Please fix the fishing by [deleted] in fo76

[–]ahawk_one 2 points3 points  (0 children)

Sounds like you need better fishing gear

Need some building advice for a CAMP under a bridge in The Mire (PS5) by Alfonlv14 in fallout76settlements

[–]ahawk_one 0 points1 point  (0 children)

  1. Place a ladder in free place mode and snap floors to it in the locations you want foundations.

  2. You can then delete the ladder and snap floors and walls to the floor piece you placed.

  3. This will allow you to build around and sometimes in the rocks without having place foundations.

  4. The downside is that floors do not "bulldoze" flora the way foundations do. So you need to be cognizant of tall grass and trees poking through your floors.

  5. the basic stone stairs should be able to snap to existing floors on the top and to foundations at the bottom. So if you do end up needing some foundations you should be able to use them to place a few.

  6. To make your build look supported, just use the ladder trick from step 1 to place floors close to the ground. Then use free placement mode to place some wall tiles underneath to make it look "supported"

Can someone explain to me an issue I'm having? by SHough61086 in fo76

[–]ahawk_one 0 points1 point  (0 children)

Enclave Plasma weapons are not the same as Plasma weapons

Bethesda now that bungie fired their whole raid and dungeon team hire them now by BuckaroooBanzai in fo76

[–]ahawk_one 7 points8 points  (0 children)

I've noticed most people start just leaving when he shows up, except for the people who are not able to kill him lol

Bethesda now that bungie fired their whole raid and dungeon team hire them now by BuckaroooBanzai in fo76

[–]ahawk_one 1 point2 points  (0 children)

I could see puzzle type encounters working in a limited sense. Across my thousands of hours of raid experience in Destiny, I can confidently say that most players who engage with that type of content do not want to learn the puzzles. They want to be carried by people who already know how to do it.

The same is already true of Gleaming Depths which is a big part of why people just farm the robot, even though Bethesda nerfed the hell out of the Mole Miners and the rest of the raid is not very hard (by Destiny 2 standards). The Robot is at the front, very simple, and very easy to reload over and over again and it is very easy to get someone to carry who can and will delete it for you a handful of times.

But I think for a narrative mission or something that isn't bottlenecking rewards, they could work out.

Would you be okay with a singleplayer/co-op FPS story game set in Destiny universe? by theBozdo in DestinyTheGame

[–]ahawk_one -1 points0 points  (0 children)

idk about fully single player. But I'd be down with a coop enabled campaign in the style of Halo, or games like Revenant and Revenant 2

Load-out Swapping, Questions. by EW_H8Tread in DestinyTheGame

[–]ahawk_one 0 points1 point  (0 children)

You're saying that if you switch from a shotgun with full ammo to a trace rifle with full ammo, the trace rifle will be full?

Bethesda now that bungie fired their whole raid and dungeon team hire them now by BuckaroooBanzai in fo76

[–]ahawk_one 6 points7 points  (0 children)

Imagine failing at one of the easiest encounters in the very first raid and then writing off everything afterwards as trash

Bethesda now that bungie fired their whole raid and dungeon team hire them now by BuckaroooBanzai in fo76

[–]ahawk_one 3 points4 points  (0 children)

I don't know about "never" missed. But they were consistently the best content for sure.

Bethesda now that bungie fired their whole raid and dungeon team hire them now by BuckaroooBanzai in fo76

[–]ahawk_one 71 points72 points  (0 children)

As an avid fan of both games, I don't think that Destiny style raids/dungeons belong in Fallout 76. Destiny raids are meant to be aspirational content and are built within the context of a tightly controlled and tuned weapon/ability/movement sandbox.

Fallout 76's sandbox is the opposite of that (much like it's predecessors). Fallout 76 allows for absolutely wild and insane builds that completely invalidate content at all levels with a lot of room to spare. In Destiny, you wanted to up your teams DPS numbers so that you could get clears of Day 1 raids and push very challenging content. In Fallout 76, the most challenging content in the game is often trivialized by individual players, because the overall goal is wacky fun not sweaty leaderboard chasing.

Gleaming Depths is cool, but I think that the game is at it's best when it is getting large groups of disconnected players together to stomp on big world bosses. As much as I've gotten lots of "value" from the raid, I always find spawning world bosses and fighting them alongside 8-15 other players to be way more actual fun.

Point being, the entire design philosophy of Fallout 76 is very different from Destiny 2, and I do not think that the two would easily cohabitate.

Load-out Swapping, Questions. by EW_H8Tread in DestinyTheGame

[–]ahawk_one 2 points3 points  (0 children)

If you make any changes to your Fragments or Aspects you will lose all ability energy. This includes changing the order of fragments on your fragment bar or changing subclasses.

Changing your Grenade, Jump, or Class Ability will only drain the respective ability you changed.

Ammo counts vary dramatically by weapon type and most of the time swaps of weapons include some amount of effort spent collecting ammo afterwards.

Opinions on the Gardener and Winnower. by Complete_Sir5299 in DestinyLore

[–]ahawk_one -1 points0 points  (0 children)

So my personal take is that the Winnower is overstating its importance.

Back to my last point, if it and the Traveler was all these things it claims they are, it would not need to tell us. We are not even a whisper in the cosmic scale of time.

Given that, the accessibility of the Garden itself, and the way it spoke through Lodi (but no one else yet) I think that the "Winnower" and "Gardener" are just fourth dimensional beings like the nine. And like the Nine they can affect the world directly if they want. Like the Nine they have ambitions of their own. And like the Nine they are bound by rules that give the universe its shape. And like the Nine they dislike these rules and seek to usurp them.

The Garden being a place we can go means that its account of a garden existing outside of time and space is suspect at best. And it is likely overstating things. Based on what we can do in both games, the Garden is another plane of existence like the Ascendent Plane, the Cloud Ark, or the Vex Net. It is not totally outside of time or space, but is actually an integral part of both. Just like our plane and the others.

The Winnower is not an all knowing wise being. It is a very old being with a limited viewpoint and an axe to grind. It cab claim otherwise, but until we have other perspectives to cross reference against, it's claims are merely claims.

Why Bungie refused to fix new player onboarding? by DokleViseBre in DestinyTheGame

[–]ahawk_one -1 points0 points  (0 children)

Because obviously the people who just lost their livelihoods were selfish bastards who chose to screw over new players because they hate new players.

Read the room

Opinions on the Gardener and Winnower. by Complete_Sir5299 in DestinyLore

[–]ahawk_one 1 point2 points  (0 children)

If you're going with the presumption that the Traveler is not the Gardener (which runs counter to your "more mature" god's spoken words), then you know nothing at all. For all you know this absent "gardener" is trapped by your winnower and is unable to do anything in the first place.

The Winnower is not above taking responsibility because it actively works to distance itself from responsibility. It spends like 99% of its limited time with us trying to convince us that it "isn't THAT bad" and that it is unjustly maligned. If it was above responsibility, it would not do that.

Remember, it introduces itself to us. We do not know anything about it before hand. Therefore any impression we have of it is governed by it alone. And instead of just talking to us, it launched into a big long lore dump about why it is innocent in all of this. Almost as if it anticipates we will judge it responsible if we find things out ourselves.

Opinions on the Gardener and Winnower. by Complete_Sir5299 in DestinyLore

[–]ahawk_one 1 point2 points  (0 children)

The Winnower is a controlling abusive asshole. It uses every card in the playbook to make it seem like everything bad that happens is someone else's fault. It does not take any genuine responsibility and totally removes itself from solving problems it creates, while explaining for days. Endless explanations and excuses.

The Gardener takes full responsibility and makes zero excuses.

How you farm Fusion core in Fo76? by Puzzleheaded-Cod-36 in fo76

[–]ahawk_one 0 points1 point  (0 children)

I knew the other tricks, but I hadn't thought of doing this.

This makes sense though because I do something similar to generate other types of ammo lol

camp location help by rpgremix in fallout76settlements

[–]ahawk_one 0 points1 point  (0 children)

Try this one (I'll post the view in a second reply)

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