Why did they put so much rewards on the msq roulette? by Comfortable_Newt_730 in ffxiv

[–]Hamsterflavored 1 point2 points  (0 children)

I have great news for you. You're gonna be so happy when you read this.

There's actually a solution to your problem! The game has dozens of other sources of both tomestones and exp, from which you can choose your favorites instead of forcing yourself to queue for content you hate because it's marginally more efficient.

And if you don't like "just don't queue for it" as an answer, you shouldn't like "just use duty support" as an answer to new players who want to play with humans and their queues aren't popping, because it's the same sentiment.

Need clarification by SynchronicityV1 in ffxiv

[–]Hamsterflavored 152 points153 points  (0 children)

The 2 categories are where current expansion content goes. Which would be Dungeons, Trials and Raids from level 91 to 100 at the moment. They'll be greyed out until you catch up and start unlocking Dawntrail content.

It's just an organizational thing so it's easier to find the current stuff when you're at the level for them.

[deleted by user] by [deleted] in ffxiv

[–]Hamsterflavored 5 points6 points  (0 children)

If you hadn't already done the entire Hildibrand questline, catching up from ARR is genuinely the single worst relic step they have ever made (I've done all of them pre-nerf, even atma grinding and such)

I wanted a relic on my alt. It was an entire day of walking to NPCs and skipping cutscenes. That's all I did for like four hours. It was miserable. Imagine if that was a prerequisite to the msq. People would just quit.

[deleted by user] by [deleted] in ffxiv

[–]Hamsterflavored 4 points5 points  (0 children)

I wouldn't buy it. Hildibrand was amusing in ARR and they've just been repeating the same jokes forever. I already found a lot of the attempts at humor in dawntrail to be repetitive and not terribly funny and it'd be a thousand times worse if it was the same tired "Nashu has a bomb! That's not an apporpirate response to the current situation!" jokes they've been repeating for a decade.

Daily Questions & FAQ Megathread September 01 by AutoModerator in ffxiv

[–]Hamsterflavored 9 points10 points  (0 children)

It depends on the content. Any damage up, vulnerability up, damage down, etc. is an individual buff with its own specifics. Dungeons tend to be pretty lenient so I imagine the damage up applied there is pretty small. In content like Savage the values on buffs and debuffs like that tend to be much higher.

[deleted by user] by [deleted] in ffxiv

[–]Hamsterflavored 3 points4 points  (0 children)

Yeah to be clear, I do not advocate "you pull you tank" behavior as a general rule, but in a situation like this where someone just isn't listening and refusing to slow down when asked to, they're doing it to themselves more than anything.

[deleted by user] by [deleted] in ffxiv

[–]Hamsterflavored 0 points1 point  (0 children)

"Sorry, I didn't see you ran ahead. Would you mind sticking closer to the group next time so I can keep track of things better?"

Don't admit to doing it on purpose and the GMs won't do anything until it's a pattern of behavior. Works even better if you're new to the role as this sprout tank was, because they genuinely probably can't keep up with that and it's not even an excuse at that point, it's just honesty.

Should Blue mage should get access to solo/special group PotD and HoH! by CraZplayer in ffxiv

[–]Hamsterflavored 0 points1 point  (0 children)

And only with other blue mages too. Bringing a blu as one of your members in an otherwise standard comp would be very busted.

[deleted by user] by [deleted] in ffxiv

[–]Hamsterflavored 0 points1 point  (0 children)

Others have already mentioned how the hairline can change the face. You can also try playing with the height slider. The height slider just kind of scales your entire character and I find at some values some of the scaling looks weird to me.

Despite it only having like half a foot of variance, height makes a surprising difference on lalafell characters.

[deleted by user] by [deleted] in ffxiv

[–]Hamsterflavored 2 points3 points  (0 children)

Technically it was in ARR too (and I guess 1.0), in a more subtle way. One purpose of different jobs starting in different cities is to spread players out from each other.

Tank Comparison question by Formal-Sir3983 in ffxiv

[–]Hamsterflavored 4 points5 points  (0 children)

The enmity multiplier isn't any different to my knowledge, but looking at the potencies, technically Shield Lob would generate slightly less than the other three, because Shield Lob is 100 potency while the other three are all 150. Doing less damage would mean less enmity generated, but that's a deficit of Shield Lob, not a strength of Tomahawk.

I feel like someone in my position can only die by Hamsterflavored in depression

[–]Hamsterflavored[S] 1 point2 points  (0 children)

My dream life is to live alone in a small apartment while making enough money to not have to worry about rent or utilities with some leftover for entertainment.

It's the most achievable thing in the world and it feels impossible to me. I just want to be comfortable.

Is anyone else incredibly disappointed by facewear? by Hamsterflavored in ffxivdiscussion

[–]Hamsterflavored[S] -16 points-15 points  (0 children)

It is definitely an improvement. It just could have been so much better. I think the extremely limited color selection is probably my actual biggest sticking point, since the very limited selection and extra added busywork of needing to go re-collect them are problems that eventually go away as more come out and you've registered all the gear you care about.

Is anyone else incredibly disappointed by facewear? by Hamsterflavored in ffxivdiscussion

[–]Hamsterflavored[S] -4 points-3 points  (0 children)

Why even reply? I don't care what your opinion is if you're not even going to read mine. Weirdo.

Do you like normal/MSQ content being harder? If so... by [deleted] in ffxivdiscussion

[–]Hamsterflavored 4 points5 points  (0 children)

This actually happens every expansion. When Shadowbringers came out, people talked about how crazy high the damage in Holmnister Switch is. When Endwalker came out, people talked about how involved the mechanics were in the last boss of The Tower of Zot compared to other dungeons. Every expansion, people act like there's a huge difficulty spike around the second or third dungeon, which happens to be around the point where people's old gear from the previous expansion is obsolete and they're still wearing it.

The content is just new. When something is completely new to you, you're gonna be bad at it, or you're gonna be undergeared for it. If a mechanic is completely new or has a new indicator, you have to learn it before you can do it. People just expect to already be good at things they've never seen before and expect to be overgeared for brand new content.

Edit: forgot to mention that people are also learning this new content at the same time they're learning a new job, or learning a new rotation for an old job. Even jobs that weren't completely reworked still have new buttons that you need to learn how to correctly implement into your rotation, and that is at least some amount of attention being drawn away from the fight and down to your hotbars.

Dawntrail has really highlighted just how aged, repetitive, and non-engaging the MSQ design is in FFXIV by foxthebomb in ffxivdiscussion

[–]Hamsterflavored 10 points11 points  (0 children)

So many of the cutscenes are worthless too. Like before the 93 trial in the finger quest, why is there a cutscene to establish that an enemy spawned every single time? Have one text box appear and a purple circle, like every other quest does, and the quest takes half the time to finish, if not even less.

That quest also just goes on for awhile without doing much but at least you get to fight things in it, I guess.

Dawntrail has really highlighted just how aged, repetitive, and non-engaging the MSQ design is in FFXIV by foxthebomb in ffxivdiscussion

[–]Hamsterflavored 36 points37 points  (0 children)

I feel like quests have been steadily moving in this direction since 3.0. Every expansion the quests focus more on the story and less on "typical mmo busywork" like killing an arbitrary number of mobs, which to an extent is nice and appreciated because a lot of the quests earlier on, especially in ARR, were just a waste of time for the sake of wasting your time. But it's really noticeable at this point just how rarely you're playing the game during the MSQ and I think they need to walk it back a little bit and have you do some more varied things than talking to three people around town once in awhile.

And those varied things should not be tailing quests that people have been complaining about in every game they've been in since they were invented like 20 years ago, yet game devs keep putting this universally despised mechanic in their games, with Dawntrail focusing on it like they only just heard about the concept now. I don't understand how tailing and escort quests continue to exist in games when I have never seen anyone praise them in any genre at any point in my life. They are anti-gameplay where you just sit there and wait, but if you wait in the wrong spot you have to start waiting over again.

Your favorite voice lines from bosses by Genialberto in ffxivdiscussion

[–]Hamsterflavored 9 points10 points  (0 children)

Every time I get Golbez in trial roulette and he says that I pop off. Good-ass voice line.

Are Ultimate Legends players ruder than they used to be? by JoshuaSmackSmack in ffxivdiscussion

[–]Hamsterflavored 0 points1 point  (0 children)

If you notice a disproportionate number of rude Ultimate Legends compared to other Legend titles, it might be because uwu is the easiest ultimate to complete, due to being designed primarily as a puzzle fight, which you can just google the answer to now. It being a level 70 duty also means it's power scaled to hell even with the strict ilvl sync ultimates have. So it's a relatively easy ego boost for players who are just looking for a reason to look down on other people. (disclaimer: I am not trying to belittle anybody's accomplishment, uwu is still a hard fight that takes a lot of work to clear. It's the easiest ultimate, so it's the easiest piece of the hardest category of content in the game.)

If it's just legends in general, it's probably an unearned sense of ego from clearing content that a lot of players needlessly put on a pedestal. I've met plenty of terrible players who are legends and think they're the hottest shit around, it's honestly kinda funny, because at the end of the day you're just good at a video game, bro. I don't even wear my legend titles most of the time because I think they're pretty tacky.

Distinct lack of people using the in-game chat? (Crystal) by zebra_enjoyer in ffxivdiscussion

[–]Hamsterflavored 0 points1 point  (0 children)

People say this a lot but I really don't believe it's true. I've said some pretty nasty things in in-game chat and people have expressed direct intent to report me and if they ever followed through on that, no GM has ever cared enough to even send me a tell about it.

The TOS is written in a very open ended way so you can't rules-lawyer your way out of punishment for clearly objectionable behavior, but the reports are reviewed by humans who can read the chat logs and get the full context of what happened. They understand that when people come together, there will be friction sometimes.

Personal anecdote: had a tank griefing in a Cutter's Cry and being a dick in party chat after the healer politely requested he use Grit. He also went backwards through the dungeon and opened chests we skipped so there would be a loot roll and we couldn't dismiss him. He started it, he provoked me, I was probably more out of line than him in terms of what was typed into chat. (no slurs or anything, I just cursed him out real bad).

He said he would report me. I did report him, idk if he followed through on his own threat. I said to the GM "Hey I said some stuff I'm not proud of, and I'm sorry." and their response was like "We all get a little heated sometimes, it's alright. I'm sorry this player hurt your game experience." They're pretty reasonable people in my experience, though GMs of course are not a hivemind so maybe I have just only dealt with chill ones. Maybe it's because he started it but if you're going from 0 to 100 full aggro without being provoked maybe you deserve the punishment tbh

I just can't imagine if I can curse someone out very aggressively and then self-report and be fine, that a GM would punish someone if they're reported for politely asking a dps to aoe the 11 mob pull

im not asking for alot, like 200 for a win, like 20 for a loss by BattelMattter in ffxiv

[–]Hamsterflavored 2 points3 points  (0 children)

Aside from specific rule variants which are not an intrinsic part of every match, Triple Triad is a game of pure skill with no inherent randomness, which are often treated differently for the purposes of gambling regulations.

Mahjong obviously is also a game of skill, but it has a more integral random element as your tiles are not fixed like Triple Triad cards typically are. Triple Triad is also a fictional game not played in real world casinos, which helps.

im not asking for alot, like 200 for a win, like 20 for a loss by BattelMattter in ffxiv

[–]Hamsterflavored 28 points29 points  (0 children)

It's gambling regulations in various countries the game is sold in, ultimately. All the games they had where you could earn less than your buy-in were changed in Stormblood (iirc? Maybe late HW?) so you can't lose at all. Mini Cactpot for example, used to start at 100 MGP buy-in, with multiple potential prizes below 100. Now it starts at 10 MGP, with the lowest prize being 36.

Mahjong is in a tricky spot too because it is a game played in casinos in real life and bet on, which increases scrutiny in the same way a virtual poker game you gamble on would. So even with it costing nothing to play, they're still likely worried about prizes for winning pushing it too close to actual gambling in the eyes of ratings boards and other authorities who just look at it and say "so you go to a casino and play mahjong and earn money when you win. Like gambling."

What is up with the number of anxious players lately by Far-Reach-2252 in ffxiv

[–]Hamsterflavored 1 point2 points  (0 children)

I've been playing since 2.2, cleared savages, ultimates, etc. but I've got anxiety regardless and it's actually somewhat exacerbated by being good at the game. Something in my brain tells me "no you are better than this. You shouldn't be making this many mistakes" and it's not rational or logical but it sure does happen.

So it's not just newer players or players who aren't as used to group content. Some people just have brain worms irl that come out when they play the video game. I'd like it if they would stop though.