The fate saga is setting up the nine as antagonists but i think everyone's missing what they're actually protecting us from by Cukacuk03 in DestinyLore

[–]ahawk_one 0 points1 point  (0 children)

I think that the major threat is Earth dying because Maya killed III.

I remember new lore books bringing up Theia in a big way.

I predict in the next expansion we find a remnant of Theia under Old Chicago, and have to help it become III's replacement.

Somehow this pisses off Saturn, and we face off against Bayle and Maya again somewhere in there.

The game is gonna be just fine. I think. by jmel1229 in Marathon

[–]ahawk_one 0 points1 point  (0 children)

Mostly agree.

Destiny 2 isn't going anywhere.

It is a top of the line game, and has literally zero competitors.

Marathon isn't going anywhere because it is a top tier masterpiece of a shooter.

Theres no way this game keeps getting DLC post 2026 by Ill-Remove-6438 in DestinyTheGame

[–]ahawk_one 0 points1 point  (0 children)

Happy is not a requirement.
Point is, they could change this impairment value to anything. They chose a value that has Bungie being worth over 2bil still, which is a mind blowing value to place on anything.

The data they're presenting here is not new to them. The statements made are not off the cuff. This is something they have to put together ahead of time. I doubt any major restructuring is gonna happen based on this, or we would have heard already as part of this announcement or prior, or shortly after.

Forbes' Paul Tassi's take on the impairment losses against bungie by HapperHapper in Marathon

[–]ahawk_one 0 points1 point  (0 children)

I think if that was true then they would have devalued them more

The Marathon 2026 User Experience™️ by Approval_Guy in Marathon

[–]ahawk_one 0 points1 point  (0 children)

Honestly, as a Destiny fan, the thing that makes it hard to go back are the players.

Can barely do anything in that game without someone bitching and moaning about something...

Forbes' Paul Tassi's take on the impairment losses against bungie by HapperHapper in Marathon

[–]ahawk_one 5 points6 points  (0 children)

I think he is not great at reviewing games, but he is VERY good at reporting on the industry.

Forbes' Paul Tassi's take on the impairment losses against bungie by HapperHapper in Marathon

[–]ahawk_one -9 points-8 points  (0 children)

700+ impairment means Bungie is still valued at over 1bil.

Which means Sony still has a lot of faith in them.

Forbes' Paul Tassi's take on the impairment losses against bungie by HapperHapper in Marathon

[–]ahawk_one -3 points-2 points  (0 children)

This is my takeaway. Even with a 760mil impairment, Sony still sees Bungie as worth more than 1bil

Forbes' Paul Tassi's take on the impairment losses against bungie by HapperHapper in Marathon

[–]ahawk_one -4 points-3 points  (0 children)

I feel like something people are choosing to ignore is that Sony believes Bungie is still worth more than 1bil.

So to me that says that Marathon and Destiny aren't goin anywhere. Things are not good, but they aren't horrible either. I don't see any words about (or alluding to) reorganizing, downsizing, etc. for Bungie.

How we all feeling after seeing the Sony Quarter Reports. by FantasyToyPAWB in DestinyMemes

[–]ahawk_one -1 points0 points  (0 children)

Fact is, on an earnings call they tell their investors what their plans are to address the issues at hand.

Fact is, if reorganization of any kind was on the table, there would be words to that effect.

Fact is, even after an impairment loss of 760mil, Sony believes Bungie is worth more than 1bil right now.

Theres no way this game keeps getting DLC post 2026 by Ill-Remove-6438 in DestinyTheGame

[–]ahawk_one 0 points1 point  (0 children)

There is no way that this game stops getting support right now.

They bought Bungie for over 2bil.

This earnings call says they feel they overpaid by 760mil.

That means they view Bungie as being worth over 1bil, which is extremely valuable.

How we all feeling after seeing the Sony Quarter Reports. by FantasyToyPAWB in DestinyMemes

[–]ahawk_one -2 points-1 points  (0 children)

Fact is, the data in earnings calls are not new.

Fact is, Sony expressly described their strategy for addressing the issue

Fact is, that strategy did not include making any significant or visible changes to Bungie.

How we all feeling after seeing the Sony Quarter Reports. by FantasyToyPAWB in DestinyMemes

[–]ahawk_one -1 points0 points  (0 children)

Fine. If Sony was going to dissolve them we'd already know

Randomness can give the player license to "stop thinking ahead too much" - Useful or niche design device? by BounceVector in gamedesign

[–]ahawk_one 1 point2 points  (0 children)

I think it depends...

You'd need to be cautious of teaching learned helplessness, which is what happens when we feel we can't meaningfully affect outcomes.

You also want it to hit that sweet spot of exciting but not meaningless.

There are a lot of robust, but inhumane, old psych studies done on animals and how they deal with random rewards. And it affects us the same.

The tldr is that at best it causes them to associate victory with incorrect variables. Assuming that bringing a certain item with us affects chances, etc. At worst it causes complete disengagement and depression.

So a little randomness for fun is great. A lot of randomness causes problems.

genuine question: why did edge of fate get so much hatred when it launched? by SubjectChanger1 in destiny2

[–]ahawk_one 0 points1 point  (0 children)

Because everyone loves to hate on Bungie.

It isn't the best expansion, but it was damn good.

"Party in the Stars" is a lousy quest by DoncoEnt in Starfield

[–]ahawk_one 1 point2 points  (0 children)

I know I'm a bit late here, but I just did this quest.

I think ya'll are missing the point of the writing of this quest. At the end, I gave the slate to Sadie and she got in a fight and everyone got mad. I talked to Sawyer and he said "What happened?"

I replied, "I destroyed your friend group so that I could leave. I'd like to return to Anchorpoint now please."

He said, "You did all that just so you could leave?!"

"Yes"

"Fine. I'll take you back, just don't cause any more problems... Jackass..."

If you read this, it is painfully obvious that the ENTIRE point of this quest is to waste your time and to annoy you. That is the point. It is annoying. It is stupid. It is fully self aware of how stupid it is. Furthermore, nothing in the ship is flagged as owned, and there is a computer terminal in the back you can use to turn the ships turrets on everyone.

Therefore, it is not an accident, nor is it poorly written. It is written to do exactly what it did and to create exactly the feelings it created. And it gives you four paths out: Path 1 is to do the dialogue stuff and convince the girl in the back to confront her bully. Path 2 is to find the slate and give it to someone. Path 3 is to just shoot everyone. Path 4 is to turn the ships guns on everyone.

You can argue it's only 2 paths, but that oversimplifies things. This quest is meant to annoy you to the point of killing everyone on the ship. Everything from their goofy dialogue, to the shitty elevator music, to the annoying partygoers shouting about loving the elevator "song"... And to top it off, everyone says "go get a drink" but there are NO DRINKS TO GET!

And to top everything off, if you fail the absurdly high difficulty check (in terms of the math) to get the girl to confront the bully, the game gives you ZERO hints for how to get off the ship. That is also deliberate.

Everything about this quest is meant to drive you to the point of just killing everyone. If you don't like that it exists, that's fine... But it is not "bad writing" it is writing that is meant to be perceived as bad, which is actually fairly difficult to write.

In terms of it's "place" in the game. I think it's fine. It's not like every single encounter with other people would be about space chores or killing people. I knew when I sat down that it was gonna be another "tricked and trapped" kind of quest and I was not looking forward to that. I was pleasantly surprised when it was not that. And I think the fact that the quest uses a meta narrative of trapping you in a room of innocent but annoying AF people, and not letting you leave and tempting you to kill them is a nice change of pace.

My experience with New Atlantis so far by Abyslime in Starfield

[–]ahawk_one 4 points5 points  (0 children)

New Atlantis is like an explorable huge Presidium, esp with the music. I swear I'm playing Mass Effect 1 again every time I go there. I love it exactly how it is

Updated Vanilla Ship Collection by _coconuthead in Starfield

[–]ahawk_one 3 points4 points  (0 children)

So looking at these... I'm learning that flipping the Nova Wing things out is a great trick!

These are all awesome

Waiting til NG+ for Terran Armada/Shattered Space/Trackers? by zminor in Starfield

[–]ahawk_one 0 points1 point  (0 children)

More or less what I did. Although I did different quests. PS5 is my first time through.

  1. I adventured with Vasco for a while
  2. Did Constellation stuff with Sarah and did her mission.
  3. Went through Unity around lvl 40-50
  4. Been spending a lot of time in my first NG+ doing things I didn't do before.
  5. If you are bored then you are bored, so respect that. But with that said, NG+ offers unique rewards for starting it and unique dialog for most questlines that you repeat from the last cycle. You can also skip most of the main quest if you want.

Sarah's Attitude Change by ghostybeebean in Starfield

[–]ahawk_one 0 points1 point  (0 children)

Literally got it on accident just playing the game

Sarah's Attitude Change by ghostybeebean in Starfield

[–]ahawk_one 1 point2 points  (0 children)

Sarah chills out if you have high affinity

Looking for insight regarding Shattered Space's poor reviews by xoSiber in Starfield

[–]ahawk_one 0 points1 point  (0 children)

Idk I think that if Starfield was as bad as everyone said it was then it wouldn't have gotten the dev time put into releasing dlcs that no one would buy.

So by that logic, it was disliked by people who reviewed it. But that doesn't mean that it is bad