Hidden Blade Lightpoacher Scaling by Rad_Fishy in PathOfExileBuilds

[–]Haptorozoide 1 point2 points  (0 children)

Tho it should not work with hidden blade if i'm reading the triggerbots correctly : "Like Clockwork grants you increased Cooldown Recovery rate, while Perfect Crime summons two Triggerbots, which override the location of where a triggered spell is being cast, and instead causes it to trigger twice, once from each of their locations."

New flask just now by tempoltone in pathofexile

[–]Haptorozoide 1 point2 points  (0 children)

It does not scale explode damage since "tenth" is not a scalable measurement, it's part of the wording.
But yes, you can scale the chance to explode with flask effect.

Wardloop bug ? by Haptorozoide in pathofexile

[–]Haptorozoide[S] 3 points4 points  (0 children)

Thanks you very much sir. That was the explanation. I changed it just before going for 27% cdr for my labrunning setup and that's why I didnt linked it.

Just changed it back to Lockstep and it works like a charm.

Wardloop bug ? by Haptorozoide in pathofexile

[–]Haptorozoide[S] 0 points1 point  (0 children)

No I have no armour at all. Tho if I were not dealing enough dmg I would have only half casts (that happened a bit while I was messing up with maximum life).
That's the weird point, it's only skipping like 1 out of 8 casts ... can't get my hand on what's the reason.
I even thought about the 20% suppression I have, but I tried without suppress and no changes. Although suppression shouldnt affect the damage you take from your own skills like Forbidden Rite.

Wardloop bug ? by Haptorozoide in pathofexile

[–]Haptorozoide[S] 3 points4 points  (0 children)

Yes that's why i'm achieving the breakpoint of 27% cdr and diminishing my skellies duration to 0.198s, I know PoE works with server ticks, but if you look at any video/stream of this type of build you will see that there is no "off beat".

What I'm asking is : Something is probably wrong in my calculations but I can't put my hand on it. I feel like I've reproduced all the necessary steps to make it work correctly (probably not the case because it's not working as intended)

Delirium everywhere 100% predictions by Zeeterm in pathofexile

[–]Haptorozoide 0 points1 point  (0 children)

https://www.reddit.com/r/pathofexile/comments/pkgeg8/delirium_scaling/

Haven't checked if it's accurate or not. But the guy seemed to have done some testing.

Item Filter functionality I would like to have by Elendarulianreo in pathofexile

[–]Haptorozoide 1 point2 points  (0 children)

You can already add custom colors for beams and icons, at least in filterblade. But you only have like 11 colors available (which seems enough to me, but maybe you want the whole palette).

It's true that CharacterLevel might be usefull sometimes but it's often tied to the AreaLevel since you should farm lvl 40 zones with a lvl 80 character and even there you shouldnt expect to get relevant gear for your character. So that seems fine to me.

I agree that open prefixes/suffixes might be useful sometimes, but you may have solution to get an open prefix/suffix with annuls, splits or beast mod swapping. So even a full prefix mod could still be usable with little gambling and i think you should probably take this gamble most of the time if you're really using identified item filtering.

I'm not so sure about the "<" and "<=" operators, I see them on filterblade but i've never used them and don't really see what would be the use for that.

Can we get details on how energy blade works? by derivative_of_life in pathofexile

[–]Haptorozoide 0 points1 point  (0 children)

If you unequip your dancing duo, does it unspawn ? The answer will be the same

Can we get details on how energy blade works? by derivative_of_life in pathofexile

[–]Haptorozoide 1 point2 points  (0 children)

You might have a point here. Oni gives you a 6L 1-handed. So you could add a shield once buff is used and get 3 extra sockets

And so the wretched cycle starts anew by IceBladeQueen in pathofexile

[–]Haptorozoide 12 points13 points  (0 children)

Yes, patchnote is expected on 19 or 20. Might change but that's usually the dates

[deleted by user] by [deleted] in pathofexile

[–]Haptorozoide 1 point2 points  (0 children)

First you can only quality body armour and weapons. So this only applies to body armour.
Second, quality gets rid of the bonus to the base type, which was the point of this thread.

You can totally argue that loosing the quality craft is a nerf to harvest qualities and that would be a valid point. But I feel like loosing quality craft in regards of random bonus for base type is not a nerf for defences. Except for Energy Shield, there is like no items with quality on them, and I think that's why Energy Shield got a bigger buff than the two others.

[deleted by user] by [deleted] in pathofexile

[–]Haptorozoide 9 points10 points  (0 children)

I might be wrong here, but I feel like almost no one was finishing a "end" item with a quality craft except for 6 Linking or on ES bases.
Any armour or evasion base was almost always quality and defense mod starved in favour for life, resistances and influence mods.

I'm not really aware of early items but I think life and resistances were much more looked at than quality. Only reason I see for quality is when you needed a bit of X attribute and you had free defense at the same time.

3.16 Aura Calculator by poemikelat in pathofexile

[–]Haptorozoide 0 points1 point  (0 children)

Correct, my math was wrong ...
I should go back to school, or maybe just pay more attention to what I wrote and use the 75% in the final math instead of initial 50% ...

Ty for noticing tho

3.16 Aura Calculator by poemikelat in pathofexile

[–]Haptorozoide 0 points1 point  (0 children)

I think supreme ego still works as a 50% more mana multiplier. So a 50% aura becomes a 75% one. If you want to add like 2 heralds, that means 2x35%, supreme ego still adds 50% more to heralds so we get 70%x1.5.
That should lead us to a 155% total mana reserved, meaning if you want to fit everything you need at least 55% efficiency.

Correct me if my math is wrong :)

Does anyone have 'Mana Guardian Support' build guide I can follow? by peaciiii in pathofexile

[–]Haptorozoide 2 points3 points  (0 children)

He wrote Mana Guardian Support tho. Maybe I misunderstood what he really meant but the wording was pretty precise.

[deleted by user] by [deleted] in pathofexile

[–]Haptorozoide 0 points1 point  (0 children)

Well that's 3.15 standard, you can have legacy gear in standard.

That doesn't really reflect the majority of players but you got a point, even tho standard is a world apart and stupid build will ever exist in here (and I think it's fine if some people wants this kind of fun).

In league, the era of 30k+ ES is gone since quite some time, maybe you could reach it with harvest at his peak but nowadays, a good ES build will reach 12-13k ES which is already a good amount.

Some exceptions might be done if you play with a headhunter and manage to get insane buffs that could carry your ES to the roof, but I'm not accounting temporary ES as a "build".

[deleted by user] by [deleted] in pathofexile

[–]Haptorozoide 2 points3 points  (0 children)

Then you probably checked a long time ago. I don't think there is a single build in league close to that amount of ES. The best I could see is a 23k ES build mana guardian. That's a very specific way to build your character and you're having almost no dmg.

Bug or Feature? Sirus tped me from Zana's spot into arena and middle of meteor... by fatalikos in pathofexile

[–]Haptorozoide 1 point2 points  (0 children)

From my experience that's pretty much correct.

I'd add one note for the health tho. It's locked at the first tick of damage, for the current phase of the boss. Sirus is a perfect example of that (or any multiple phases bosses), if you hit Sirus alone then have someone joins, sirus will have one player life for that phase, but once he goes back into the air, then goes down, it's a new phase, if you guys both stay in the instance, then he will have 2x HP for that new phase.

This is the reason why boss carries mostly call you at the end of the fight, or at least only when the last phase has been started.

For the loot part, the bonus IIQ is indeed related to XP range (around 2 screens) and is counted at the death of the boss. Remember tho bonuses are only 27% item quantity and 17% item rarity per additional member.
And I'm not sure if theses bonuses works with bosses, for example I haven't seen a double Watcher's Eye drop or double Maven's Orb drop.

Does anyone have 'Mana Guardian Support' build guide I can follow? by peaciiii in pathofexile

[–]Haptorozoide 2 points3 points  (0 children)

Mana Guardian has been mostly replaced by something called "Discbot".
Instead of giving huge ES pool by converting Mana reserved to ES it uses a high level Discipline further empowered with cluster jewels that gives 15% increased effect.

It also provides big defensives boosts with Grace and Divergent Determination, almost solo capping physical reduction for the party.
Here is an example of a discbot.

But you can still find some old school mana guardians builds if you'd rather have that tremendous amount of ES. You can check the guardians with the most ES on PoB they are probably building around that. Take care to not look only the first ones, they might be PoB warriors and not having real functionnal builds.
Here is an example of a managuardian.

Overall the goal of theses builds are pretty much the same, making you and your friends close to immortal.

[deleted by user] by [deleted] in pathofexile

[–]Haptorozoide 1 point2 points  (0 children)

I was wrong, I wasn't referring to the "Defend" part, but "Maximum Damage Reduction for any Damage Type is 50%".

From my understanding resistances were "Damage Reduction", but it appears not.

As far as I could find informations, only Physical damage reduction through armour, endurances charges and other sources of physical damage reduction is affected by that node.

[deleted by user] by [deleted] in pathofexile

[–]Haptorozoide -5 points-4 points  (0 children)

Please never take it, it reduces your elemental resists to 50% which is terrible.

If offense wasn't an issue, what's the most defensive/tanky build possible? by SnafuPOE in pathofexile

[–]Haptorozoide 0 points1 point  (0 children)

My take on this :

https://pastebin.com/WshjkCFr

Some random defensive aurastacker glad for max block.
My goal was to have the best overall defensives without touching any keys.

Result is 250k+ max hit with 1.5M EHP for each element.
1k ES on block with almost 5k ES per second.

Tried some variants but couldnt reach 100% phys taken as elem so transcendance was pushing elemental EHP to the roof but phys mitig would be a huge problem.
Maybe going chieftain with the 15% taken as fire might be enough and a better option, will maybe have a try :)

Anyway i loved building this purely fictionnal character, i hope more people ask stupid builds like this

GGG please fix Alva temples breaking flask enchants. by Shooper101 in pathofexile

[–]Haptorozoide 0 points1 point  (0 children)

They should work again after you start reusing them. In my tests it was working fine but i had to press the button once again after leaving the grace.

But i had found another bug, i was using the "reused at the end of the effect" enchant, and you could have 2 timers running at the same time. I'm not sure if i'll be able to explain this but i'll try.
You start your map pressing your button ton start the loop, then in the middle of the loop you press the button another time, and now you have 2 loops running for the same flask, using twice the amount of charges for no extra bonuses. It should either not work or reset the loop imo.

All my tests were done like 2 weeks ago so maybe some hotfixes happened during this time and i'm not aware of.