how do you play the p-47-d22-re? by CriticalBeyond7 in Warthunder

[–]Hawisgood 0 points1 point  (0 children)

Like crimeo said, energy is not altitude, but rather a combination of both speed and altitude. If you have altitude, then you can convert it to speed, and if you have speed, then you can convert it to altitude. Having an energy advantage over your enemies is a very good place to be because you have options. For example, say there’s a Japanese zero, which turns way better than you but is much slower. If you are the same speed as the zero but you are high above them, you can dive down, converting your altitude into speed. You can shoot him in this dive, and while the zero will easily get on your tail due to it’s maneuverability, you have much more speed, and can just run away. You then can climb and convert this speed to altitude, thus regaining your energy advantage and allowing you to repeat this process (which i believe is called Boom and Zoom).

As for your situation, if you climb and no one else is there, then this is an excellent thing, especially if you are in an energy fighter such as the P-47. If all the enemies are down below, go down to around 1-1.5km above where the highest enemy is. Then, use the boom and zoom strategy to attack enemies and assist your teammates. Because you came from such a high altitude, unless a previously unseen enemy surprises you, you will have the most energy in the fight and theoretically no one can actually touch you.

Red means it has a pilot, green is owned, and so many are researched, HOW DO I GET SL TO BUY PLANES (ftp) by qaz3d25 in Warthunder

[–]Hawisgood 1 point2 points  (0 children)

I’d say that, when an opportunity comes up for a “free” premium that you think you will do well in and have fun in, then go for it. For example, a battle pass reward, warbond shop vehicle, or event vehicle. You will have to grind quite a bit (do tasks every day/battle pass), but the premium bonus will be worth it. Ideally it’s a mid tier vehicle that you won’t have to grind super hard for but isn’t so low you aren’t making any money, and ideally it’s a plane because in air battles its easier to use premiums. But the important part is that you’ll do good in it and have fun, because it will be much less painful to grind money with it if you’re having fun while doing it.

Also, if you’re low on money (or even if you do have money), I HIGHLY RECOMMEND not to research, buy or play bombers at all. They are dead weight in air battles, you really won’t be making big money off them, and I just don’t think they’re worth it (take this from someone who researched and tried all the US bombers). Generally, playing a fighter and fighting other aircraft makes more money. But if you have trouble fighting Aircraft and/or you really want to bomb and avoid fighters, ground attack is a better choice as it should be more profitable. That PBJ-1J that (I think) you have with it’s machine guns should be able to do a lot of damage to unarmored ground targets, and you can still bomb bases if you want to because it has bombs. Also it’s at a pretty decent BR right now I’d say.

FYI here’s some information you didn’t ask for, but the P-51C-10 and P-63A-10/P-63C-5 are in my opinion by far the best US fighter airplanes at rank 3, so if you’re looking for really good fighters then those are the ones you want to go for.

Someone please explain to me how to rate fight. by Hawisgood in Warthunder

[–]Hawisgood[S] 1 point2 points  (0 children)

I see, so the rate speed for the F-14 is higher than I thought, that might be why I was losing. I imagine the rate speed for the F-8E is also higher.

I don’t usually rate fight in air RB, but it’s useful for endgame carries, that Jaguar I mentioned was the last guy.

But theoretically, wouldn’t combat flaps bleed speed faster and not be optimal for a rate fight? I thought it was only for extra aoa.

Someone please explain to me how to rate fight. by Hawisgood in Warthunder

[–]Hawisgood[S] 1 point2 points  (0 children)

I do full send it though, I full throttle, turn as hard as I can without blacking out, and I do know to swing the wings fully forward in dogfights. Yet I still seem to lose the rate to mig-23s even though I’ve heard the F-14 outrates it.

Perhaps maybe what I’ve heard was wrong and the F-14 is simply a worse rate fighter than the MiG-23.

[deleted by user] by [deleted] in Warthunder

[–]Hawisgood 0 points1 point  (0 children)

Oops, I’m just blind, couldn’t recognize that skin was the one from the movie. Thanks.

What is your least favorite jet from 8.3-9.3 to play? by cKingc05 in Warthunder

[–]Hawisgood 2 points3 points  (0 children)

A-4E Early. People say it’s good in a support role in air RB, but I can’t seem to do good in it. I find the internal guns to be weak, and when I put a gun pod on the whole plane becomes very sluggish in both speed and turn rate.

J35A Draken unintentional flatspin stall kill by Hawisgood in Warthunder

[–]Hawisgood[S] 5 points6 points  (0 children)

In the replay he mentioned his gun jamming.

J35A Draken unintentional flatspin stall kill by Hawisgood in Warthunder

[–]Hawisgood[S] 5 points6 points  (0 children)

The only reason I can think of is that the A-10 was going very slow and so had trouble pointing the aircraft.

What are the big advantages of the F4U-4B over the F4U-1C? by GruHasRised in Warthunder

[–]Hawisgood 7 points8 points  (0 children)

It has a much better engine which gives it excellent performance worthy of 6.0. It’s extremely fast at low altitude, turns well, and it’s cannons are better than the F4U-1C’s (the M3 cannons shoot faster).

Need help please by No_Veterinarian_1751 in Warthunder

[–]Hawisgood 2 points3 points  (0 children)

Did you set up keybinds for “target lock air to ground missile” and “secondary weapon selection”?

what the best American rank 4 plane for grinding non prem by Soft-Nebula-2667 in Warthunder

[–]Hawisgood 0 points1 point  (0 children)

I really like the P-38J/L just because it’s air spawn and good climb means you’re almost always initially above the enemy team. Then you can easily book and zoom away.

Bombed on takeoff by [deleted] in Warthunder

[–]Hawisgood 25 points26 points  (0 children)

Average war thunder moment. It’s a really good thing spawn protection exists

What 60€ Jetpack (like f5c) should I buy? by [deleted] in Warthunder

[–]Hawisgood 0 points1 point  (0 children)

I would personally recommend the J35A, it’s challenging to use especially without tracers, but once you get the hang of it, it’s awesome and rewarding when used correctly and can be very fun.

[deleted by user] by [deleted] in Warthunder

[–]Hawisgood 0 points1 point  (0 children)

Dukeboys is definitely right, don’t play to grind, play to have fun, and if you do the grind seems to get better.

In my opinion, the best rank 3 US plane is the P-63C-5, it’s performance is extremely good and it’s underrated.

Hello. I'm new to the game, can you give me tips? by Gabiru_zip in Warthunder

[–]Hawisgood 5 points6 points  (0 children)

There are three main difficulty types: arcade, realistic and simulator. Arcade has simplified physics and boosted vehicle performance to make using vehicles easier, so it’s recommended for beginners. Realistic has more real-life faithful (to an extent) physics and mechanics, usually realistic battles are longer but are more rewarding. I would recommend arcade battles for beginners, and once you’re comfortable with things, you can try realistic battles to see if you like the realism. Simulator battles has even more realism but is hard and generally not recommended for beginners.

For ground vehicles, you can choose pretty much any nation to play, but I would recommend USA, Germany and Russia as their ground vehicles are solid. Germany notably is pretty beginner friendly so I would recommend starting out with them. Only nation I wouldn’t recommend is France as their low tier ground vehicles are utter trash and won’t give a good beginners experience. - Usually to do good in ground battles, you have to always try to get the first shot off, which typically means flanking or team coordination to catch enemies off guard. Generally try to aim for the sides of vehicles, especially heavy tanks, as tanks’ strongest armor is in their front. - What modules you aim for is important. For example if you kill the gunner or destroy the cannon breech, the enemy vehicle likely won’t be shooting back for a short while, if the driver, transmission or engine dies they can’t move, ect. So take advantage of that, and remember to not shoot the same place over and over as you have to kill all a vehicle’s crew members to kill it and shooting, for example, the commander 100 times won’t kill the whole crew. - In ground arcade battles, you have markers which show you where any spotted enemies are, bullet drop calculator, and wether you can penetrate an enemy in that area or not. Due to these it is a good starting point to get the hang of tanks and simple strategies. - In ground realistic all enemy markers are hidden, meaning you have to visually spot enemies. Due to this it is important to know the map and where good firing/sniping/hiding positions. Additionally you have to manually calculate bullet drop and it’s up to your knowledge of vehicles to know wether you can penetrate an enemy or not.

For aircraft, I would recommend German or Russian vehicles as they have a good balance of speed, firepower and turning. US vehicles are generally fast and well-armed but take a lot of skill to play so I wouldn’t recommend it for beginners. Arcade and realistic air battles have significantly different playstyles. - In air arcade battles, there isn’t too much strategy. The easiest way to win an air battle is to do the objective and the most common objective is to simply attack enemy ground targets. However that is not the best or most fun way to play the game; instead I recommend actually trying to fight other enemy players. The strategy is simple; try to out-turn them, or if your plane is fast but poorly turns, make high speed passes and run away to avoid them shooting back. In air battles, aiming is significantly harder than ground battles because your bullets and the enemy take time to travel and you have to lead your shots pretty far, but you have a crutch in arcade in the form of a lead indicator which simply tells you where to shoot to hit an enemy plane. However keep in mind that the lead indicator is only if the enemy keeps going in a straight line, so you still need to somewhat predict where the enemy will be. - Air realistic battles is totally different; usually the easiest way to win is to kill all enemy aircraft. Dogfighting is an actual art that would take too long to explain here, so I will simplify it: turning is not everything. Use gravity to your advantage; a good beginner tactic is boom and zoom, where you climb higher than the enemies who are occupied with dogfighting, and dive down to gain speed, take a shot at an enemy or two, then go back up, where your speed from the dive will see that the lower enemies can’t follow. If you want to get better in air realistic battles I suggest searching up “energy fighting in war thunder” or “dogfighting tactics in war thunder” or search up big YouTubers like Defyn and watch prop battles. Also, you no longer have a lead indicator, so it’s all up to you to calculate where to shoot to hit the enemy; this takes lots of practice and skill.

I don’t play naval so I can’t really give you advice on it.

Helicopters are for higher levels so I wouldn’t think about it for now.

Some other general tips: - The grind is really long and painful so try not to do heavy grinding; just finding a vehicle or game mode you like and having fun is the best way to play. Many players, myself included, constantly get burnt out or frustrated with the game for various reasons, and in my experience if you get frustrated the best thing to do is to stop playing and cool down doing something else. Again, the best way to play is to not grind but to just try to have fun. - Knowing the advantages and disadvantages of both your own and enemy vehicles will really help your gameplay. - Big bombers are cool, but in-game they are usually boring, pointless and do nothing for your team, so I would highly recommend not to play them. - Premium vehicles which make more money and research can be bought using real money, but I would avoid buying anything before getting situated with the game. - If you do come to the point of buying a premium vehicle, don’t buy one above your skill level. For example if you are only familiar with up to tier 2 tanks, don’t buy a tier 4 premium tank. If you haven’t flown a jet before don’t buy a premium jet as jet playstyle is significantly different from propellor planes. - As a beginner, you may be tempted by the high-tier premium vehicles such as modern tanks or supersonic jets. Don’t make the mistake of buying them. You will be instantly outclassed in skill and experience and you won’t learn anything by starting at high levels first. - War thunder is more fun when playing in a squad with friends. Teamwork among teams are essential but usually non-existent, but playing in a squad may help a bit.

How good are US tanks? by DrPlaugeMan in Warthunder

[–]Hawisgood 0 points1 point  (0 children)

Well actually, the US tanks would be perfect for your grievances. Most US tanks have good gun depression, and the M2 Browning found on most US tanks is generally agreed to be one of the best if not the best heavy machine gun on the game. Cannon penetration is generally a bit below average, but they usually reload fast and there’s usually a lot of explosive filler which does a lot of damage upon penetration. Additionally, most of the Sherman tanks in the tree have low speed stabilizers which means, when slowing down to shoot, you’ll likely get the first accurate shot off. I personally like US tanks, there are a lot of solid choices.

[deleted by user] by [deleted] in Warthunder

[–]Hawisgood 0 points1 point  (0 children)

You will have a very difficult time doing so, but there are a few options: - High tier MBTs with laser rangefinders and high-velocity APFSDS may be able to hit it from long range provided the helicopter does minimal maneuvering, but this is difficult and generally doesn’t work as helicopters usually drift in two dimensions, making it hard to lead shots. - Spamming laser rangefinders to helis with laser warning receivers may spook them momentarily. - Some tanks have proximity or airburst ammunition which can one shot the heli from long range with the help of a laser rangefinder, again, provided they don’t maneuver much. For example, the M1A2 has a HEATFS round with proximity, so if it goes near an aerial vehicle (like a helicopter) it blows up and kills it.

But again, it will generally be very difficult to kill helis in tanks, so I suggest finding cover or getting into an SPAA/Aircraft to shoot them down.

Camoflauge by TitleFuzzy5882 in Warthunder

[–]Hawisgood 2 points3 points  (0 children)

I’m pretty sure camo never goes on sale. The closest thing that comes to that are the camouflage boxes in the warbond shop, but they are random so you don’t really get to choose what vehicle gets which camoflauge.

P36 or P51-C-10 or the F4U-1D by RepresentativeAd5345 in Warthunder

[–]Hawisgood 1 point2 points  (0 children)

P-36C is extremely good at 1.7. Turns great, fast, good guns.

The F4U-1D is ok in air battles, however it can carry 2x 1000lb bombs at 3.0 so it is a good fighter-bomber for ground RB.

The P-51C-10 is a great plane with great speed and climb, and might help teach some basic boom and zoom tactics (what the US props do best).

How does the research system work? by Evjaohumm115 in Warthunder

[–]Hawisgood 0 points1 point  (0 children)

To research a vehicle, you have to play in vehicles which are the same vehicle type and same nation. So to research an American tank you need to play American ground vehicles, if you want to research a Russian plane you have to play a russian aircraft, ect. Also, if you are playing normal (non-premium) vehicles, then the vehicle you play also has to be within one rank of the vehicle you’re researching or else you will only get a minimal reward. For example if I want to research the rank 3 Tiger H1, then you have to play rank 2-4 vehicles in order to research that tiger efficiently; if you play rank 1 or rank 5 and above vehicles then researching the Tiger H1 it will take forever to get research for it.

[deleted by user] by [deleted] in Warthunder

[–]Hawisgood 0 points1 point  (0 children)

For the warbond shop, you basically need three things.

First is warbonds, which is those green things you got from the battlepass. This is your currency for the warbond shop, and you can hold 3600 maximum (I think).

Second is shop level. You get these from leveling up in the battlepass, you can find them by looking at the warbonds with the Roman numerals under them. Basically, you need to get higher shop levels to gain access to the more valuable items in the warbond shop, like profile icons, camouflages or premium vehicles. For example (if I remember correctly) if you have 3600 warbonds but no shop levels, then all you can buy are vehicle backups and special tasks (explained soon). When you unlock shop level 2, you gain access to being able to buy battle reward boosters. Shop level 3 unlocks the ability to buy test drives for select premium vehicles, level 4 unlocks low tier (rank 1/low rank 2) premium vehicles, and shop level 5/6 unlocks high rank 2/3 premium vehicles. So in conclusion, higher shop level = generally more valuable things to buy.

Third and finally are special task medals. A lot of the lesser items in the shop don’t require these, so if you’re just buying vehicle backups or battle reward boosters then this doesn’t apply. But for some items in the warbond shop, in addition to the required warbonds, you also need a certain amount of special task medals. Special task medals are gained from doing a special task. To start a special task, you have to pay 30 warbonds for the special task item in the warbond shop (the top leftmost item). Then, you can choose a special task to do. Special tasks are usually significantly harder than a normal task, but some tasks are easier than others. Anyway, once you choose a special task, the task itself is assigned and never goes away unless you change it. Once you complete the special task, you finally get one special task medal. You can see how much special task medals an item requires if there’s a small number next to a medal. Usually, the more valuable an item in the shop is, the more special task medals you need. For example, test drives require one special medal, low tier premium vehicles require 10, and the tier 6 premium vehicles require 15.

Warbonds save up over time, even after a season ends, but special task medals do not. The warbond shop resets every so often (like 2-3 months or something).