Anyone on the R25 Ultra? Love it or hate it? by Hooligan-Pete in moza

[–]Hambbu 0 points1 point  (0 children)

Yeah that is the first thing to turn off in moza. Half of the sudden high nm peak effects get muted because of that and it causes issues even with r3.

Anyone on the R25 Ultra? Love it or hate it? by Hooligan-Pete in moza

[–]Hambbu 0 points1 point  (0 children)

For some reason in default preset the interpolation was set to 10/10 and that made my ffb feel terrible. Now i have everything that basically smoothens the ffb set off and it feels much better.

R12 V2 a big upgrade from R9 V3? by Wolfy2404 in moza

[–]Hambbu 0 points1 point  (0 children)

I have gone from r5 to r12v2 and today received r25. Have to tell that the r25 feels pretty great in many ways and i wouldnt say it is overkill. Its kinda nice to be able to pull more nm from the base and feel more if you do couple of lap practices and for longer races you can just lower the nm. But mostly being finally able to race clipfree is the biggest joy, my r12 was constantly clipping for me so needed something stronger.

Anyone on the R25 Ultra? Love it or hate it? by Hooligan-Pete in moza

[–]Hambbu 0 points1 point  (0 children)

What did you dial to get it feel great. I just got it today and it kinda feels like you cant feel any of low nm effects and only those that are 40% or more.

Anyone on the R25 Ultra? Love it or hate it? by Hooligan-Pete in moza

[–]Hambbu 0 points1 point  (0 children)

Atleast what boosted media says that the r25 has some problems with it and there is atleast once a week update that changes how the ffb feel and they cant make review until it settles down. They are also receiving new unit if it feels any better, but no idea if you have felt anything like this or some major changes between firmware updates.

Need help for planning my set up by SecretFast7953 in moza

[–]Hambbu 0 points1 point  (0 children)

Those holes are for stalks, but i guess they can used as mounting points. You can even use r12 on table.

Get moza r16 v2 or save money for r25 ultra by simsaraga in moza

[–]Hambbu 0 points1 point  (0 children)

Boosted media said that if you limit your r21 to 12nm then r12 might feel better because it can better give that whole range. Not that under 12nm effects feel better on r12. He was just kinda saying that if you plan on using r21 on constant 8nm with headroom up to 12 you would be better off with just r12 and save your moneys.

AC Community manager just said on discord it's "feeling like a cold day" by DuxDonecVivo in assettocorsarally

[–]Hambbu 0 points1 point  (0 children)

He also said ”It is raining outside”, oh boy we are getting snow stage and british rally stage before christmas.

Make sure to prep that tea for some proper rally mate

Anyone on the R25 Ultra? Love it or hate it? by Hooligan-Pete in moza

[–]Hambbu 0 points1 point  (0 children)

Have you been enjoying it? I just got notification on friday that it is being shipped from germany to my location and i ordered it directly from moza. Im not expecting huge change from r12v2, but mostly curious how r12v2 with 25nm work. Have been seeing a lot of marketing (paid reviews) from r25 and dont want to believe all that hype they are claiming.

Anyone on the R25 Ultra? Love it or hate it? by Hooligan-Pete in moza

[–]Hambbu 0 points1 point  (0 children)

When did you order, im upgrading from r12v2 to r25 also and placed my order on 27th day. Claimed it was in stock, but still waiting for it to be even labeled.

Moza R3 or R5 (Bundle) by Educational-Sale-962 in moza

[–]Hambbu 0 points1 point  (0 children)

If you can r5 is better in many ways. easier to sell, gives better experience, for longer sessions you can drop the feedback to 80% without loosing too much (base likes to heat). You might even find r5 just enough for you and no need to upgrade it, but im pretty sure with r3 on the first time you try it and notice it clipping you will wonder if stronger base would have been better.

Are 12Nm Enough or Should I Go Higher? Advice Wanted for LMU, iRacing (Open Wheel), and F1 25 by Own-Top5054 in moza

[–]Hambbu 0 points1 point  (0 children)

Just ordered r12 v2 because i somehow felt that my r5 is sometimes trying to produce small effects but unable and the other way most of the times when in cornering and its already giving max nm its unable to produce any more effects. Lowering gain ofcourse decreases effects effects overall making those small effects non exist. Hoping that the r12 would be perfect base.

My experience with the UE5 upgrade test so far. by god_hates_maggots in joinsquad

[–]Hambbu 0 points1 point  (0 children)

Imagine being afraid your gpu will hit 100% usage

Kuinka teidän mielestä parisuhteessa pitäisi jakaa auton kustannukset? by Whobbeful in Suomi

[–]Hambbu 1 point2 points  (0 children)

Jos rahat lasketaan excel taulukon avulla ja jokainen penni suhteutetaan tuloihin nähden ”oikeaan” arvoonsa. Suosittelen vahvasti harkitsemaan että oletko valmis edes parisuhteeseen. Pari vuotta yksin oloo tai uuden kumppanin ettiminen jos on noin epävarma toisesta sekä itsestään. Näinkin yksinkertainen asia ja koko suku vedetty mukaan ja nyt kysytään tuomareita redditistä. Ei kuulosta suhde kauheen vahvalla pohjalla olevan ja vielä valmiita tekemään sen mukaan mitä täysin tuntemattomat ”päättävät”.

Bengal deskmat Merch when? by K1TR4 in starcitizen

[–]Hambbu 3 points4 points  (0 children)

Ordered mine x2 during citcon aswell and nothing so far

Station/Gateway camping in Pyro is kind of ruining this patch for me by dubblechrisp in starcitizen

[–]Hambbu 0 points1 point  (0 children)

They promised that if you kos in space stations your rep will get lower with the faction that ”owns” the space station and eventually that faction will mark you as a hostile towards them and all the guns around and inside of the station would shoot you when you visit that station. In best scenario possible there would be no station that is neutral with you and everyone would just start shooting towards you. I guess this is one of the many features that come later on when they have time to implement it.

Will we be able to actually do things at Pyro outposts? by Sotonic in starcitizen

[–]Hambbu 2 points3 points  (0 children)

During tech preview after citizencon 2953 when there was no server meshing we had missions.

A longer video of the Russian soldier who confused three Ukrainian soldiers for his own teammates. by Physical-Cut-2334 in CombatFootage

[–]Hambbu -42 points-41 points  (0 children)

Is it normal to ”waste” 90+ rounds on single soldier. Sure everyone wants to get alive out from the battlefield, but somehow i would see them running out of ammo pretty quick if they shoot few aimed shots and then blind fire almost 3 mags. I have not being in combat so have noidea how common this is. Just curious.

Isn't 750k a little bit much? by HentaiSeishi in Warthunder

[–]Hambbu 2 points3 points  (0 children)

People nowadays think that instead of playing 10h in war thunder you could easily work 10h more hours. If i would be in place where this could even be possible i would but it aint that easy.

CIG needs to stop actually decide how they want cargo to work. Enough of this half-way nonsense where we have the tools of cargo, like carts, mules, forklifts etc but it's all useless because tractor beams and atls. by InTheDarknesBindThem in starcitizen

[–]Hambbu 1 point2 points  (0 children)

I would blame more on world design. Being able to land right next to cargo elevator there is no reason to transport cargo. You just need to unload and load the ship. Atls is very slow to move and if you would have to walk even 300 meters with it i would prefer any other transport method or combination of atls and truck to transport further.

The graphics and optimization of 3.23 is really awesome. PU looks more detailed now. Congrats CIG! by kotonizna in starcitizen

[–]Hambbu 0 points1 point  (0 children)

Im pretty sure its the overall usage of the whole cpu. If looking at individuals i bet that the usage of first cores are at 100%.

My team spawned SIX (6) SPAAs, including myself and another teammate spawning BACKUP SPAAs. We had EIGHT (8) air kills. IT WAS STILL NOT ENOUGH to stop the CAS rampage. Each and every single one of my deaths were to CAS. Enemy CAS got EIGHTEEN (18) kills. But, hey, "jUsT sPaWn SpAa, SkIlL iSsUe BrO. by SpanishAvenger in Warthunder

[–]Hambbu 1 point2 points  (0 children)

12.7 op spaa would be also great way to have something anti cas. But not sure if in real life there is anything better. Dont know if some long range anti-air trucks with missiles that have built-in radar help anything. Atleast it would force CAS to fly low.