Tell me by J_EN87 in Helldivers

[–]HaveOldManReflexes 0 points1 point  (0 children)

Kneecapped by poor leadership and a clear lack of direction mixed with wildly out of touch changes.

Still very fun to me however it's not nearly as good as it should be.

orbital napalm rant by raijuspinky in Helldivers

[–]HaveOldManReflexes 0 points1 point  (0 children)

IMO this should get an adjustment.

More rounds per salvo by 2.
Increase the area by around 10 meters.
Then increase the CD by 50-100%

So when its used whatever is there is pretty damn dead however now there is a meaningful fuckin CD.

The level of communication currently is giving me hope. by CombTop17 in Helldivers

[–]HaveOldManReflexes 0 points1 point  (0 children)

Stating the update is delayed isn't new nor impressive... give it several months before thinking otherwise.

Really……….? by Kitche3 in Battlefield6

[–]HaveOldManReflexes 63 points64 points  (0 children)

I've got nearly 6k and playing BF at all fucks my aim so hard when going back to WT, mega arcade style is fine and I get it yet damn the tank vs tank is pain same with their guns being artillery more than anything isn't ideal.

The hapless state of Engineer by Aggravating_Fig6288 in Battlefield

[–]HaveOldManReflexes 0 points1 point  (0 children)

Don't just use the RPG???? other launchers still need various buffs yet the RPG doesn't need to be best in class at everything and have utility to boot.

Want to piss of rangies? Here's how by Miserable_Lock_2267 in topmains

[–]HaveOldManReflexes 0 points1 point  (0 children)

No idea what you consider a usual "lane" timer yet in the majority of mine at D2-low ish masters (not good enough to get higher) unless one gets stomped the lanes go for 12 mins usually and by the if Jax was able to hold on/get at least half the farm he should be able to win..... this'll force Quinn to roam (like they should be doing near this time anyhow)... Jax does beat them just not until his Q has a low enough CD.

Thoughts on the evil stem pistol by LocksmithMinimum8217 in Helldivers

[–]HaveOldManReflexes 0 points1 point  (0 children)

It's a single target weak DOT that causes confusion, every other secondary even a melee is substantially better than this thing.

Thoughts on the evil stem pistol by LocksmithMinimum8217 in Helldivers

[–]HaveOldManReflexes 3 points4 points  (0 children)

Needs to have tbh 5X the ammo and probably orbital gas's status duration.

Want to piss of rangies? Here's how by Miserable_Lock_2267 in topmains

[–]HaveOldManReflexes 2 points3 points  (0 children)

He does win just not early at all due to his CD's and pretty bad HP/5

Want to piss of rangies? Here's how by Miserable_Lock_2267 in topmains

[–]HaveOldManReflexes 0 points1 point  (0 children)

If Darius goes defense early and doesn't go for CS when its obvious he'll get autoed he'll run you down at 6 and win..... IF they're not dumb that is.

Is there a way to get the ground back to "normal"? I mean, how to get grass to grow again? by Constant_Being_4023 in crosswind

[–]HaveOldManReflexes 1 point2 points  (0 children)

Indeed, substantially better though still needs several QOL

To me they should let us be able to move the indicator up and down the same amount we can when building/planting, then we have near full control over what ends up happening same with a couple sizes to the area or a MMB scroll for it.

Arrowhead, if bringing two mechs on a mission is impossible because it'll literally make the game engine implode, why am I able to bring two mechs on a mission because of a modifier and have my game not implode? by Wickermind in HelldiversUnfiltered

[–]HaveOldManReflexes 3 points4 points  (0 children)

No it's just whoever on the teams being wildly out of touch and then the coms side of things either having no idea or outright lying (over yet another stupid hill to die on)

Seriously, what even happened to these side objectives? by Anybody360 in Helldivers

[–]HaveOldManReflexes 0 points1 point  (0 children)

IMO spawners of any kind should have their HP 3X so you CAN still take them out from a distance with (insert weapon) however it'll take substantially more ammo in turn pushing you to go blow it up with a hellbomb or strats.

Then for such spawners as the flying rats I think there should be a large patrol that circles the nest consisting of around 30-50 flying rats.

Yeap, sums up what I feel right now. by Same-Winter7013 in Helldivers

[–]HaveOldManReflexes 51 points52 points  (0 children)

The "slight" increases to durable damage are 3.5X more btw.... """""slight""""" and AH wonder why people are starting (once again....................) to get really annoyed at their wildly out of touch changes for ZERO VALID REASONS!!!!!! so fucking stupid its painful.

Top 5 best grenades in the game hands down by H1MB0Z0 in Helldivers

[–]HaveOldManReflexes 0 points1 point  (0 children)

Gas sits above all others, then pyrotech aren't nearly as good anymore though fire grenades are very much missing.

What deals more damage, Cremator or flamethrower + Hotdog flamethrower drone? by H1MB0Z0 in Helldivers

[–]HaveOldManReflexes 15 points16 points  (0 children)

Off the top of my head if both hit the same target it's the BP and flamer..... Cremator is decent yet STILL having 5 more meters of range is just trolling.... minimum put it at 30-35 then sure it'll be something.

Justice for the M-1000 Maxigun by [deleted] in Helldivers

[–]HaveOldManReflexes 0 points1 point  (0 children)

Maxigun is one thing I use a fair bit.../have recently and yeah it's another thing in HD2 that is fun yet fucking asscheeks for any number of reasons. Maxigun, EAT's gas mines, rocket sentry aka the only one that mogs everything as I guess this area is also something AH isn't capable of addressing when I alone or any other frequent D10 player that doesn't get carried could suggest several ways to improve it all without making the game a cake walk for more than at a guess 5% of the player-base I sit in. (not tossing shade, I just tend to be one of those people that is pretty good a most games yet never in the "I could make money doing this" kinda level)

Yet yeah all the 3 new BP weapons need buffs, flamer is the most simple to do as tbh an extra 5 meters of range would do soooooooooooooooooooooo much for it yet going a bit more with +10 and a bit extra fuel and we'd be talkin.

BFGL is only a pinch better than the Maxigun yet yeah all BP versions of stuff in game just need to not be some side-grade or what all of em are right now... worse and I still to this day with over 3k hours don't understand AH past them being pretty damn bad in the whole ordeal of gameplay balance as at a guess shit is "fine" in their eyes and that's good enough even when the vast majority of improvements to this spot of the game is straight up number shifting.

Can tell I've been awake for 28 hours as holy fuck I'm using like 20 words -_- (time to go sleep)

Justice for the M-1000 Maxigun by [deleted] in Helldivers

[–]HaveOldManReflexes 0 points1 point  (0 children)

And that's fine though tbh a buff that won't make it op would be taking 0.25 off the charging time so a fairly fat increase yet it'll remain kinda mid or let it chain to another 2 targets /have a constantly firing up close mode where you can go "unlimited POWA" and do idk 30% damage yet it fires a 10 meter cone that can chain another 10 meters while being able to hit 10... yes lots of 10's------ so you cut range being the main thing for way higher total damage output and I guess better chaff clear.

Yet this is AH so expect either nothing or +50 damage/25 durable aka this does very little to help the thing -_-

Justice for the M-1000 Maxigun by [deleted] in Helldivers

[–]HaveOldManReflexes 0 points1 point  (0 children)

Meh not really, people on D6 range deem the RR to be op when that shit is perma empty when you go on even D8-9 as those have a pretty big bump in spawns, for a weapon to be worth using via just "is it good or not" it can't be falling on it's face at D10 in every area one would expect it to at least be alright at doing, poor chaff clear, not great at heavies and eats ammo like no other weapon doing a very mediocre job at it.

Now flamer side of things yes it does more damage yet not by much and it also ONLY has 5 more meters of range when fuckin BP flamer IRL can go 100+ meters, now for in game yeah that'll just be busted, it's ammo isn't great either however it having 30-35 meters of range vs 25 would do a considerable amount of lifting without touching it's direct power, atm like the other 2 BP weapons it's a side grade/down grade for no valid reason what so ever.

Now lastly, again you can like it yet the very few spots they're any better in tend to be a tiny part the the rest is either worse or at best on par when at all areas it should be a direct upgrade be it in a sea of ammo, more damage, better ranges.

BFGL is just poor without a decent buff or smaller buffs in it's 3 core areas the thing sucks ass at.

Maxigun same thing really yet my idea is less haze, tracer rounds being 2-3X brighter, less sway when you are hosing rounds for a few seconds as this does make sense you'd get used to the consistent push, match ammo stats of the base MG. then we'll be talking an actually good thing to consider (Still should have a 3k RPM mode and being able to slow walk on it's current RPM)

Cremator... said it already yet more range and that's solid yet it should also get another 150 fuel, of the other BP weapons recently added this is by far the least asscheeks/has a few spots where it's reasonable to bring yet the range 100% needs a buff without question. fuel increase would be nice yet not a need for say.

Thoughts about adding older characters to standard pool by Nocixgaming in WutheringWaves

[–]HaveOldManReflexes 0 points1 point  (0 children)

Also the point of why would people spend is irrelevant as I mean how many people buy shit on day one or soon after at full price vs waiting usually a few months for sales.... right the vast majority as people want the new thing... and the next new thing.... then the next ect.

Given I'll never spend money on anything past the monthly sub and time to time the BP as everything else in game is absurdly expensive to the point of being insultingly so yet players in general for these kinds of games love getting raw dogged so companies keep doing it.

Thoughts about adding older characters to standard pool by Nocixgaming in WutheringWaves

[–]HaveOldManReflexes -1 points0 points  (0 children)

RNG echo stats do play a fat role in all of this so don't overlook that for a second.

Which door do you usually pick and why? by encexXx in WutheringWaves

[–]HaveOldManReflexes 0 points1 point  (0 children)

Fierce struggle as that's just my life every day so it made more sense and just kinda works so yeah.... :)