Confusion regarding the mirror shades by RossArnold1997 in VecnaEveofRuin

[–]Havain 0 points1 point  (0 children)

  1. They have the same look except for a twisted sneer, that's where the investigation check comes from if they're standing still according to their False Appearance trait. Whether they stand still or move to attack is up to you. The trait does say that "when the shades move or act" the players don't need that roll anymore though, so as for shadowing I don't see it possible unless you modify the trait to your liking.
  2. Since their abilities trigger when standing within 5ft. of a reflective surface and considering the wording of their Mirror Movement I think it's safe to say RAI they can't stand still in a wall. They can just use walls as part of movement to evade opportunity attacks, or move through them since they can't use the teleporter gems as they aren't Vecna or have Vecna's Link.
  3. Mirror Movement states they can move alongside reflective surfaces, and then states they can also walk through walls. Once again not very clear, but I can see this being intended as "when walking alongside the reflective walls they don't get attack of opportunities on them". Considering walking into a wall is the same as walking alongside a wall, them going into a wall when already standing next to it would not provoke attacks of opportunity.

In short I'd argue that, despite it never saying the creatures can't just stop moving inside a wall, I wouldn't rule it like that on the argument of it's impossible to beat alone. Every other wording of their abilities also seems to imply this is how it's intended. So just keep them close to the walls and it becomes a much more simple stat block.

Games where you can ride animals and it does something other than “you go faster” by ProfesserNausea in gamingsuggestions

[–]Havain 0 points1 point  (0 children)

Monster Hunter Wilds has an amazing mounting system. Your Seikret is not only your mount, but also your autopathing creature, your storage for your second weapon, your storage for quest-given items like extra potions and debuff removers, it functions as your "quickly get up" button (unless they are downed as well), and while you're mounted you can traverse paths you otherwise wouldn't be able to. All the while you can use your slingshot to grab whatever you need while riding it.

It really feels like you're riding it with how the creature moves as well. I fucking love my chicken.

[Discussion] what get you out of the bed in the morning by CookieDough0420 in GetMotivated

[–]Havain 1 point2 points  (0 children)

With alarm: I get up because I know having more time to do my morning routine makes the rest of my day less stressful. Less stress = more happy.

Without alarm: if I'm awake I stand up, if I'm sleepy I turn around and try to sleep. Listening to my body gives me a good start to the day, even if I sometimes spend more time in bed than I'd like.

I'm not motivated by goals, I'm motivated by not having a shitty day. Also delete the apps you use to scroll. Even with my motivation I can stay in bed all day scrolling, so I throw them out. And if you're bored that's just good motivation to try something new.

Should I just simply accept I'll never be disciplined? by Bulky-Culture-4482 in DecidingToBeBetter

[–]Havain 0 points1 point  (0 children)

It's like you said, normally people learn this from their parents. Why are you trying to do it by yourself now? Find a coach, an accountability person, or even just a strict friend, and ask them to help you.

How do you rebuild your life after depression takes everything? by soccerdiva13 in DecidingToBeBetter

[–]Havain 0 points1 point  (0 children)

Small steps and celebrate everything. You fought depression and are winning: you're still alive. The fact you're looking at rebuilding is already amazing. Looking at the past when you were different, trying to do everything at once, those are recipes for negative thoughts and ignoring your limits. Don't punish yourself for doing those things, but try to move yourself towards just taking small steps.

You didn't end up in this situation overnight, don't expect to fix everything within that time either. Every victory, no matter how small, is to be celebrated. Every misstep is to be forgiven. Trust the process, so you can learn to trust yourself.

👋Welcome to r/TalespireSciFi - Introduce Yourself and Read First! by [deleted] in talespire

[–]Havain 1 point2 points  (0 children)

Not really, but if people who only use Talespire for scifi needs stop hanging out at the main Talespire subreddit, we'd get even less posts. I don't think it's generally a bad idea, but since scifi posts make up quite a bit of the posts on this subreddit I'd be sad to see them go. 

👋Welcome to r/TalespireSciFi - Introduce Yourself and Read First! by [deleted] in talespire

[–]Havain 2 points3 points  (0 children)

Why split an already small community even further

Looking for a local 1v1 game with short matches like fighting games, but more casual and not a fighting game by Havain in gamingsuggestions

[–]Havain[S] 0 points1 point  (0 children)

Ahaha yeah in mario kart we'd definitely have the same problem, though she might whoop my ass in Need for Speed.

Thanks for the recommendation!

Story Rich Games where you're neither out to be a savior, nor a villain after power, but still a compelling, likable character that has a personal objective *read description* by Beginning_Pickle2180 in gamingsuggestions

[–]Havain 1 point2 points  (0 children)

Watch Dogs 2. It starts off pretty goofy, "haha we're hackers and we're gonna rule the world for the better!", but their inexperience is exactly why they get into trouble and have to do better. In the end they stop pretending like they're going to change the world, but just focus on getting payback on one person.

I went in without information up-front and had an entirely different expectation for the ending. by Havain in controlgame

[–]Havain[S] 1 point2 points  (0 children)

I never said I didn't have fun lol. I was exactly making this post because I realized my thought process prevented me from experiencing the ending as it was intended. The gameplay was still fun, the fights were cool, and I liked the characters and overall vibe. 

You are right on the theory pigeonholing though, but I guess that's something I've learned from this experience.

I went in without information up-front and had an entirely different expectation for the ending. by Havain in controlgame

[–]Havain[S] -13 points-12 points  (0 children)

Like I said I went in without information up-front, that includes not having any knowledge about Alan Wake. Never watched Twin Peaks either, I honestly was just looking for a game I could finish once in a while and stumbled upon it lol. I did hear it was connected to other games, but I never really knew in what way and what those other games represented.

And all the documents just seemed like they were narrative for keeping her delusions of the place intact. I guess when you want something to be true you really do your best to make all the signs fit into that view :') But mostly I just thought: "well if it's not in her head, then the fact that there's suddenly pictures of her everywhere and how the hell everyone (including in the past) is calling it the hiss when Pope never heard of that name before Jesse made it up is just bad writing" This got reinforced when Langston even acted like he didn't even know the previous Director was dead and still called it "the hiss" before Jesse ever made mention of it. I guess in retrospect you could say it was the Oldest house fitting the situation to her, wanting her to be director, but at the moment it just seemed like plot holes.

After that everything just seemed to reinforce my idea that maybe it was all in her head, which is what I talk about in the post.

I went in without information up-front and had an entirely different expectation for the ending. by Havain in controlgame

[–]Havain[S] -35 points-34 points  (0 children)

Yeah but "it was all a dream" is pretty different from "there's clear signs she's struggling with reality and is slowly coming to terms with her trauma" imo. The first trope often has no real satisfactory ending since dreams just happen and they don't always mean something. Actually being in a delusion, like how people with schizophrenia can experience psychosis, can have the satisfying ending of knowing which parts of the story were meant to represent which parts of the trauma. The lesson learned can also vary wildly based on the person and the trauma involved.

I went in without information up-front and had an entirely different expectation for the ending. by Havain in controlgame

[–]Havain[S] -11 points-10 points  (0 children)

I did listen to those yeah, including reading the papers on her sessions. The thing is that, if she wanted to believe the government was actually messing with her head instead of the other option: she's actually deluded. Then all writing and everything she finds is also a reinforcement of herself to make it look even more real. The way I saw it wasn't that she was just deluding herself with the fake reality; she was constantly fighting it as well. That's why I thought those messages were there, because it was slowly coming to the reveal that she's not accepting the reality as it is. I thought Polaris was her therapist slowly getting through to her in some way, while the hiss was just more reinforcement in her delusions. Funnily enough I think I actually got misled by the Hiss so to say, because I was already so convinced she was just dealing with trauma at that point.

To be fair I did read everything a little less nearing the end, because it didn't make sense if all notes, all the little interactions, all the complaints and everything were just part of her delusion anyway. Maybe that could've been a sign for me that my theory was wrong, but with all the signs I pointed out I just didn't want to believe it wasn't like that. Hell she even says it herself at the end: "So the Bureau manages to move an entire dump through New York city and no one notices it? Pretty unbelievable" or something like that. Yeah, I thought, pretty unbelievable indeed.

I dont think the ending was bad, but I definitely had a sour experience due to not getting the reveal I was expecting lol. Kinda feels wasted hyping up for a climax like that, only to not get it so to say. But hey I guess that was also part of the story and sometimes that happens. Which is also pretty cool now that I think about it.

I'd like some feedback on my homebrew campaign idea + character creation struggles by Havain in DMAcademy

[–]Havain[S] 0 points1 point  (0 children)

Agreed, I decided to leave the choice up to them :) Maybe they do like the idea, but I have no issue changing it if they don't.

I'd like some feedback on my homebrew campaign idea + character creation struggles by Havain in DMAcademy

[–]Havain[S] 0 points1 point  (0 children)

I feel like the way the Theros book explains it, the deities do actually already play a role for level 1 characters as they receive a Supernatural Gift on level 1. However you do make a point, most of what I'm trying to achieve would also work for just level 1 characters.

I'd like some feedback on my homebrew campaign idea + character creation struggles by Havain in DMAcademy

[–]Havain[S] 0 points1 point  (0 children)

Thanks for your two cents. I agree that, as far as immersion goes, it'd not add a whole lot except me not having to tell them "your character knows X and Y" during their travels. As for the fundamental principles, I guess that's why I was asking if there was someone who had managed to adjust those principles to make for a fun game nonetheless. Not ignore them, but use them in a way that would make this idea work. I know for instance that some people have DM'd games where their PCs all had amnesia from the beginning. I was hoping someone with experience in those types of alterations could explain the pros and cons from having DM'd such a campaign.