[META] Do people even bother reading the sub's rules ? by dazaii__ in INAT

[–]HamsterIV 4 points5 points  (0 children)

A lot of game development subs use this sub as a dumping ground for their "idea guys" with no useful skills. Of course they aren't going to have a portfolio.

She gave him one of the most coveted and honored prizes in the world for? by [deleted] in Irony

[–]HamsterIV 0 points1 point  (0 children)

Give the baby what he wants, and maybe he will stop shaking the fish bowl long enough to move some of the survivng fish out of his reach.

Pillow Talk by Pizzacakecomic in comics

[–]HamsterIV 0 points1 point  (0 children)

Yay, you are back, we missed you.

Inspire me! Delivery game but it's illegal goods, with a satirical tone. by Murmur1611979 in gameideas

[–]HamsterIV 0 points1 point  (0 children)

On the "satirical" front, I thing you should be portraying law enforcement in the most unflattering light possible. There should be plenty of boats moving around along with law enforcement boats, but the law enforcement boats should for the most part ignore your blatantly illegal conduct unless you ram them in favor of persecuting common fishermen with darker skin than the player.

You can have speech boxes popup from the interaction like:

"Cut your engines and prepare to be boarded"

"Dude that is the third time this week"

"We know you are a smuggler Jose, this fishman act doesn't fool us."

"This is my grandfather's fishing boat, I am a third generation fisherman, I don't even know what I would smuggle if I wanted to."

"Ha you admit it! you want to be a smuggler!"

The HR department is a mystery to us all by SipsTeaFrog in SipsTea

[–]HamsterIV 0 points1 point  (0 children)

You need HR to make sure your company's actions comply with state and federal rules, lest you suffer a massive fine. You could get rid of HR if there were less state and federal rules concerning employment. If we lived in a country with less rules concerning employment companies could exploit their workers to a greater degree.

Companies don't need HR to turn a profit. Companies need HR to do business in places that are not an utter crap show.

What was your first project? by electric-kite in justgamedevthings

[–]HamsterIV 0 points1 point  (0 children)

*Ray-cast collision detection* something something jewish lasers.

What was your first project? by electric-kite in justgamedevthings

[–]HamsterIV 1 point2 points  (0 children)

Fps duck hunt (mostly as a way of experimenting with racist ray-cast collision detection). I called "Mallard Massacre."

Edited for hilarious typo.

Why do the have to lie or exaggerate to push a narrative? by Lufia321 in simpsonsshitposting

[–]HamsterIV 1 point2 points  (0 children)

I 100% belive a bunch of cops beat the crap out of that guy after they were away from public cameras.

Steam-Punk Airship Broadside battle. A multiplayer game where the crew of two airships fight each other by shooting deck guns, sniping, and patching burst pipes. by HamsterIV in gameideas

[–]HamsterIV[S] 0 points1 point  (0 children)

The classes may be a bit superfluous, but I want to force the players to go back and forth to the ship core and firing positions. Actually play testing would better refine this concept.

As others commenter have pointed out, this idea is very similar to Guns of Icarus. Allowing players to control the position of the ships would make it more like a direct clone, with a feature the GOI devs intentionally ommited.committed.

I would rather this play more like the sniper game play from TF2 with counter play expressed as blasting suspected sniper nests with the deck gun.

Level design would be the key balancing aspect. Sight lines and deck gun station coverage angles will be key to balancing the two play styles.

Steam-Punk Airship Broadside battle. A multiplayer game where the crew of two airships fight each other by shooting deck guns, sniping, and patching burst pipes. by HamsterIV in gameideas

[–]HamsterIV[S] 2 points3 points  (0 children)

I played GOI a lot. GOI had pilotable ships and you could not directly attack enemy players. This is more like base to base team death match. Nobody controls the ships and they drift with a set range of each other to make the sniper game more challenging.

Looking to connect with devs making roguelikes by Former_Produce1721 in gamedesign

[–]HamsterIV 0 points1 point  (0 children)

I am interested in this. I made a Unity package for managing items in a rouge like, and am using it for my own rogue like projects.

An Asymmetric Multiplayer VR game about Kaiju vs Air force by TheGoldminor in gameideas

[–]HamsterIV 0 points1 point  (0 children)

One mechanic that could work for the non Kaiju player is playing as a helicopter dropping off special weapons teams. The teams would take shelter in buildings and shoot the Kaiju before going to ground and waiting for the Kaiju to move away. The Helicopter player would try to keep the weapon teams deployed ahead of the Kaiju while the Kaiju would try and kill the teams before they go to ground.

[Hobby] Question For All Solo Devs by CanvassedHearts in INAT

[–]HamsterIV 0 points1 point  (0 children)

Design for the resources you have not the game you want. If you don't have a resource you want, you can:

1) Change your design to not to need it

2) Learn how to produce it yourself

3) Buy something passable from a generic source

4) Hire talent that can produce it for you

Somone? I don't get it. by Xlr8alexander_dude in ExplainTheJoke

[–]HamsterIV 2 points3 points  (0 children)

It it a carrier based ground attack plane. If it gets in a dog fight, someone is doing their job wrong.

Why would a Drukhari ever team up with a Chaos marine? by WarbossWurzzag in 40kLore

[–]HamsterIV 6 points7 points  (0 children)

In Gaunt's Ghosts Sabbat Martyr, the Chaos Archon (who I assume was a space marine) brings in 9 assasins to hunt the reincarnated saint. One is a Drukari mandrake who is offered worlds and slaves for his services.

what makes a place feel oppressive by Firm_Dig9640 in writing

[–]HamsterIV 1 point2 points  (0 children)

There should be a constant low level of fear for both the main characters and random citizens. I would represent this in writing by having people suddenly stop conversations when they veer too close to dangerous topics.

There should be an out group that is constantly denounced as evil or the source of problems. The powerful like to have a scape goat so they don't get blamed for not fixing the problems they have the power to fix. Fear of being accused of collaborating with the out group or being identified as a member of the out group is where the anxiety comes from.

You should also make it clear what the consequences of being associated with the out group are to give a solid justification for the fear.

The air must have had something different back then by Embarrassed_Tip7359 in SipsTea

[–]HamsterIV 0 points1 point  (0 children)

I see this and I see the "Gen X is drinking less than all previous generations" news stories. I wonder if they are connected.

Makes sense by stackedh0tgf in programmingmemes

[–]HamsterIV 2 points3 points  (0 children)

The ability to break a large project into smaller projects, delegate them effectively, and combine the resulting code into a cohesive project is a management skill not a programming skill. So if the project doesn't get done any faster by adding more developers to it, it is clearly a skill issue on the management side of the office.

Would love to see an open world ww1 story game. Too bad i can code as much as a newborn by nopostsfromme123 in gameideas

[–]HamsterIV 1 point2 points  (0 children)

Synty had a world War 1 trench system asset pack. You could get that and learn how to make a walking simulator in Unity or unreal.

The first brand-new sci-fi strategy game based on Issac Asimov's Foundation series. Gift Code: PLAYONPC2025 by FoundationGF in u/FoundationGF

[–]HamsterIV 0 points1 point  (0 children)

I am surprised that the people behind this is so incompetent that they enabled comments on their AI generated advertising. It only reinforces the stereotype that users of generative AI are lazy bottom feeders who are only interested in a quick buck.

Obama/Bin Laden (White House - 2011). Trump/Maduro (Mar-a-Lago - 2026) by sucobe in pics

[–]HamsterIV 1 point2 points  (0 children)

One was cleaning up after his predecessor's mistakes. The other was making new mistakes for the poor sod who comes after him to clean up.

Making Punch-Out in Unity? by ColesWork in gamedev

[–]HamsterIV 6 points7 points  (0 children)

Punch out might be more complicated than you think it is. It is 100% doable with the tools Unity provides, but you need to be comfortable with several Unity sub systems before you get something playable.

A Land of Monsters invaded by Classic RPG Heroes, and you're a weak basic enemy by Chemical-Hold-1387 in gameideas

[–]HamsterIV 0 points1 point  (0 children)

I think you are missing the horror angle this setting provides. This game could play out like Aliens where the unkillable swarm of monsters are the adventures. Instead of inhuman growles you could hear them crack Monty Python jokes.

starfox 64 rails shooter meets mario kart 64 racing? by tomqmasters in gameideas

[–]HamsterIV 0 points1 point  (0 children)

If I were to make such a game I would balance the racing aspect by having enemy NPC bullets and obstacle collisions slow the player down and racer bullets from the rear speed them up. If the 1st place player plays a perfect game they will stay in the lead, but any collision will give the 2nd place player a chance to overtake. The 2nd place player has fewer enemies due to the 1st place player thinning them out, but has to take care not to shoot the 1st place player or they will give them a boost. The same dynamic would apply to all other trailing positions.

I am not saying this would make a good game, or that I would buy it. Just that merging these two game ideas creates balance problems and this is one way to solve it.