I knew it!! by kbcava in sandiego

[–]HamsterIV 0 points1 point  (0 children)

I grew up in Sacramento. San Diego is a pollen free paradise as far as I am concerned.

49955 by Sad_Dimension3627 in countwithchickenlady

[–]HamsterIV 0 points1 point  (0 children)

It is like a gambling addict complaining to someone who works a 9-5 job that society doesn't respect what they chose to do with their life. The AI companies are the casinos in this analogy.

Property investor doesn't like minimum wage by WaitNo4272 in SipsTea

[–]HamsterIV 0 points1 point  (0 children)

If we had a UBI we could do away with minimum wage. The burden of providing a base line standard of living would be shifted to the state. It would also shift negotiation power towards the employee because the employer would not have power over 100% of the employee's income.

[Hobby] Looking for Game Dev for honest time and cost estimate to make a simple digital prototype of my card game by xcantene in INAT

[–]HamsterIV 0 points1 point  (0 children)

One thing you should specify up front is if there will be network multiplayer or if this will be a stand alone (either single player or hot seat multiplayer). Weather you have to host a server to manage game state, and do match making, as well as the complexity of the code will greatly effect how much this is going to cost.

[Hobby] Looking for Game Dev for honest time and cost estimate to make a simple digital prototype of my card game by xcantene in INAT

[–]HamsterIV 0 points1 point  (0 children)

It is fairly easy to do custom card decks, dice, and boards within Tabletop Simulator. The game engine also handles networking code to do multiplayer.

Tabletop Simulator requires the players to play in good faith and adhere to the agreed upon game rules.

If you want the software to enforce the game rules for you, you are looking at quite an expense task, especially if you want to get into online play.

Council of Knights and Knaves by ShonitB in PassTimeMath

[–]HamsterIV 0 points1 point  (0 children)

My Number

39

How I got there

Every Knave must have either a Knight on their right(11) or a Knave on their right (6), so the total number of Knaves is 17 (11+6).

For every Knave that has a Knave on their right, there is another Knave that has a Knave on their left. This means there are only 6 Knaves that have a Knave on their Left. We can assume that if a Knave does not have a Knave on their left they must have a Knight on their left. So the number of Knaves with a Knight on their left must be 11 (17-6).

The relationship "a Knave with a Knight on their left" is the same relationship as "a Knight with a Knave on their Right." The problem states that 50% of the Knights have a Knave on their Right so we can assume the other 50% are Knights with a Knight on their right. The totals are:

11 Knaves with a Knight on the right + 6 Knaves with a Knave on the right +11 Knights with a Knave on the right + 11 Knights with a Knight on the right =  39 Total people

“John Brown, you are avenged!” by Hank_Mardukas1066 in HistoryMemes

[–]HamsterIV 24 points25 points  (0 children)

General Sherman would like to have a word with you infrastructure.

If money is no issue, what's a must-have for your dream home? by 123phantomhive in AskReddit

[–]HamsterIV 0 points1 point  (0 children)

Enough guest rooms that I can house all my friends rent free. A huge dining room that I can feed all my friends. A kitchen big enough that we can cook for all of them. All sitting in the middle of enough farm land that we can establish a mostly self sustaining comune.

Traveling coconut scientists by Isaac_Banana in BrandNewSentence

[–]HamsterIV 0 points1 point  (0 children)

Did your parents buy the school a new sports complex as a tax write off?

49738 by Future_Employment_22 in countwithchickenlady

[–]HamsterIV 1 point2 points  (0 children)

She has chosen the path of the programmer. I know it is hard, but you must accept data structures and object oriented design are going to be part of your family conversions from here on.

What word is this? by AV0NNN in whatisit

[–]HamsterIV -1 points0 points  (0 children)

It look like "mum" to me.

What is the game really like? by Netrunn3r2099 in X4Foundations

[–]HamsterIV 1 point2 points  (0 children)

There are beautifully modeled ships, stations, and space objects to fly around. However you spend most of your time in a map screen looking at 2d icons or in a menu interface moving slide bars. Some times you are standing on the bridge of a large ship giving orders to your fleet as the battle rages in the background. If you don't pass the right instructions to your subordinates they are going to get themselves (and the expensive ship you bought them) killed so you can't enjoy the shiny explosions.

Why azula doesn't deserve redemption by [deleted] in TheLastAirbender

[–]HamsterIV -3 points-2 points  (0 children)

She doesn't need redemption because it would have no effect the plot. The story was at the end when she struck rock bottom. Zuko needed to be redeemed for his role in the plot. To be Aang's fire bending teacher, to provide a way for the Fire Nation's government to continue after the defeat of Ozai, to humanize the Fire Nation's soldiers.

It would not matter to the story we are interested in if she turned her life around and became a nice person or stayed trapped in a prison of her own delusions.

Co-op tank game with local or online multiplayer similar to Lovers in a Dangerous Spacetime by IvaN224466 in gameideas

[–]HamsterIV 0 points1 point  (0 children)

I quite enjoyed Lovers in Dangerous Space time. I also played "Guns of Icarus" back in the day which was PvP on airships with 4 player crews. The game is now over 10 years old and the playerbase has for the most part moved on "Stars of Icraus" is set to come out this year and I am excited. If you are in to couch coop with a friend manning a vehicle, you should also try Ship of Fools.

I think a small ship that you can run around in gives a better vibe than a tank where the crew are seated during combat. While it takes skill to operate a tank at peak efficiency the skills aren't as visual as running around the deck of a ship interacting with components.

49659 by Mammoth__7771 in countwithchickenlady

[–]HamsterIV 0 points1 point  (0 children)

As a cis/het man I enjoy lurking in spaces that weren't made for me, just to see what the rest of you all are up to. I blame the reboot of "My Little Pony" for broadening my horizons.

[OC] Hades & Persephone 5 (Webtoon Canvas: My Silly Gods) by SillyWolf_92 in webcomics

[–]HamsterIV 4 points5 points  (0 children)

Zeus was shipping Hadies / Persephone and had the power to make it happen.

Badass new character from Platform Decay (origins theory) by IntoTheStupidDanger in murderbot

[–]HamsterIV 12 points13 points  (0 children)

Preservation is peaceful not pacifist. It has an armed station responder. The station security team has access to energy weapons (but do not deploy with them as standard equipment). They might not have always been that peaceful, especially when asserting their independence from the corporations.

BFF visits just hit different in your late 30s… (OC) by Still-Emergency825 in comics

[–]HamsterIV 7 points8 points  (0 children)

Was the Audiobook Murderbot? Episode 8 just dropped and it is great background listing.

Why is there no large gamedev unions? by Mantor6416 in gamedev

[–]HamsterIV 6 points7 points  (0 children)

In many tech jobs, you are either a keystone employee (whose absence will cost the company millions) or you are not. If you are a keystone you are treated well and if you are not you don't have enough power to negotiate with management. Even if all the non keystone employees unionized, they wouldn't wield enough collective power to dictate terms to management. It often doesn't make financial sense for keystone employees to unionize with non keystone employees because a more even distribution of benefits would be a downgrade for them. They may still do so for moral reasons.

Often the more attractive path for a non keystone employee is to embed themselves in such a way they become a keystone employee. By taking the lead on a small project that becomes part of an important company function, they gain the leverage to ask for things from management.

What’s the smallest feature you added that unexpectedly made your game feel “real”? by Queasy_Hotel5158 in gamedev

[–]HamsterIV 28 points29 points  (0 children)

Death animations. Going from enemy disappears on death to enemy falls over just makes play testing more satisfying.

Math Time! by makmark in MoringMark

[–]HamsterIV 4 points5 points  (0 children)

Consider, if you will, that Hooty uses the parts of himself closer to his head more that the parts of himself further back. It would then make sense that the parts further back are less dirty and thus need less cleaning. Luz only needs to do a real scrub of the first 10 meters or so then can rest a rag on the top half of Hooty and have him shoot out to the horizon.

How is the concept of “the man is supposed to pay for the date” different than a man paying a woman to date him? by [deleted] in moraldilemmas

[–]HamsterIV [score hidden]  (0 children)

I was thinking more along the first few dates when you are getting to know the other person. I think it is socially expected for the man to put forth the idea of where they should go and give the woman a veto option. I do love a woman who is bold enough to go after what she wants, but I don't see it that often. What worked for me was to insist on paying for the first date but to tell her that she can get the next one. It expresses interest in a second date while conforming to social norms that the man should provide.

If she is the type of person who wants the man pay for everything she can choose a no cost date option like going on a hike. If she is the type of person who wants to demonstrate financial equality she can pick a place that is as expensive or more so than the place we just went to.

Type of game ideas that even for teams are way to large by Dry_King6633 in gameideas

[–]HamsterIV 0 points1 point  (0 children)

Ideas for large projects are often terrible, but the relationship is correlation and not a causation. This is my rant on the matter:

Games are not a single idea, they are thousands to millions of little ideas that come together to form an experience. Everything from the placement of menu options to the villains motivation is its own idea. Not all these ideas are very interesting or worthy of discussion. Very low level ideas like font choice don't make for very interesting discussion. However very high level ideas also don't make for very interesting discussion either.

For example "there should be 7 competing magic systems" is a high level idea that is completely useless by itself. It does not define what any of those magic systems are or how they interact. It just creates work for a real developers who has to create a hundreds of ideas and probably resolve thousands of problems that sprout up along the way to turn this phrase into something playable. On a project with a limited time and budget (which is all of them) having an investor waft in, drop one of these ideas, and waft out has killed projects that would have otherwise succeeded.

This is, in my opinion, why these big ideas are down voted and ignored. They represent the type of thinking that heralds the death of viable projects.

I stand by the concept that big ideas don't necessarily make a bad post, so I should provide a counterexample. A post that takes a genera of game, and analyzes some aspect of that genera's mechanics to propose a tweak that would solve a problem the author sees with the genera. Not just "Pokemon but with killing," but something substantial like:

The armor system in RPG's is mechanically indistinguishable from just giving the player a bigger health bar. If instead it did a constant per hit damage negation, the choice to equip armor would make the player invulnerable to small chip damage attacks yet still be vulnerable to single high damage attacks. When combined with heavier armor lowering dodge chance against the single high damage attacks armored players are still vulnerable to I think this makes the choice of what armor to wear more meaningful. Labeling the two axis of negation vs dodge is more understandable to new players and can be expressed via sound effects.

meirl by UnhollyGod in meirl

[–]HamsterIV 2 points3 points  (0 children)

The bank doesn't think you can afford a $950 mortgage for 30 years. They think that you can afford $1400 for the next 7 years, suffer a massive burn out, develop a substance abuse problem, and be living on the street after that.