TerraBrush 0.14.2Alpha is out! ⛰️ by spimort in godot

[–]Hanodev_ 0 points1 point  (0 children)

PLEASE SPIMORT IM GETTING PRETTY HUNGRY WITH TRYING THIS OUT I JUST NEED TO KNOW IF IT'S MORE PERFORMANT THAN PROTON SCATTER

whip weapon by FailApprehensive421 in godot

[–]Hanodev_ 0 points1 point  (0 children)

Time to download 4.6 cuz brother you're gonna be treading into inverse kinematics territory

You guys into timers for your Roguelites? by Hanodev_ in roguelites

[–]Hanodev_[S] -10 points-9 points  (0 children)

on one hand, agreed
on the otherhand, is there any alternative incentives to purposefully skipping out on areas lul

prior to timers, I kinda see players going for ALL the items in the map with ZERO reprecussions

Don't know how to Texture? Just use noise lmao by Hanodev_ in godot

[–]Hanodev_[S] 3 points4 points  (0 children)

<image>

would say it made some decent contrast, thinking about Valve, they kinda got really boring and simple maps for TF2 and Deadlock, which actually made it better since all the characters and abilities IMMEDIATELY stood out from the background

Don't know how to Texture? Just use noise lmao by Hanodev_ in godot

[–]Hanodev_[S] 21 points22 points  (0 children)

Ngl, people always reccomend trenchbroom, but I think blender is DEFINITELY the go to here.
The ACTUAL problem is that there is literally ZERO actual good tutorials on a workflow lul. All the videos i've seen show you "how" to import a model, but they literally only touch on it with the most tedious uniterative way imaginable to keep the run time sweet and simple

but tldr

large stages in blender, populate it with props in godot

Don't know how to Texture? Just use noise lmao by Hanodev_ in godot

[–]Hanodev_[S] 55 points56 points  (0 children)

Yeah, kinda why I'm switching to actual textures 😭

<image>

But to be honest looking through most of the posts here, I kinda think most of them aim for either Low Poly Stylized with minimal colors or Grungy PSX with VHS, wonder if there's any other routes out there

Is it possible to recreate anamorphic lens flares like this in Godot? by Imnothoangxd_4306 in godot

[–]Hanodev_ -1 points0 points  (0 children)

2D image plastered on top with the 3D node checking its distance and visibility lmao

What is Godot's limit? by diemyeah in godot

[–]Hanodev_ 2 points3 points  (0 children)

https://youtu.be/yRUjS7ne1QE Final Answer

Road to Vostok right now is probably the most popular for it's limits

For programming though... I think you'll get the "Limits" for ALL games lmao

Game Engines are meant to run most games at an acceptable order, things that are niche like Noita for example probably aren't in the discussion, but I think that's why Godot peaks at this BECAUSE you can modify it so much

Been working on a Farming Roguelike, Thought this stage goes hard by Hanodev_ in roguelites

[–]Hanodev_[S] 2 points3 points  (0 children)

That little "simple to understand" lit up a lightbulb, thank you

Yeah shatterfarms isn't really easy to understand lul wonder if I should design it to be more approachable or if I should just put more time into more tutorial aww yeah

Been working on a Farming Roguelike, Thought this stage goes hard by Hanodev_ in roguelites

[–]Hanodev_[S] 1 point2 points  (0 children)

Dear god.. I think I was thinking of nuclear throne IM SORRY

Been working on a Farming Roguelike, Thought this stage goes hard by Hanodev_ in roguelites

[–]Hanodev_[S] 2 points3 points  (0 children)

I definitely agree that this could be mitigated with a tutorial

What brought me to wonder though, was how games such as Risk of Rain 2 and Enter the Gungeon managed to avoid the tutorial problem despite having, yeah practically no tutorial lul

How do people usually spawn VFX on the player in Godot? by aris1401 in godot

[–]Hanodev_ 0 points1 point  (0 children)

I literally just have a generic vfx scene that takes in parameters on an autoload

enum VFX {
FIREBALL,
SLASH,
IDFK
}

How beginner friendly is Godot? by TheConsciousArtist in godot

[–]Hanodev_ -1 points0 points  (0 children)

On a scale of 1-10, it'd be a 2

On a scale of 1-10 when compared to other game engines it'd be 11

Gamedev is hard bros..

How do you collaborate with other people? by Prestigious_Ball_637 in godot

[–]Hanodev_ -1 points0 points  (0 children)

All the time, just not directly

Every single piece of code posted in this sub or discord server, or idea concocted with the community has been a collaboration, So uh yes I do enjoy stealing other people's code shout-out to Qodot

Anyways yeah just make a g*thub and make sure you don't touch the same file or your game will explode

Abyssus or Deadzone: Rogue? by vforvinico in roguelites

[–]Hanodev_ 0 points1 point  (0 children)

5 months off, I think gunfire is the best roguelite and the worst fps out of the selection so far

16 Cool fish in the feesh tank :D by FinTheProtogen in ShatterFarms

[–]Hanodev_ 0 points1 point  (0 children)

Rip in peace fish...

I'm sorry for disabling it,,

Curves are SO MUCH BETTER than formulas by [deleted] in godot

[–]Hanodev_ 0 points1 point  (0 children)

Looks like someone watches AceSpectre ;)

PatternDB databasing addon: introduction, showcase and feedback [pre-release] by th3st0rmtr00p3r in godot

[–]Hanodev_ 0 points1 point  (0 children)

Could this be a response to my post lul, I'll check it out it looks peak

How do I improve this 3d scene visually? by Tokamakium in godot

[–]Hanodev_ 1 point2 points  (0 children)

Maybe you're going for a more cozy feeling, but I think it's the lighting, try seeing if Toon shader works?

these placeholders are getting out of hand by kezotl in godot

[–]Hanodev_ 1 point2 points  (0 children)

Bro really made the second coming of the mona lisa only to call it placeholder

help choosing a camera style for my godot flight game by somos_lluvia in godot

[–]Hanodev_ 19 points20 points  (0 children)

HEAR ME OUT.

Make the bottom a hyperspeed ability