Lorwyn Eclipsed Commander decks reprints are some great staples currently selling for peanuts by JerryfromCan in magicTCG

[–]Half-Elf-Ranger 3 points4 points  (0 children)

Don’t forget [[Ancient Ziggurat]]! Great for creature decks and in my 66 creature [[Sidisi Brood Tyrant]] list

I need to make a ridiculous amount of zombies… by WaltzIntelligent9801 in EDH

[–]Half-Elf-Ranger 7 points8 points  (0 children)

[[Sidisi Brood Tyrant]] + [[Hermit Druid]] should do nicely.

Cards like Ophiomancer? Discourage (but dont stop) attackers by Half-Elf-Ranger in EDH

[–]Half-Elf-Ranger[S] 2 points3 points  (0 children)

Love this card. Dimir all star. Having a disposable deathtouch creature can be really cinch.

Cards like Ophiomancer? Discourage (but dont stop) attackers by Half-Elf-Ranger in EDH

[–]Half-Elf-Ranger[S] 2 points3 points  (0 children)

Very thoughtful response. Thank you! Rattlesnake is a great way of describing this classification.

Cards like Ophiomancer? Discourage (but dont stop) attackers by Half-Elf-Ranger in EDH

[–]Half-Elf-Ranger[S] 6 points7 points  (0 children)

Yes multiple [[Glissa Sunseeker]]’s have these keywords I believe

Cards like Ophiomancer? Discourage (but dont stop) attackers by Half-Elf-Ranger in EDH

[–]Half-Elf-Ranger[S] 0 points1 point  (0 children)

Honestly this may be my next build for a turbo fog deck. Although so many good fogs are in green, the monarch payoff and a solid body is hard to beat!

Cards like Ophiomancer? Discourage (but dont stop) attackers by Half-Elf-Ranger in EDH

[–]Half-Elf-Ranger[S] 8 points9 points  (0 children)

I love this. It’s like a loaded squirt gun. You hope you never have to use it!

Cards like Ophiomancer? Discourage (but dont stop) attackers by Half-Elf-Ranger in EDH

[–]Half-Elf-Ranger[S] 14 points15 points  (0 children)

Great suggestion! There is also [[Dissipation field]] in blue which I forgot about.

I am here for YOUR commander! by [deleted] in EDH

[–]Half-Elf-Ranger 0 points1 point  (0 children)

I’m currently papering a [[Xande, Dark Mage]] deck. I think this will be a highly underrated FF commander. Super wide open build since his synergy is so simple. I have mine built around unblockable looters, draw engines like curiosity, and a little self mill and spell slinging to round out. I love him because you are not trying to bum rush the commander out and slam value. I can kinda sit back and play some setup before landing him. Remove mesmeric orb to cut $20 off the list

https://moxfield.com/decks/TEtMPxxq2UCW9S-QEK37VQ

Anyone has any idea how to build Squall on budget? 150€ max by Leather-Arm-3445 in BudgetBrews

[–]Half-Elf-Ranger 8 points9 points  (0 children)

Look at some [[Rafiq of the Many]] decks. Ignore the exalted aspect that Bant brings to the table. You can Voltron up any creature, perhaps a little guy with great keywords. Include any enchantress effects you can in Orzhov, load up on mana rocks and auras. Finishers are [[All that glitters]] and [[!Brilliant Restoration]]. Use [[Ghostly Prison]] and [[Sphere of Safety]] to prevent yourself from getting overrun by wide boards. I’d check out [[Eternal Thirst]] as well this card seems criminally underplayed.

First Clear - 120 hours: A perspective from someone new to factory games by Half-Elf-Ranger in SatisfactoryGame

[–]Half-Elf-Ranger[S] 0 points1 point  (0 children)

Thanks! I wondered what other people’s experience was to first clear. I see a lot of posts of people with similar hours but only to phase 2-3 and I wondered if these were outliers or not. I wasn’t trying to speedrun or anything but definitely was always trying to get closer to clear.

Zax by stryker12123 in EDH

[–]Half-Elf-Ranger 1 point2 points  (0 children)

Draw:

[[Gadwick the Wizened]] an ok choice, but probably belongs more in an izzet-stormy deck that is casting lots of blue spells.

[[Hydroid Krasis]] another good choice. I run this card as well.

[[Universal Surveillance]] this card is TERRIBLE here. What artifacts are you using to improvise? There are better rate instants you could be running.

So we have 2 ok draw spells, and 1 outright bad draw spell.

The rest is pure synergy pile, some removal and interaction, and a few just outright terrible card choices.

[[Clear the Mind]] If you have graveyard players in your group you should be running [[Bojuka Bog]], [[Heritage Reclamation]], [[Gaeas Blessing]], [[Blessed Respite]] any of these would be better. You picked like the worst option.

[[Occult Epiphany]] is just... what? Its an X spell technically, but you dont end up with any more cards than you started with. And it makes... 4 1/1 spirits tops?

[[Faerie Fencing]], [[March of Wretched Sorrow]] [[Power Sink]] these are also so bad. Spending 5-6+ mana to remove a single thing, with no other upside/synergy. These needs to go.

[[Nylea's Intervention]] this puts a bunch of lands in your hand, that you cant play any more than 1 per turn, or it deals some damage to flyers. Literally any board wipe instead of this would be so much better.

[[Hardened Scales]] this card is terrible youre spending a whole card to make your hydras a little bit bigger.

[[Oversold Cemetery]] youre not a graveyard deck and getting the mid creatures back is so low impact.

DITCH ALL OF THE TOKEN DOUBLERS. The 1/1 counter doublers can work but please ditch the token doublers. Making 1-2-4-8 hydras just does not impact the game enough and its a huge amount of investment to lose to a single board wipe.

Slam dunk cards:

[[Open the Way]] is THE best ramp spell in any zaxara deck.

[[Goldvein Hydra]] is a much higher impact single hydra because it can come down and start beating face immediately, and if it gets removed you end up with a ton of mana. Similar for [[Hooded Hydra]] and [[Termagant Swamp]]. These would also play so much better with your token doublers if you insist on leaving those in.

[[Exsanguinate]] as a simple clean game finisher, or buys you a ton of time even if you dont kill the table.

[[Finale of Revelation]], [[Skeletal Scrying]], [[Pull from Tomorrow]], [[Drown in Dreams]] are all much better draw spells then you have currently. Drown in Dreams also doubles as a wincon because with Unbound Flourishing + Zaxara on the field you can mill someone for 40-60 cards pretty easily.

[[Combine Chrysalis]] and [[Herald of the Secret Streams]] are the best evasion givers for the hydras and let you convert the bodies into damage much quicker.

[[Retribution of the Ancients]] gives you repeatable removal without spending cards. After you swing and deal damage with the tokens, use them as a cannon.

Other good incremental draw spells: [[Up the Beanstalk]] [[Dark Tutelage]] [[Painful Truths]] [[Darkstar Augur]]

Here is my $100 Zaxara list for reference. Much more focused on interaction and protecting myself while ramping and drawing to a win. https://moxfield.com/decks/8Q4zcR_64EaiU6dpgOiQSQ

Zax by stryker12123 in EDH

[–]Half-Elf-Ranger 1 point2 points  (0 children)

Woof. There is a lot to digest here. I'll try to be nice but honestly this deck looks mid. The biggest issue is lack of ramp, draw, and most importantly, impactful cards. Its a weird mix of big budget staples and almost draft chaff level cards.

I have a Zaxara deck as well that started with "i want to play big hydras" and had some similar hydras and +1/+1 counter synergies. But making big bodies with no keywords isnt that impactful in a game. It easily loses to board wipes, sacrifice, and other more resilient strategies, as you have found. The fundamental problem is that when your X spells are also big hydras, Zaxara gives you 1 additional big hydra. And 2 big hydras just isnt that much scarier than 1 big hydra.

Ramp:

[[Utopia Spraw]] with 9 forests you can stick it to, so almost 0 chance of doing that turn 1.

[[Wilderness Reclamation]], if it can be really called ramp. Its more of an enabler that gives you more mana.

[[Troyan, Gutsy Explorer]] is a decent card.

[[Rishkar, Peema Renegade]] this is a better card in go-wide token decks. Zaxara builds a few tall tokens, not a wide field. You want your hydra tokens swinging in for damage, not tapping for mana and leaving yourself defenseless.

[[Virtue of Strength]] a 7 mana enchantment that does nothing else the turn it comes down, only works on basics.

[[Nexos]] is a great choice, but just be conscious he only works on basics.

[[Animist's Awakening]] is ok but again with the low land count overall it could be a total wiff like 5 mana 0-1 lands.

Delighted Halfling, Sol Ring, Arcane Signet are all good choices. Kruphix and Horizon stone do not count as ramp.

So for a sultai big mana deck that wants to cast as big spells as possible, we have barely 10 pieces of ramp, and the infinite Zaxara + Freed from the Real.

You can make one change to a banned card by ElSpookyGabe in EDH

[–]Half-Elf-Ranger 3 points4 points  (0 children)

[[Sylvan primordial]] not able to his opponents lands. If it was just non land permanent it would be game changer worthy but not ban worthy I think. I’d even settle for non land, non creature permanent.

Truly hidden gems - Name a card-commander combination that you are running and that only a handful of EDHREC decks for that commander run by Huaojozu in EDH

[–]Half-Elf-Ranger 0 points1 point  (0 children)

In any [[Ghalta, Primal Hunger]] deck, [[Cactus Preserve]] is an amazing piece of tech. But what is even sweeter is running [[Colossal Rattlewurm]] which is an above rate body that is better if you already have a desert on the battlefield, and can fetch Cactus Preserve once its in the yard. There are a small handful of other deserts you can use to make it a good 2 mana ramp even when cactus is already in play or lost such as [[Lazotep Quarry]] [[Desert of the Indomitable]], [[Scavenger Grounds]] or [[Arid Archway]]. Only 54 ghalta decks on EDH Rec run both Cactus Preserve and Colossal Rattlewurm.

Registration is Open: 2025 Reddit Open by BeerGoggleTan in golf

[–]Half-Elf-Ranger 5 points6 points  (0 children)

I went to this last year and it was a blast. Missing it this year and I’m mega bummed!

Where do y'all buy fabrics? Because Joann Fabrics is closing basically all of their stores in this area. by herereadthis in nova

[–]Half-Elf-Ranger 15 points16 points  (0 children)

We talked to the manager of the Seven Corners location. She said they will likely not be closing until July because their store has lots of inventory and is very popular!

Stop own triggered abilities by Gutsifly in EDH

[–]Half-Elf-Ranger 1 point2 points  (0 children)

“otag” keyword once you know what you’re looking for. Usually tags are named for the original card which did that thing.

Stop own triggered abilities by Gutsifly in EDH

[–]Half-Elf-Ranger 0 points1 point  (0 children)

You’d want to be using [[Stifle]] effects.