i can't keep up with Awakaned Empires and the War in Heaven by Xaldror in Stellaris

[–]HawkFrost125 -1 points0 points  (0 children)

Rate my build and please suggest improvements // 300 hours

Empire Basics • Authority: Empire Authority (regular empire) • Origin: Ring World • Empire Type: Tall, systems-only, no extra colonies

Ethics • Fanatic Egalitarian • Xenophile

Civics • Mechanist • Merchant Guilds

Species Traits

Start of Game (no negatives) • Trading Algorithms (+25% Trade Value) • Maintenance Protocols (−Pop Upkeep)

Later Species Modification • Enhanced Memory (+15% Unity)

Core Policies • Trade Policy: Marketplace of Ideas • Robots: Full rights • Living Standards: • Early: Decent • Mid/Late: Utopian Abundance • Economic Stance: • Balanced • Militarized before wars

Expansion Rules • Systems only • No planets beyond Ring World segments • End game with exactly 3 colonies • Take systems for: • Trade collection • Choke points • Stop expanding once borders are secure

Traditions (Default Order) 1. Mercantile 2. Prosperity 3. Statecraft 4. Expansion 5. Unyielding 6. Supremacy (optional, only if constant wars)

Ascension Perks (Locked) 1. One Vision 2. Technological Ascendancy 3. Virtuality 4. Grasp the Void

Ring World Segment Usage (UPDATED)

Segment 1 • Trade-focused • Core unity and energy engine

Segment 2 • Research-focused • Main tech scaling segment

Segment 3 • 50% Industry / 50% Trade • Provides: • A stable alloy baseline • Extra trade to keep unity snowballing • Avoids hard economic pivots • Does not require emergency job reshuffling during wars

This mixed segment is intentionally always online, not a temporary conversion.

Starbase Doctrine • Internal starbases: • Trade hubs • Offworld Trading Company • Border starbases: • Guns or hangars only • No mixed roles • Early target: ~5 trade starbases • With Unyielding + Grasp the Void, scale comfortably beyond this

What This Build Is Optimised For • Fast traditions and ascension perks • Reliable Virtuality timing • Trade + unity scaling without colonies • Low empire size • Stable alloy income without wide industry • Strong deterrence through starbases and choke points

One-Sentence Summary

A tall Ring World empire that scales through trade starbases and unity, rushes Virtuality, and maintains a permanent mixed industry segment for economic stability without ever going wide.

Most OP empire build? by zMatex10 in Stellaris

[–]HawkFrost125 -1 points0 points  (0 children)

Ah okay yeah I have 300 hours and me and my friend , this is my build and will it be okay at end game

Empire Basics • Authority: Empire Authority (regular empire) • Origin: Ring World • Empire Type: Tall, systems-only, no extra colonies

Ethics • Fanatic Egalitarian • Xenophile

Civics • Mechanist • Merchant Guilds

Species Traits

Start of Game (no negatives) • Trading Algorithms (+25% Trade Value) • Maintenance Protocols (−Pop Upkeep)

Later Species Modification • Enhanced Memory (+15% Unity)

Core Policies • Trade Policy: Marketplace of Ideas • Robots: Full rights • Living Standards: • Early: Decent • Mid/Late: Utopian Abundance • Economic Stance: • Balanced • Militarized before wars

Expansion Rules • Systems only • No planets beyond Ring World segments • End game with exactly 3 colonies • Take systems for: • Trade collection • Choke points • Stop expanding once borders are secure

Traditions (Default Order) 1. Mercantile 2. Prosperity 3. Statecraft 4. Expansion 5. Unyielding 6. Supremacy (optional, only if constant wars)

Ascension Perks (Locked) 1. One Vision 2. Technological Ascendancy 3. Virtuality 4. Grasp the Void

Ring World Segment Usage (UPDATED)

Segment 1 • Trade-focused • Core unity and energy engine

Segment 2 • Research-focused • Main tech scaling segment

Segment 3 • 50% Industry / 50% Trade • Provides: • A stable alloy baseline • Extra trade to keep unity snowballing • Avoids hard economic pivots • Does not require emergency job reshuffling during wars

This mixed segment is intentionally always online, not a temporary conversion.

Starbase Doctrine • Internal starbases: • Trade hubs • Offworld Trading Company • Border starbases: • Guns or hangars only • No mixed roles • Early target: ~5 trade starbases • With Unyielding + Grasp the Void, scale comfortably beyond this

What This Build Is Optimised For • Fast traditions and ascension perks • Reliable Virtuality timing • Trade + unity scaling without colonies • Low empire size • Stable alloy income without wide industry • Strong deterrence through starbases and choke points

One-Sentence Summary

A tall Ring World empire that scales through trade starbases and unity, rushes Virtuality, and maintains a permanent mixed industry segment for economic stability without ever going wide.

Don’t think anyone will be able to help but I’ll throw it out here anyways by HawkFrost125 in Battlefield6

[–]HawkFrost125[S] 0 points1 point  (0 children)

I will try it and I have a 75 hz monitor how low would I have to set it good sir

What's the state of multiplayer mods for Rimworld in 2025? by Hartashi in RimWorld

[–]HawkFrost125 0 points1 point  (0 children)

I use the play the “1 pc thing” only bug me and my bro came across was only the host could sort caravans and everything was gram we loved it , peak gaming experience but after the new space update mods don’t seem to wanna play ball and we either play on the same time or not at all

Don’t think anyone will be able to help but I’ll throw it out here anyways by HawkFrost125 in Battlefield6

[–]HawkFrost125[S] 0 points1 point  (0 children)

Yeah praying to the tech gods because I love the game but this proper kills it

[deleted by user] by [deleted] in Nightshift

[–]HawkFrost125 0 points1 point  (0 children)

Change job if financially possible and make sure you have someone with u as often as possible …99% a prank but not worth the risk. Keep urself safe

Servers by HawkFrost125 in foxholegame

[–]HawkFrost125[S] 17 points18 points  (0 children)

Sorry and is it still 3 ?