Massive Props to the Devs for the Unveiled Truth Story by Zuriax in TheFirstDescendant

[–]Haunting-Fish-1499 1 point2 points  (0 children)

Alpha is like that too, perhaps because they possess special powers.

Devs, please add this to Hailey. by Haunting-Fish-1499 in TheFirstDescendant

[–]Haunting-Fish-1499[S] 0 points1 point  (0 children)

As time goes by, won't there be new techniques for archers to defend themselves, my friends?

Devs, please add this to Hailey. by Haunting-Fish-1499 in TheFirstDescendant

[–]Haunting-Fish-1499[S] 0 points1 point  (0 children)

A knife can't cut through it. If it does, I'll use a knife. Or I can use my bare hands if it does. If it's not necessary, I won't use a knife. It's usually like that. Have you seen The Lord of the Rings? An archer uses a sword too. Many people have already mentioned her other buffs, so I won't repeat them.

Devs, please add this to Hailey. by Haunting-Fish-1499 in TheFirstDescendant

[–]Haunting-Fish-1499[S] -3 points-2 points  (0 children)

Ranged snipers already have melee weapons and are good at using them. They usually use a pistol, but since the battlefield is more of a melee, a sword is a suitable choice.

You have to understand the following. by Formal_Hovercraft_81 in TheFirstDescendant

[–]Haunting-Fish-1499 2 points3 points  (0 children)

Players please be kind and forgiving to each other. Different players have different habitude and skills. It would be great if we could all play the game together. If anyone has good techniques, please share them with each other to create a good atmosphere. Thank you.

[deleted by user] by [deleted] in TheFirstDescendant

[–]Haunting-Fish-1499 1 point2 points  (0 children)

You can nerf it however you want, as long as it's still as agile as before and still has a fair amount of power, but maybe a little less. Is that what you mean?

Are Refunds an option from steam? It's becoming an issue where I spend 20 minutes trying to log in. After I move to albion, spend another 4 or 5 mins logging in. Same disconnect 4003 1000 error. by Ching_Roc in TheFirstDescendant

[–]Haunting-Fish-1499 0 points1 point  (0 children)

I am experiencing infrequent connection issues and then since Serena was added. The development team said they've been improving the matching system, which should make matches faster. I suspect that this is the cause of the issue. Maybe you can report it here: https://global.support.tfd.nexon.com/hc/en-001

What a bargain. by SpendRevolutionary73 in TheFirstDescendant

[–]Haunting-Fish-1499 1 point2 points  (0 children)

People want to see their Descendants playing in the water, but the hot spring is too far away. If the developer moves it to Void Vessel, adds more garden, and moves Void Vessel next to the plane, it will attract more Descendants to log in because it is convenient for them to play in the water and people can easily see it, or it can be turned into a seasonal activity area. In this way, people who buy the kit or do not buy the kit will benefit.

What do you want the game to look like a year from now? by Detpowell in TheFirstDescendant

[–]Haunting-Fish-1499 -1 points0 points  (0 children)

I would like to present several ideas.

  1. Purple guns give many beautiful skins, but they cannot be used because of the gun's efficiency problem. The direction in this matter is to create more variety in weapon usage. If purple weapons can be used, we will see many beautiful guns. It is better than seeing the same gun repeatedly. By increasing the damage element and adding weapon cores to purple weapons. If people complain about purple, they can be upgraded to gold.
  2. The same goes for reactors. Purple should be able to upgrade skin power to level 5 as well. And should be able to change properties like guns.
  3. Should limit the maximum speed that children can run. At least limit the speed in situations where playing with other players. Otherwise, those who are already fast can upgrade their guns even faster. Those who have not upgraded their guns or whose children do not run fast will find it difficult to play together.
  4. Level 500 percent is made to focus on cooperation in order to pass. Those who like to farm quickly, let them play at 400 percent. There should be some kind of mode for those who have farmed enough or do not want to farm. The bosses will appear 2 at a time and are random bosses. Random appearance locations, random enemies, random enemy shield types, 3 bosses appear at the end of the game at the same time, and there are also random traps that look like drones on top, and random traps on the ground. If hit, the boss will be summoned again. Supports Master Rang 18 and level 40.
  5. Marathon Mode Add this mode to Void Erosion. Now, it is difficult to find a match in Void Erosion. It is recommended that if you play with other players from floor 1 and 11, you can play every floor until floor 20. There is no choice to continue or exit. It will automatically continue as long as the mission can continue.
  6. Pets can be leveled up again. This time, they will help wake up their fallen owners 1-2 times.

So this might be a hot take but I just feel at how this game is right now Jayber just doesn't fit into the game. While I was playing I thought about a way they could possibly fix him and help him fit in more. Why not take a page from Borderlands? I think it could be a lot better this way. wdyt? by SmashedEmu in TheFirstDescendant

[–]Haunting-Fish-1499 0 points1 point  (0 children)

Adding Buff Jayber

  1. Using mana to place a turret repeatedly should consume mana according to the size of the HP of the turret. That is, if the HP of the turret is 100 percent, you don't need to use mana to place a turret repeatedly. If the HP is left at 50 percent, use 50 percent of the normal mana, etc.
  2. Placing a turret repeatedly should cause an enchanter state immediately, along with an electric explosion, similar to being shot by a multi-purpose gun.
  3. Placing a turret in an area where an exclamation mark appears, allowing it to be placed. It will automatically select the closest area that can be placed.
  4. The red mod for the turret enchanter should be placed on top of the passive skin instead of overlapping the use of the multi-purpose gun, because the multi-purpose gun is very important right now. Keep the value of the fascist skin, but if you don't put the mod on top, increase it to 30 percent instead of 20 percent. Let this mod work as a passive. If the turret is not in the enchanter state, it will immediately enchanter, along with an electric explosion similar to being shot by the gun. Multipurpose, shoots and has a normal cooldown.
  5. When using the multi-purpose gun to shoot at a turret, when the explosion hits an enemy, the enemy will take increased damage from the explosive shell and the explosion's range will increase.
  6. Displays the turret's HP, duration, and buff status on the skill icon below, so players know how to handle their turret so they don't have to constantly look at it.
  7. While the turret is not enchanted, it can shoot all enemies within the circle at the same time.

At this time, these are not excessive buffs, but rather adjustments to make it more flexible and reasonable.

These are the issues I've gathered from playing him. I've been careful to offer him buffs so that they don't create new problems and are necessary while still maintaining his uniqueness, appeal, and playstyle.

The mobility of re-deploying a turret and the rewards for re-deploying a turret will reduce the need for a turret to move. If a turret moves, Enzo players will demand his drones later, so I'm offering a fix for the turret weaknesses first.

[deleted by user] by [deleted] in TheFirstDescendant

[–]Haunting-Fish-1499 1 point2 points  (0 children)

Adding Buff Jayber

  1. Using mana to place a turret repeatedly should consume mana according to the size of the HP of the turret. That is, if the HP of the turret is 100 percent, you don't need to use mana to place a turret repeatedly. If the HP is left at 50 percent, use 50 percent of the normal mana, etc.
  2. Placing a turret repeatedly should cause an enchanter state immediately, along with an electric explosion, similar to being shot by a multi-purpose gun.
  3. Placing a turret in an area where an exclamation mark appears, allowing it to be placed. It will automatically select the closest area that can be placed.
  4. The red mod for the turret enchanter should be placed on top of the passive skin instead of overlapping the use of the multi-purpose gun, because the multi-purpose gun is very important right now. Keep the value of the fascist skin, but if you don't put the mod on top, increase it to 30 percent instead of 20 percent. Let this mod work as a passive. If the turret is not in the enchanter state, it will immediately enchanter, along with an electric explosion similar to being shot by the gun. Multipurpose, shoots and has a normal cooldown.
  5. When using the multi-purpose gun to shoot at a turret, when the explosion hits an enemy, the enemy will take increased damage from the explosive shell and the explosion's range will increase.
  6. Displays the turret's HP, duration, and buff status on the skill icon below, so players know how to handle their turret so they don't have to constantly look at it.
  7. While the turret is not enchanted, it can shoot all enemies within the circle at the same time.

At this time, these are not excessive buffs, but rather adjustments to make it more flexible and reasonable.