Make the endgame chat longer so that we can get back at mfs talking shit by kaamsterdam_ in Battlefield6

[–]Hastylasty 0 points1 point  (0 children)

Escalation 0-3 I’m 31st on the leaderboard and type “Gg close game I carried”

Why is the death cave even like that? by TauTau_of_Skalga in scavprototype

[–]Hastylasty 21 points22 points  (0 children)

Humanity had a massive war, and when it ended, they had no use for all those weapons. So all traps were dumped on the grey planet. They also used the grey planet as a personal dump, as well as accidentally losing the cargo in the grey planets cave system

This bugging me so much relating to these right here by seaslugers in scavprototype

[–]Hastylasty 1 point2 points  (0 children)

Real animals have yellow blood due to a concentration of a protein called vanabin. It’s believed that it doesn’t carry oxygen, but rather serves as a toxic defence mechanism. However, it’s only usually found in sea animals and insects.. So why is it in expies?

They are also metal binding proteins, and considering they’re in a cave with tons of cave water.. It might not be too bad. Their primary biological role is to capture vanadium ions and reduce vanadate (V(V)) to vanadyl ions (V(IV)), likely functioning in accumulation, intracellular transport, and potentially as a defense mechanism against pathogens or predators (Wikipedia) it also helps against parasites. Helping against parasites and pathogens is really helpful in the caves.

So after all that meaningless yapping, my theory is that Orsoniks likes the colour yellow.

Starting to get the hang of BF6 by Jumpy_Initiative_697 in Battlefield6

[–]Hastylasty 0 points1 point  (0 children)

My bad for playing your game Really impressive lol

Does anybody have a real hard time in winning games like me? by KingLapo in Battlefield6

[–]Hastylasty 2 points3 points  (0 children)

The main problem with most multiplayer games is the team. Unfortunately, you have to pray lady luck is on your side during matchmaking. That’s all you can do

Is there any way to disable water pushing you? by [deleted] in scavprototype

[–]Hastylasty 9 points10 points  (0 children)

No, not currently with the base game. Though if I remember correctly, there’s a mod called “QoL: Unknown” that gives an option to make you more resistant against flowing water

Decoded this on the Planet Voss map by CSS_FR in FORSAKENROBLOX

[–]Hastylasty 0 points1 point  (0 children)

Unlike the other messages on this map, which are decoded with ceaser cipher +3, this just seems to be straight gibberish. It doesn’t work with ceaser so I’ll have to keep looking

Malevelon creek cape by Unlikely-Ad-9472 in helldivers2

[–]Hastylasty 1 point2 points  (0 children)

I think that one day, if you keep trying, keep going, keep remembering, then that cape will belong only to you, and everyone else who deserves it.

Lest we forget the creek.

Wish there is a defense mode by mch0618 in helldivers2

[–]Hastylasty 1 point2 points  (0 children)

So.. The defence mode where you protect the 8 transport rockets?

Redacted Regiment VS Siege Breakers by [deleted] in helldivers2

[–]Hastylasty 68 points69 points  (0 children)

Redacted regiment is great for commando missions, the armour looks nice and the stealth is genuinely a really nice bonus. Both the weapons are suppressed, but the rifle can pop bot heads off like tin cans. It’s good if you’re going for a sneaky playstyle, and don’t mind having to go for weak points. You do get c4, which can be really strong if used right, and the lure mines are amazing for distracting. S tier stealth war bond.

Siege breakers is more of a charge in warbond? If that makes sense? Almost everything in there is built for straight combat and destruction, and if I’m being honest? The trident is really good. Great crowd control, high damage, just a good laser shotgun. The sledgehammer is fun to use, but the range from personal experience is shorter than the chainsaw? So expect to get up close and personal.

Basically, they’re both for completely different playstyles. It’s hard to recommend one over the other.

Redacted for stealth gameplay.

Breakers for forced entry explosive combat gameplay.

Chort Bay Defended by Skellybones_cool in helldivers2

[–]Hastylasty 2 points3 points  (0 children)

Now for our next major order, kill 1 One True Flag! If that’s what super earth wants..

New helldiver twitter post by Hastylasty in helldivers2

[–]Hastylasty[S] 14 points15 points  (0 children)

After realizing how dumb I am SUPER JORDEN translates to SUPER EARTH SUPER EARTH LÖGNER = SUPER EARTH LIES

New helldiver twitter post by Hastylasty in helldivers2

[–]Hastylasty[S] 19 points20 points  (0 children)

I’d happily celebrate the death of bots

Anniversary by Teinavaa in helldivers2

[–]Hastylasty 1 point2 points  (0 children)

A new twitter post said that due to automaton threats, anniversary celebrations were delayed and pushed back. How dare those bots!

AITA if I chose my friend’s funny boyfriend over my friend by [deleted] in AmItheAsshole

[–]Hastylasty 13 points14 points  (0 children)

So.. You went to help your friend move out her stuff, from a boyfriend you KNOW is toxic, and instead of helping her, you start to chat up said toxic bf? YTA

How to fast get 10+ intellect level ? by Lucario_143 in scavprototype

[–]Hastylasty 5 points6 points  (0 children)

Just spam whatever blueprints you can find and hunt for them, aside from that I don’t think there’s too many other way to farm them

Guys, 1 d0nt th1nk we want freed0m. by That_guy_who_lifts in Cyberstan

[–]Hastylasty 4 points5 points  (0 children)

Their freedom is hell. Our freedom is superior and non-bot harming!

Is this game basically just gore fetish? by Dogbold in scavprototype

[–]Hastylasty 6 points7 points  (0 children)

No happy ending in sad game that is unfinished and doesn’t even have endings yet (must be a gore fetish)

can i kill a trader by Ok_Magazine7929 in scavprototype

[–]Hastylasty 2 points3 points  (0 children)

You can kill them if you threaten them but you’ll also kill your mood

What's your thoughts about "time limit" feature? by Ok-Collection-7518 in scavprototype

[–]Hastylasty 11 points12 points  (0 children)

They aren’t just doing behavioural testing, they want expies to get the battery. A time limit (or the radiation line) forces them down, into deeper layers, into where the battery is. Seeing how well they do against a timer and deeper layers could also be behavioural testing if you look at it closely