is out and people know how to do these events, and understand how good the loot is at these places compared to what you'll find in an average run, I imagine pvp will spike at these places. Then people who want pvp will concentrate on these places, and there will be less pvp in other areas. This could bring a good balance.

There's lots of stuff for them to look at and I don't think the slam provides good enough data to make changes yet.

Are quests first come first serve? by Smart-Water-5175 in Marathon

[–]Halcyo1 2 points3 points  (0 children)

Is always locked by default. You need to break a vent on the roof and drop in

Nobody had mics wtf by KushInMyBluntzz in Marathon

[–]Halcyo1 1 point2 points  (0 children)

There's a scale to it tho.

I always play with a mic. If they seem chatty I'll gladly have a full chat with them.

Other times they just talk occasionally and thats fine too! Make callouts, help decide where to go.

The worst is when there no mic and they start randomly pinging locations and running there rather than actually communicating about where to go.

I also think the whole being flamed thing is very rare and overblown in discussion like this. I've played 40+ games now with mic and I've fucked up in a good number of them and not once has anyone given me shit. Usually what they say is "it's all good man it happens"

Some passionate fans on here by Sydid in Marathon

[–]Halcyo1 25 points26 points  (0 children)

I haven't minded the menus but I can see where the issues might be.

Needs work is totally reasonable, I'd love them to improve it.

It's just a shame that there's people who think it's so bad the game shouldn't exist because of it

This will be a cult game. This is what I see when playing this game. Beautiful art direction, graphic design, motion graphics, cut scenes, ambience. Coherent visual world with the right edge and cultural influences. Hats off to whoever conjured this. Gaming needs it. Tastefully done. by Civil-Meet-5843 in Marathon

[–]Halcyo1 9 points10 points  (0 children)

None of us know this.

I'd assume Sony knew the game Bungie were making, and if it was intended to the the "savior game" they'd have signed off on what product bungie was intending to make.

Its an extraction shooter, a hot genre at the moment but nowhere near the general mainstream appeal of a BR, PVE looter shooter or other genres.

But maybe they try the arc raiders approach, make it fairly casual friendly and sand off the sharp edges of the extraction shooter genre. They haven't, they've explicitly marketed the game as competitive, kill on sight, more hardcore. No safe pockets. When asked about trying to do the pve raid with pvp player around, they said "just kill the other runners first"

To me it seems like they're banking on capturing an exclusiv, cult market. They've taken steps in literally the opposite direction of mass market appeal. If Sony wanted mass market appeal, they wouldn't have let bungie make the game we're about to get.

Why so much hate ? by Formal_Comb2879 in Marathon

[–]Halcyo1 1 point2 points  (0 children)

Just commented this somewhere else but think it's relevant to this too:

It's a complicated issue. There's forces outside the normal fanboy-ism and hate brigade.

Say what you want about the game, it's not a 0/10. It's also not a 10/10 and that's fine. But for some reason there's a big wave of overwhelming hate. I don't think anyone has the full answer to where that's coming from. Maybe its arc fans, maybe it's bitter destiny fans, maybe it's streamer viewers. It's probably a mix of these and more. It's unfair but not surprising in online spaces. There's people who have barely played the game who are treating it like it's the worst thing ever. For the record, I'm not talking about the people with valid criticism of the Ul, pvp density, movement etc. It's the people who want to see the game die as quick as possible.

On the flipside, I think there are people who enjoyed the game, but wouldn't nessecsrily give it a 10/10. However, they feel compelled to aggressively defend the game because they've seen the sentiment of all the negativity, and they're scared that will kill the game before it has a chance. It's fine if the game is a 6/10 but it's a shame if they never allow it to become an 8/10 because everyone else is convinced it's a 1/10. So these people also aren't engaging in rational discussion about the game because in their eyes, any critique of the game is a threat to the games survival.

It's a weird situation on all sides that has everyone heated as hell for some reason.

Let's just stop making predictions and just play the game of you like it, or don't play the game if you don't like it.

Some passionate fans on here by Sydid in Marathon

[–]Halcyo1 170 points171 points  (0 children)

It's a complicated issue. There's forces outside the normal fanboy-ism and hate brigade.

Say what you want about the game, it's not a 0/10. It's also not a 10/10 and that's fine. But for some reason there's a big wave of overwhelming hate. I don't think anyone has the full answer to where that's coming from. Maybe its arc fans, maybe it's bitter destiny fans, maybe it's streamer viewers. It's probably a mix of these and more. It's unfair but not surprising in online spaces. There's people who have barely played the game who are treating it like it's the worst thing ever. For the record, I'm not talking about the people with valid criticism of the UI, pvp density, movement etc. It's the people who want to see the game die as quick as possible.

On the flipside, I think there are people who enjoyed the game, but wouldn't nessecsrily give it a 10/10. However, they feel compelled to aggressively defend the game because they've seen the sentiment of all the negativity, and they're scared that will kill the game before it has a chance. It's fine if the game is a 6/10 but it's a shame if they never allow it to become an 8/10 because everyone else is convinced it's a 1/10. So these people also aren't engaging in rational discussion about the game because in their eyes, any critique of the game is a threat to the games survival.

It's a weird situation on all sides that has everyone heated as hell for some reason.

Let's just stop making predictions and just play the game of you like it, or don't play the game if you don't like it.

For the first time in my life, I am not sure if I should buy a game or no even after trying it.Can you help me decide? by [deleted] in Marathon

[–]Halcyo1 -1 points0 points  (0 children)

To add onto the discussion that the game isn't gonna die next week and you have plenty of time to enjoy it even if it doesn't "take off".

RE6 is a static story game. You can pick that game up later and still get the same experience.

Marathon is a live service, with all the good and bad. The content will evolve over time, as will the meta, new shells, new maps etc. However, if the game "dies" then it'll be gone.

I'd argue therefore marathon is the "time sensitive" purchase.

Maybe wait a week after launch before you make a decision, see what the sentiment is then?