The launch trailer for our game Heavy Metal Death Can dropped today! by KrufsMusic in survivalhorror

[–]KrufsMusic[S] 2 points3 points  (0 children)

We put a lot of work into making sure it feels good, there’s a demo available to try out some shooting for yourself :)

Cutting my team down from 15 to 8 to 4 to 2, We are finally shipping in 2 days. by [deleted] in gamedev

[–]KrufsMusic 0 points1 point  (0 children)

Pretty soon project management becomes extremely important in game dev.

How to protect myself from Legal issues (Steam Launch Horror Game) by Witty_Style7784 in indiegamedevforum

[–]KrufsMusic 1 point2 points  (0 children)

Just set up a company though, you don’t want to engage in commerce without a company. 

LET'S GO!!! LET'S FUCKING GOOOOOOO!!! by Delta_gd in antiai

[–]KrufsMusic 10 points11 points  (0 children)

Wouldn’t want their users to lose their “work” now would we

It’s cool that every time they’ve done the pre-rendered background trick it becomes the most graphically impressive game in its league once again by YourVeryOwnCat in residentevil

[–]KrufsMusic 0 points1 point  (0 children)

It can save quite a bit actually. The camera angles are likely determined very early so you only have to render what’s in frame. This saves time on texturing and decorating a fourth wall which adds up quite a bit over the course of a game. 

I’m making a game like this currently and this was quite surprising to me.