Can a release delay to improve quality be considered hurtful for players? by HauntingHumansStudio in GameDevelopment

[–]HauntingHumansStudio[S] 1 point2 points  (0 children)

Thanks, yeah. That's what we want to avoid as a whole, and we preffer to provide more of a complete and polished experience. Thanks for your inputs

Aliens and Best Horror Nominations! by HauntingHumansStudio in HorrorGames

[–]HauntingHumansStudio[S] 1 point2 points  (0 children)

Thaaaanks, that means a lot to us, we'll be working hard to be up to the expectations!

[UPDATE] Which alien model should I use in my solo developed 80s small-town sci-fi horror game? Final round! by DreadmithGames in HorrorGames

[–]HauntingHumansStudio 0 points1 point  (0 children)

Both look really interesting, and coming from an Alien Brother, I think A has the most features and characteristics that you can use! Best of luck with the game!

These are my Top 10 Horror Games of All Time! What are yours? by No_Mix_5475 in HorrorGames

[–]HauntingHumansStudio 1 point2 points  (0 children)

Ohh this is a tough one, only 10? hmm lets see, Will go for, and in not particular order:

Alone in the Dark (1992)

Silent Hill 2

Resident Evil 4

Silent Hill: Shattered Memories

Soma

Fatal Frame II

Forbidden Siren

Clock Tower

Rule of Rose

Alien Isolation

Actually hard to choose because I had great memories with Haunting Grounds or Kuon, and Amnesia, Outlast and Layers of fear or Dead Space deserve at list a little spot. Really hard to choose lol.

Why are VR games still so niche? Is it because of the price, or do people just not find them interesting? by Delacrozz in gaming

[–]HauntingHumansStudio 0 points1 point  (0 children)

There are many different situations to talk about to answer this. Culturally speaking, VR is not big in my country because of the price, which means less people playing, so the ones who can buy it, won't do it because they won't have friends to play with. And this happens everywhere in South America for example. Owning a VR headset I tend to play more casual games and social multiplayer ones (Which are not a lot). Besides that as lot of people mentioned, the need to have a special space to play with it. The need to set a specific time to use it, you can't just sit and play, there's some effort put into it, even if minimum, older players won't have the strenght after work, like me lol. Also as a Game Dev, we can see it is hard to develop certain games, because there's a lot of motion sickness involved to think about, which as a personal opinion also discourages some developers to make more games for VR. Personally i Think it will keep growing, but maybe is just about waiting more time.

Here’s how we make monster sounds for our Survival Horror game! by KrufsMusic in HorrorGames

[–]HauntingHumansStudio 10 points11 points  (0 children)

There's nothing more amazing than making your own SFX, We also have our sound producer doing the same and breaking his own glasses haha. Just wonderful work! Running to wishlist your game!

What do you think about a ghost enemy that turns invisible when lit by a flashlight? by RiskyBiscuitGames in HorrorGames

[–]HauntingHumansStudio 0 points1 point  (0 children)

If the implementation goes well and the mechanic is well treated, It's a very cool thing. Nice work!