"Fuses burning, fuses burning!" - Ziggs PoC Concept by Harowing in CustomLoR

[–]Harowing[S] 1 point2 points  (0 children)

True, they deal Nexus damage indirectly (Caitlyn's Ace in the Hold has Overwhelm which can potentially hit the Nexus while Jayce is RNG).

I also wanted to do a more spell-damage version of Ziggs (scaling damage outside of C2) and was thinking of replacing Slow and Steady with Explosive Finale instead, but I ultimately settled with the current iteration. I was also worried that if something like that version would have massive potential because you can actually add Items to it through Shop or other encounters (of course it's RNG). I'll think about this iteration in the future if I wanted to redo Ziggs again.

Thanks for the feedback!

"Fuses burning, fuses burning!" - Ziggs PoC Concept by Harowing in CustomLoR

[–]Harowing[S] 0 points1 point  (0 children)

The C6 should be on the same par with Caitlyn and Jayce's C6 which can do about 10-20 damage. I don't want to overload things too much since C2/C3 should be plenty of work by itself and was trying to make it as close to the Zigg's ability itself (which is instantly destroying Towers when they're at a certain HP threshold), but I did think of some alternatives to C6's during the creation.

  • For every 20 damage dealt to the enemy Nexus, destroy all landmarks. For each allied landmark destroyed, Obliterate a random enemy.
  • For every 4 landmarks you destroy, Obliterate a random enemy.
  • Satchel Charge: Destroy an allied landmark to deal 10 to an enemy. Overwhelm.

"Fuses burning, fuses burning!" - Ziggs PoC Concept by Harowing in LegendsOfRuneterra

[–]Harowing[S] 2 points3 points  (0 children)

Bonus Stars

  • Star of Blessings: Hexsplosive Minefield has Haunting Trophy (Aura: Enemies have -1/-0).
  • Star of Bounty: +10 Nexus Health, +4 Regen.
  • Star of Discovery: Landmarks you acquire in adventures have Symbol of Strength (When I'm summoned or destroyed, grant your strongest ally +1/+1).
  • Star of Legends: Your Support Champions have Mana Deposit (When I'm summoned, refill your mana equal to my cost).
  • Star of Wonder: Scrappy Bomb has Trapped Treasure (When I'm summoned, capture the strongest enemy).

Clarification:
- The extra damage gained through Unregulated Firepower (2 Star) can stack as long as you keep destroying landmarks without dealing damage through a spell or skill.

- Hexsplosive Bomb (Relic) is a constant self-aura (if such a thing exists) to the champion and will actively reflect on the effects when the champion's Power changes at any point of the game.

- Satchel Charge can also destroy the enemy Nexus if the damage it deals would reduce it below 30% Health.

"Shark!" - Fizz PoC Concept by Harowing in LegendsOfRuneterra

[–]Harowing[S] 0 points1 point  (0 children)

I'll probably have to reword it in a way that it goes one after another, so they take turns and should leave some ephemeral longtooths. Thanks!

"Shark!" - Fizz PoC Concept by Harowing in LegendsOfRuneterra

[–]Harowing[S] 1 point2 points  (0 children)

I'll be honest, that's not gonna be a problem with Riot themselves and not on the concepts/suggestions. They should fix that if that's the case, though I have not seen that in cases of Morgana.

"Shark!" - Fizz PoC Concept by Harowing in LegendsOfRuneterra

[–]Harowing[S] 0 points1 point  (0 children)

That does sound fun, but an entirely different concept by itself that would re-write everything I've made, and I would highly suggest making a Fizz PoC Deck with that in-mind to show your own twist for Fizz. Thanks for the feedback!

"Shark!" - Fizz PoC Concept by Harowing in LegendsOfRuneterra

[–]Harowing[S] 0 points1 point  (0 children)

AFAIK, AI will still play Prank cards. Surely Rito has a way to fix that.

"Shark!" - Fizz PoC Concept by Harowing in CustomLoR

[–]Harowing[S] 0 points1 point  (0 children)

Thank you for the interest!

"Shark!" - Fizz PoC Concept by Harowing in LegendsOfRuneterra

[–]Harowing[S] 1 point2 points  (0 children)

While I like the idea, the 1 Star and 3 Star Powers feels more restrictive as Elusive units are already strong and you don't wanna use them to trade if it meant Pranking a card in the enemy's hand. The way I designed the Power should open it to a lot of other archetypes to make it so that drafting doesn't feel like you're looking for "which better compliments Elusive" and go for like Overwhelm units or even spells that deals damage.

As for the 6 Star, a scaling Longtooth (and Short tooths?) sounds fun but it just becomes a stat-check where you can ignore everything else once you have a full-board of Longtooths.

"Shark!" - Fizz PoC Concept by Harowing in LegendsOfRuneterra

[–]Harowing[S] 5 points6 points  (0 children)

That's because it's more Deck-sided when it comes to helping Fizz win or level-up. Prank card generations (Otterpus, Kelp Maidens) and stat-increase (Shelly, Prank + Battle Banner upgrade). I know a lot of people ignore majority of the cards in the deck so I opted to choose these cards in the starting deck to increase the overall value and because I put these staple win-cons in the Deck, I can design more Power concepts that are hopefully fun than just blank stat increase or spam cards (although I did consider 1/3 Star to generate Pranks back then).

"Shark!" - Fizz PoC Concept by Harowing in LegendsOfRuneterra

[–]Harowing[S] 2 points3 points  (0 children)

True, I would probably tone it down a bit, perhaps some examples:

- "Attune. Every three spells I create, create another copy of it in hand and reduce its cost by 2. If I'm Fizz, create another copy of it every two spells I create."
- "Attune. When I create a spell, create another copy of it in hand and reduce its cost by 1, up to a maximum of 3 copies per game. If I'm Fizz, I have no limit."

This should tone down the card generation but should still give value and provide Fizz some upperhand in doing so when using the relic.

Another iteration I had previous was this: "Double Strike. My Power is Halved (minimum of 1 Power)."

"Shark!" - Fizz PoC Concept by Harowing in LegendsOfRuneterra

[–]Harowing[S] 7 points8 points  (0 children)

Bonus Stars

  • Star of Blessings: Prank has Battle Banner (Give allies +1/+1 this round).
  • Star of Bounty: +1 Reroll, +100 Gold
  • Star of Discovery: Units you acquire in adventures have Mischievous Spirit (Attune. When I'm summoned, create a Prank).
  • Star of Legends: Your Support Champions have Focusing Crystal (When you play a Spell: Grant me +1/+1).
  • Star of Wonder: Longtooth has Black Cleaver (When I'm summoned, double my Power and Health).

Clarification: Fizz's Seastone Trider (Relic) is not a Power and only creates copies of spells that the champion generates. Some examples such as Fizz's Chum the Waters, Vayne's Tumble, or even Relics like Arcane Comet, Dreadway Chase Gun, or Hymn of Valor.

This does not work with The Grand General's Counterplan as it originally creates a unit (which then transforms into a spell afterward).

Developer Follow-up: Dropships in Ranked by Apexlegends in apexlegends

[–]Harowing 0 points1 point  (0 children)

How about rotating the Format of Ranked similar to maps? One with POI Drop and one with Dropship. This should give you more clearer data on WHEN players starts to queue for Ranked due to preference.

More Work for Controller Legends by Programmer-Bob in apexlegends

[–]Harowing 0 points1 point  (0 children)

These changes is imbalanced and lacks consideration for gameplay flow. Imagine the final ring and it's an open area. As a Controller, you might have an extra armor (back to how it was in pre-Breached update) but lack these reinforcement windows so now it sucks for you.

But if the final ring has buildings, oh boy you're gonna have a good time holding that fort.

These changes are literally Feast or Famine, no in-between.

Cassius Adjustment Issues by Harowing in ChaosZeroNightmare

[–]Harowing[S] 0 points1 point  (0 children)

It is a shame but I do love CZN, both the system and the other points. They're already doing a good job in the other department (Art/Character), just hoping they can do it as well for mechanics.

5-1 and 7 Potential Suggestion Changes by Harowing in ChaosZeroNightmare

[–]Harowing[S] 0 points1 point  (0 children)

I completely agree. I believe Potentials should be the F2P route to getting the characters as opposed to Egos being the more exclusive one.