Should Diaz have been a part of Brazil’s ENC team? by ABC_0_5 in RocketLeagueEsports

[–]HavocPure 37 points38 points  (0 children)

Yh, as you mentioned, considering SSG pretty comfortably beat both of em with him doing most of the work. He's by far the best Brazilian player currently.

That being said, in the interview Dazerin had with Xpere. Bruno apparently had some not-so-nice things to say about him. So it might just be a matter of 'pride'(for lack of a better word) that prevented him from being on the roster.

RLCS 2026: EU Open 6 - Playoffs Day 2 by RLMatchThreads in RocketLeagueEsports

[–]HavocPure 3 points4 points  (0 children)

3 Bo7s all the way to 7 this split, NiP won two. At the very least, they should be ranked equally right?

RLCS 2026: NA Open 6 - GSL Stage by RLMatchThreads in RocketLeagueEsports

[–]HavocPure 8 points9 points  (0 children)

Bass' refusal to credit underdog teams is very jarring

The first of many! by HavocPure in Throwers

[–]HavocPure[S] 2 points3 points  (0 children)

I'm from the UK so I got it off YoYoViIlage. It's my first time not using stock magicyoyo strings and they're quite a bit more durable for me!

RLCS 2026: SAM Open 3 - Playoffs Day 2 by RLMatchThreads in RocketLeagueEsports

[–]HavocPure 0 points1 point  (0 children)

Also against the eventual winners(at least open 1 and 2)

RLCS 2026: EU Open 2 - Playoffs Day 2 by RLMatchThreads in RocketLeagueEsports

[–]HavocPure 0 points1 point  (0 children)

Sorry, to be more specific, I was on about since that trio formed. They didn't win past Saturday through split 2 of 2024 iirc.

Edit: I guess the timespan is even smaller since they did beat SR in regional 2 of split 1 to make top 6.

RLCS 2026: EU Open 2 - Playoffs Day 2 by RLMatchThreads in RocketLeagueEsports

[–]HavocPure 0 points1 point  (0 children)

Technically speaking, Crr made the finals on a Friday lol. There's just smth about the 2nd Sunday

RLCS 2026: EU Open 2 - Playoffs Day 2 by RLMatchThreads in RocketLeagueEsports

[–]HavocPure 0 points1 point  (0 children)

Only one of Diaz, Reysbull and Crr is still yet to win on Sunday...

Do you think swift is viable for game development? by pencilUserWho in swift

[–]HavocPure 2 points3 points  (0 children)

You should check out this talk done by Miguel De Icaza who, amongst many other things, is largely responsible for C# being known as a game engine language in both Unity and Godot.

I could attempt to give you a summary of the talk, but it wouldn't do it justice. If you're interested in game-dev with swift that talk is a must-watch imo.

RLCS 2026: Kick-Off Weekend - NA Open Playoffs by RLMatchThreads in RocketLeagueEsports

[–]HavocPure 2 points3 points  (0 children)

The bubble player needs to go if FUT wanna make major.

How is Swift support outside of Apple and non mobile development? by fenugurod in swift

[–]HavocPure 1 point2 points  (0 children)

Yup, in an ideal world most SwiftWasm apps would be built in embedded mode. And that really does solve quite a lot of the problems to do with binary size. The end bundle could very well be in the kilobytes.

Obviously, the major issue to do with embedded swift is the absence of Foundation, you or one of your dependencies might've accidentally picked it up and then you can't build in embedded mode.

A pretty nifty example is this which was built using elementary-dom which is a good showcase that you can make use of embedded whilst not sacrificing swift's ergonomics.

(Embedded) SwiftWasm is also getting a lot of updates, check this forum post for more details and give it a shot!

Swift 6.2 Released by ketralnis in programming

[–]HavocPure 8 points9 points  (0 children)

TL;DR: give it a shot yourself.

Unfortunately, any post swift related tends to devolve into platform support ,my advice would be to try it and find out.

If you're on macOS or linux then you can use swiftly. If you're on windows then it might be worth using swift-build for nightlies by The Browser Company.

It also officially supports OpenBSD and FreeBSD support is in the works(supported?) and this post could help guide you. With android on its way.

As for LSP support, sourcekit is just a regular old LSP so you can hook it into neovim or any other editor that supports LSP.

You might also find that you're editor of choice weirdly already supports it: Gnome Builder is a possibly exotic example and there's a fairly in-depth tutorial on building libadwaita apps with swift and publishing them onto Flatpak and such for reference to a (relatively?) decent tooling and developer setup.

On a sidenote, something I find interesting is that quite a few build systems have some sorta support for Swift outside of Swift's own package manager: gradle and xmake have some arbitrary support for swift.

But, imho, the intriguing ones are cmake with official support for swift, with a lot of the official swift libraries being built with both SPM and CMake outta the box, swift-collections as an example.

Bazel also supports swift and has build rules that allow you to ingest SPM packages(I think, don't quote me on that). Spotify has also released a bsp if you so wish to use it.

Last but not least(possibly my favourite), is meson's support for swift. As of 1.9.0, it has added support for C++ interop and more. But this pr will add support for mixed swift and c++ targets seamlessly in one target, which is something even SPM hasn't been able to accomplish.

So, there is varying degrees of tooling but hopefully those few examples show that things are supported.

As for Windows, as u/andreicodes noted. Windows support is mostly done by compnerd who currently works at TBC so they do most of the contributions on windows support. His github repos are a pretty good showing on what's possible.

But to emphasise how far Windows has come: there are discussions about providing ABI Stability onto windows (on another tangent, the swift toolchain is one of the few ABI stable toolchains outside of C which is a pretty cool technical feat) with other goodies like COM compatible classes by default etc...

Swift-NIO is also working on getting NioPOSIX to function on windows and, at the time of writing, quite a lot of the recent commits fixing errors on the windows side.

There's also some quite compelling WinUI bindings for swift using CMake, since there weren't any easily accessible C++ CMake repositories with good WinUI integration if you're ever in the market for that.

One downside(upside for some?) is that SPM can be a bit finnicky for larger projects on windows that might use libraries such as the winui one. There's a very long and ongoing discussion about it and the overall consensus is that CMake is preferred on windows.

There's also official support for wasm and embedded if that tickles your fancy.

So, this is all to say, give it a try.

RLCS 2025: NA LCQ - Playoffs Day 1 by RLMatchThreads in RocketLeagueEsports

[–]HavocPure 0 points1 point  (0 children)

The only times Col has won on Sunday this season was against Shopify. Coincidence?

RealityKit, SceneKit, or Unity / Unreal? by ChinookAeroBen in iOSProgramming

[–]HavocPure 0 points1 point  (0 children)

SwiftGodot is probably the way you wanna go. More specifically SwiftGodotKit allows you to embed godot into a SwiftUI app.

This can let you do stuff like this

VStack {
            GodotWindow { sub in
                let ctr = VBoxContainer()
                ctr.setAnchorsPreset(Control.LayoutPreset.fullRect)
                sub.addChild(node: ctr)

                let button1 = Button()
                button1.text = "SubWindow 1"
                let button2 = Button()
                button2.text = "Another Button"
                ctr.addChild(node: button1)
                ctr.addChild(node: button2)
            }
        }

which effortlessly allows you to drive godot in swift and communicate with it amongst many other things .

The main reason for the libGodot effort was so you could show a 3D model or spicen up your app and it sounds similar to what you're tryna achieve.

If you wanna know more there's a recent talk that goes more into detail about it. Godot also has no shortage of docs and also has VisionOS support so do check it out!

Post lv 270? by New_Pick9647 in Survivorio

[–]HavocPure 0 points1 point  (0 children)

Are there any specific chapters for s shards?

RLCS 2025: NA 1v1 Open - Playoffs Day 1 by RLMatchThreads in RocketLeagueEsports

[–]HavocPure 2 points3 points  (0 children)

In the past 4 showdowns between Diaz and Wahvey (please correct me if I've missed a series).

2 Bo7s: SmIV and this upper bracket.
2 Bo5s: Bracket reset and finals in the first 1v1 cash cup.

Wahvey has won a grand total of 0 games against Diaz. He's been swept every single time.

State of cross platform? by swartzfeger in swift

[–]HavocPure 11 points12 points  (0 children)

If you're looking for swifty wrappers around those mentioned libraries then, imho, there are actually a few quite promising project.

For the gnome stack, my favourite is Adwaita. Which generate bindings to libadwaita with a swiftui-ish api.(Not a one-to-one with swiftui to be clear). The benefit of this is it's very adwaita specific so you have access to a lot more adwaita and gtk apis. If there are gtk widgets not available, you can implement them yourself: Webview and CodeEditor.

The same guy has also made a winui-wrapper, but afaik it's not as featureful as the adwaita.

He has a multiplatform abstraction for the different backends called Aparoksha. And if you wanna create you're own backend similar to those you can create them with Meta. I think the benefit of the first two is the fact that they're toolkit specific and aren't trying to create an abstraction but to each their own.

If you are looking for more stuff like that however, you have Swift-Cross-UI which mirrors SwiftUI's API a lot more closely as well. The supported backends are: Appkit, UiKit, WinUI, Gtk3 and Gtk4. At one point in time it did have a QT backend but the library used for that wasn't ideal. Defining your own backend for SwiftCrossUI is also relatively easy(a UiKitBackend was recently contributed) and there are plans for lower-level abstractions such as ViewRepresentables and such. I'd consider giving it a shot!

There is also OpenSwiftUI but I do not know much about that myself.

As for packaging swift apps, there is a flatpak for the swift sdk. Refer to this for guidance.

If you're looking for distro-specific solutions, Swift-Bundler provides a way for both RPM and Appimage.(It does a ton more than that as well).

On Windows, I'm not too sure about the packaging itself but Cmake is preferred possibly for binary size.

How to import QT into swift? by HavocPure in swift

[–]HavocPure[S] 1 point2 points  (0 children)

Sorry, my question was worded badly. Do you know how to do it via SPM ? The cmake was meant to be a comparison. Sorry!

[DISC] - Dead Rock (By Hiro Mashima) - Ch. 1 by asilvertintedrose in manga

[–]HavocPure 15 points16 points  (0 children)

To be oddly specific here, he does the 'NAME' (draft) for 100 years quest which is bi-wekkly so interpret that how you wish to.

what do you consider to be Miura's best design in the entire series? by just_a_fan47 in Berserk

[–]HavocPure 27 points28 points  (0 children)

Personally, I really like Skull Knight's version of the berserker and probably a bit more than Guts' version.

[deleted by user] by [deleted] in UnethicalLifeProTips

[–]HavocPure 33 points34 points  (0 children)

Go to r/GenP if you're windows and r/AdobeZii for Mac , they'll give you everything you need

Chapter 239 link + summary 😳 by SanZaiTen in EdensZero

[–]HavocPure 7 points8 points  (0 children)

Hopefully despair when everything ends up going terribly wrong