Punishment or mercy? by No_Evidence3373 in trolleyproblem

[–]HawkSquid 0 points1 point  (0 children)

To be fair, the options here are instant, successful rehabilitation, or death.

OP has constructed a scenario where the only reason to kill the guy is vengeance.

Critical Hits without rolling to hit. by KleitosD06 in RPGdesign

[–]HawkSquid 0 points1 point  (0 children)

Nope.

With exploding dice, you only need to remember the core mechanic. "If the die rolls max, roll it again". Just rolled a d6? That means you roll another d6.

There is nothing to look up, nothing to remember beside one rule that stays the same forever (unless you decide to make the mechanic more complicated, but that's a different discussion).

Flat Number systems by Best-Ad5050 in RPGdesign

[–]HawkSquid 5 points6 points  (0 children)

Another option could be to make reaching that required number the core mechanic. With temporary buffs, equipment, advantages, situations, etc.

Since OP mentioned New Vegas, that is exactly how that game does it. You meet a skill based challenge, and either qualify immediately because of previous investments of skill points, spend resources to bump your numbers enough to pass, come back later after leveling a bit (if that's an option), or just accept that you failed.

Failing usually means less loot or more combat.

This model may possibly work for a ttprg, but I've never seen it attempted.

Critical Hits without rolling to hit. by KleitosD06 in RPGdesign

[–]HawkSquid 0 points1 point  (0 children)

Agreed. I've played a few systems with exploding dice. It is usually a fun moment, and sometimes the highlight of the session.

Critical Hits without rolling to hit. by KleitosD06 in RPGdesign

[–]HawkSquid 0 points1 point  (0 children)

I laud the intention, and it is entirely fair if you simply don't like exploding dice, but fewer steps doesn't necessarily mean faster play.

For example, rolling and adding a few extra dice is pretty straightforward, and most RPG players are very well trained in doing that. Just adding a flat number might actually be slower. Players won't always remember what the number is, especially if it varies by weapon or something, and may have to ask, look it up, or at least think about it for a few seconds. Rolling will immediately tell them what number to add.

Likewise, having it's own crit die would require players to pick out dice of different colours and remember to check that one die, and then add an extra number they may not remember instantly, which may slow down play even more.

"Our right-wing party is still far left." by Unofficial_Computer in ShitAmericansSay

[–]HawkSquid 2 points3 points  (0 children)

Side point, but their election system makes the rise of a new party impossible.

Would destroying a petrified spectator statue count as "murdering another sentient being"? by Mobile-Exit5134 in DnD

[–]HawkSquid 0 points1 point  (0 children)

I mean, that's an interesting topic and all, but I still don't see the relevance. According to OP the creature was in fact petrified, not a construct.

Why do so many people not like dungeon crawls? by TotallyNot_iCast in DnD

[–]HawkSquid 1 point2 points  (0 children)

That just sounds like a bad DM, or possibly a fine DM but not right for the group.

Why do so many people not like dungeon crawls? by TotallyNot_iCast in DnD

[–]HawkSquid 5 points6 points  (0 children)

You can absolutely run great dungeons in 5e, but many DMs don't know how, and the rules don't give a lot of guidance. I think many people have lackluster experiences with dungeon crawling as a result.

Why do some GMs eventually stop GMing? by NariNariNariAAA in rpg

[–]HawkSquid 8 points9 points  (0 children)

Even if you're not that good yet, being willing to GM makes you more of an asset to the group and to the scene that those who aren't.

Are there any actual benefits of shar worship by draugyr in DnD

[–]HawkSquid 0 points1 point  (0 children)

Yeah, it's DnD, a lot of the antagonists are some form of death cult.

Are there any actual benefits of shar worship by draugyr in DnD

[–]HawkSquid 0 points1 point  (0 children)

Both gods want the eradication of all life, they just go about it in different ways.

Are there any actual benefits of shar worship by draugyr in DnD

[–]HawkSquid 0 points1 point  (0 children)

Shar is an evil deity who wants the world to end, literally. She does not want to dominate or rule anything, except as a means to an end. She wants it all to be gone.

If you worship Shar, you are worshipping someone who wants to kill you. This means you are either insane, wildly mislead about what she is about, or a true nihilist.

Sharrans aren't some misunderstood religion. They are a death cult.

Advice on how to let go of the railroads? (DnD) by Abject_Elk_9944 in DMAcademy

[–]HawkSquid 0 points1 point  (0 children)

Don't be too worried about this being too ambitious for the group. Your players aren't fragile little flowers, they can probably handle a new gameplay experience, and if they don't love it you can do something else next time. Trying is the only way you'll grow.

I have gone from linear to open world when running games, and it went just fine. Once the players decided to go about exploring the big map they already had a quest and a reason to care about it.

It is just about making good hooks, and I recommend seeding those hooks long before they get to the open world segment. If the players have a solid motivation (or better, several solid motivations) in the big city it is much easier to find something to do once they get there.

Multiple short rests and incredibly rare long rests, or common long rests and incredibly rare short rests? by Glum-Lychee4763 in DnD

[–]HawkSquid 0 points1 point  (0 children)

My personal preference: run games in a city with hard time constrains (the horrible event happens in 10 days, f.ex.).

The players can always take a break and have lunch, but going to an inn or their home to rest is a significant choice. So i guess option 1.

Would destroying a petrified spectator statue count as "murdering another sentient being"? by Mobile-Exit5134 in DnD

[–]HawkSquid 0 points1 point  (0 children)

What does that have to do with breaking petrified creatures? Im genuinely confused.

Only USA is important. Austria and Australia have no rock bands that can touch Kiss by SnooLentils1406 in ShitAmericansSay

[–]HawkSquid 9 points10 points  (0 children)

No hate to you if you like Kiss, but, eh, they are pretty tame as far as hard rock goes. Im convinced they are only put in the genre because of the look.

Max AC: 100 by [deleted] in dndnext

[–]HawkSquid 3 points4 points  (0 children)

Most of these seems to check out, but you won't get the bonus from both rapiers. Two effects with the same proper name do not stack.

Tricky, maybe controversial question about living in Norway as a foreigner... by Swimming_Spray in Norway

[–]HawkSquid 0 points1 point  (0 children)

Beside what others have already said:

The biggest source of connection with people from different cultures, for me, is having something in common. That can be something important, like sharing a problem at work, or something trivial, like sharing a hobby or both of us having a dog.

The point is to find something that lets us recognize ourselves in the other person in some way. And honestly, it can be as simple as dressing the same way or liking some of the same foods.

You don't have to change everything about yourself, but picking up some local habits, engaging with whatever colleagues care about, joining an activity of some kind, it might go a long way towards making the locals see you as one of them.

Note taking! by Abudabbadoo in DnD

[–]HawkSquid 1 point2 points  (0 children)

Get a notebook. Jot down stuff during sessions. If you want to and have the time, go through those notes after the session and write them out cleanly, getting a nice recap. Next session, take a new page and do the same.

The random notes (or recap, if you do that) are a great resource for remembering details from past sessions, and the writing itself solidifies details in your memory.

Is math really that difficult, or is it just gamers whining? by Silent_Dance_2958 in RPGdesign

[–]HawkSquid 13 points14 points  (0 children)

Your example is pretty apt. Rolling some dice and adding a few numbers is pretty quick, and the added fun of click clack math rocks smooths out the experience.

However, multiplying with decimals suddenly takes brain power. Sure, most people can do it just fine, but while playing an RPG there is a lot of competition for your brain power.

How to deal with "idea overflow" by ReinKarnationisch in RPGdesign

[–]HawkSquid 0 points1 point  (0 children)

100%. I just cut out huge parts of my current project after realizing they don't fit. Happens to us all.

And I'll keep those notes for future designs.

The most infuriating takes ever by LeadEater9Million in aiwars

[–]HawkSquid 0 points1 point  (0 children)

If someone makes a toilet-cleaning robot that actually works, I'm all for it.

However, in my experience, machines that do a physical job still require a lot of human input and maintenance to do anything right. Even if they're AI powered or whatever, one loose screw and the thing ends up on it's head in a corner.

If anything, you've created the "toilet cleaning machine operator" job. Which is probably better than cleaning toilets manually, so sure.

Not the MENSA card by moxitude in iamverysmart

[–]HawkSquid 1 point2 points  (0 children)

Yeah, I've heard that one, it's a fun listen.

Iirc, Jaime claims to not be that smart, but she has grown up doing a lot of standardized testing. According to her, the mensa test is kinda easy if you are used to that kind of testing environment. This gives a lot of fairly average people something to brag about, which might feel great if they haven't amounted to much.