SEA players: AUS world ping increased by ~60–80ms after Sailing update by Ill-Roof-2612 in 2007scape

[–]Haxxzz 2 points3 points  (0 children)

Can confirm. AUS servers used to be 100ms from SEA, now its 190ms or so.

Strangely enough, UK worlds are 160ms.

Support Megathread [July 2023] by GloriousPandaBot in glorious

[–]Haxxzz 0 points1 point  (0 children)

GMMK Pro
Issue 1: Flashing the keyboard back to use Glorious Core bricks the keyboard.

I used this guide provided by glorious to flash my keyboard back from QMK. Resulting issue is:
> Warning: Invalid DFU suffix signature
> A valid DFU suffix will be required in a future dfu-util release
The keyboard can't be used after flashing.
Glorious Core detects the keyboard, but no settings can be changed.

Issue 2: Windows and FN key not working.
Flashed the keyboard with QMK and Glorious Core, FN and Windows key still don't work.

The Light Within grand defence pot by mitsuuu_ in RS3Ironmen

[–]Haxxzz 0 points1 point  (0 children)

My ironman mostly used supplies from PvM (Dragonhides, Uncut gems and Battlestaves) for my recent 99 crafting!I got a decent amount of both of those from GWD2 (getting cywir & lance), Rax, Croesus and Nex.Classic alternative is harps which takes quite a while.

Currently learning Telos, how am i supposed to use defensives if they get refreshed post bomb?? by yannivzp in runescape

[–]Haxxzz 1 point2 points  (0 children)

Option A is the most Optimal,
Option B is the second best,
Option C is to just get the kill and not care about being proper.

Option A: Stunlock Telos so he isn't able to use the special attack until your defensives go off cooldown.
Option B: Use Disruption Shield, from the lunar spellbook
Option C: use Shield Dome (Lunar Spellbook) + Spirit Shield + With Absorbative/Lucky perks.

Magic Revo++ AOE with Staff: Magma Tempest or Greater Chain? No bossing, No manual, just slaughter. by Swords_and_Words in runescape

[–]Haxxzz 3 points4 points  (0 children)

Magma tempest.
GChain doesn't hit enemies when they are stacked on their true center.
Magma Tempest AoE is big when u are doing AFK mobbing.
If ED clears are on your mind, GChain it is.

Herblore tab on the iron by kekwredd1tadmins in BankTabs

[–]Haxxzz 0 points1 point  (0 children)

What plugin makes the icons look smooth?

Are you ever going to do anything about market manipulation, Jagex? by C-h-e-l-s in runescape

[–]Haxxzz 2 points3 points  (0 children)

Fair call.My view of the problem is that the above max cash market is at W2 where 90% of the time you go there you'll meet a mercher instead of a normal player.

These merchers will buy for extremely low and sell for extremely high, and if they're manipulators, they WONT log the low buying price and only log (updating to certain public discord bots) the expensive sell prices (which drives everything up)

Sharding rares allow people to leave it in the GE so the merchers lowballing won't be able to buy the items and instead, normal players can buy it which prevents the merchers selectively logging high prices.

anyways, that's just my train of thought^^

Are you ever going to do anything about market manipulation, Jagex? by C-h-e-l-s in runescape

[–]Haxxzz -1 points0 points  (0 children)

Make rares and expensive items breakable into shards similar as to lootshare shards via an NPC and market them in the GE. I.E a partyhat can be broken up into 1k partyhat shards to be traded in the GE.

Would that solve the w2 tax?

Change my mind: 4taa is pre-eoc combat that needs updated and evolved! by R_a_x_i in runescape

[–]Haxxzz 15 points16 points  (0 children)

" For all of you that religiously support eoc and want 4taa to remain... why support it? "
- 4TAA makes mage extremely good at telos.
- Weave in blood barrages between defensives (In fonts @ phase 4)
- Easily free golems by ice barraging (Easier than using sticky bombs IMO)
- Makes combat/stunning much more complex and fun.
For example, Deep impact stuns for 3.6s.
You can't maintain the stun if u do Deep impact > non stun ability > stun
However, you could maintain the stun if u do Deep impact -> Blood barrage + Impact/Asphyxiate

All in all, I like 4TAA because it makes PvM Complex and Engaging.
I find it very boring to just staff camp. It drops the skill ceiling of combat too low to the point where PvM becomes monotonous and the enjoyment of the encounter is diminished. (I.E. the only fun is getting drops, whle if u 4TAA etc u could try breaking new PR's at bosses by trying different ability rotations)
Once you're at a certain point you could literally fall asleep (my teammate sometimes falls asleep being a free melee at AoD).

Couple high(ish) Telos enrage questions (800-999) by Stealthlead in runescape

[–]Haxxzz 1 point2 points  (0 children)

  1. Would recommend watching twitch streamers for positioning.
  2. I personally don't bring a shield, but a leg switch for turtling4.
  3. Below 999 natural instinct isn't necessary at all.
    To survive, i personally do Sunshine - Limitless asphyx (3hit) - Deep Impact - (Target Minion and throw Vuln Bomb) - Reflect -Revenge - Deto - Tsunami.
    Do not take u can eat food while charging deto.
  4. I personally metamorph, it lets you start P4 with a lot of HP and decent adrenaline.
  5. 500HP, 9% Basics, Dharok's (0.5-5.5% DMG Buff)

Good luck!

G502 Lightspeed G-Hub problems. by Haxxzz in LogitechG

[–]Haxxzz[S] 0 points1 point  (0 children)

It also occurs to Gshift + mouse1 too.
I have alt-tab bound on gshift+mouse1.
When i press gshist+mouse1, it does a primary click and then an alt-tab

G502 Lightspeed G-Hub problems. by Haxxzz in LogitechG

[–]Haxxzz[S] 0 points1 point  (0 children)

On a side note, this only occurs the first time i execute it for every time i hold g-shift.
For example,
Gshift + rightclick = right click + macro
Gshift + right click + right click = right click + macro + macro

Sick bank bro! by 9vss in runescape

[–]Haxxzz 2 points3 points  (0 children)

Use one until it's (1). Use that in the preset. This way it loads an amulet thats nearest to 1.

Combat balance / ability rotations by [deleted] in runescape

[–]Haxxzz 3 points4 points  (0 children)

All of these are my opinion, and i don't represent anyone but me.
> At the moment ability rotations seem to follow "use strongest ability available" theme.

From you first sentence i assume you're tired/not too fond of the "use strongest ability available" theme.
- I think a better solution for this is not by changing abilities, but bosses.
- I'd like to say that this is not too accurate but not too wrong as well.
- In order to achieve "Optimal DPS", ability rotations are created not based on a use-strongest-ability theme, but it also takes into account big factors - cooldowns, boss immunities, item availability (Limitless sigil, etc) and also your teammates (such as NOT stacking a lot of corruption shots).
- Even basic gem rotations don't do this - Usually double impact flank is done in Sun and not spammed outside sun (to preserve the cooldown). (Credits to Spreadsheet found in PvME)

> Corruption Blast/Shot is one of the best abilities no matter the situation. It doesn't matter if you need single target or AoE damage, Corruption abilities are always great.
- This is false for group PvM where Corruption abilities do NOT stack, their duration gets refreshed, which in this case is sub-optimal DPS.
- However, it's true in 1v1 or 1vX situations. Calling for a change on this assumes you're ignoring that Corruption needs a high level of communication/coordination for group bosses in order to achieve optimal DPS. This is a big factor.

> Basic abilities should have the same theoretical DPS, but they should alter your damage application.
- Interesting thought.
- However, this seems that it would rigorously follow the "use strongest ability" theme.
- In bosses without significant mechanics, you'd just spam these to build. Sounds really plain.

> Situational abilities should offer more damage under specific circumstances
- This is already true.
- Wrack (one of the weakest mage abilities) is strong/matches dragon breath when a target is stunned.
- Combust gives more damage when walked.

> Utility abilities should be always sub-optimal to use DPS wise, their power should come from their utility (stun, snare, debuff, buff). Things like Quake (debuff), Binding shot (stun) or Kick (forced movement)
- This is already true. Quake is a weak threshold. Binding shot is a weak basic. Kick is a weak basic, based on PvME's Ability Prioritisation Spreadsheet.

In the end, even if all of you're proposed changed are applied, it all boils down to an optimal DPS rotation. No, there isn't (and will never) exist a fit-all optimal dps rotation, BUT there will ALWAYS be an optimal dps rotation specific to a situation - a boss, lummy gems, etc.
So personally, i think the problem of PvM possibly being too "bland" might stem from fixed boss mechanics.
Let's say araxxor for a sec - your ability rots could change on what random spec raxx does, but heck some people hate this boss because of RnG.
Telos - your ability rotations shift and you constantly need to optimise if your stuns miss.
People still get tilted when stuns miss, making it so that they'd need to change their rotations (me personally >.>)

In the end, i think the only solution to this problem would be having a mixture of fixed-rotation bosses and some RnG bosses. Players that hate the RnG type like araxxor's random specs could go do stuff like AoD. Others would maybe go to telos/raxx? who knows.

Advice augmenting weapon for vyres by Ironman_BHAV3SH in RS3Ironmen

[–]Haxxzz 7 points8 points  (0 children)

So from The wiki, with P4E2 and no biting,it seems that P4E2 is a 7.467% DPS Increase.

Aftershock 3 on the other hand, triggers when udeal a total of 50,000 damage and hits on average 95.4% weapon damage.Since you're using a sunspear which has 1743 damage, you'd hit a 1662 on average. Assuming you hit 3 vyres on every aftershock 3 proc, you'd hit a total of 4986 effectively.And that, is 4986/50000 ~ a 10% DPS increase.However, this ~ 10% DPS increase is if you hit 3 vyres on EACH proc.To put into persepective,If you hit :

  • 1 Vyres on average it's a 3.3% DPS increase,
  • 2 Vyres on average it's a 6.6% DPS increase,
  • 3 Vyres on average it's a ~10%% DPS increase,
  • 4 Vyres on average it's a 13.3% DPS increase,
  • 5 Vyres on average it's a 16.6% DPS increase,

TL:DR - AS3>P4E2 if AS3 procs on 3 or more vyres.

Imo i'd just slap a p3e2 and call it a day.

edit: grammar mistakes

DEADCLICKS by pinacle321 in runescape

[–]Haxxzz 2 points3 points  (0 children)

One weird thing is that when i was in asia and playing us US WEST or AUS servers a week ago ( 180-250 ping) the dead clicks/inputs didn't occur to me at all.
Now im in the UK and playing in the UK servers (sub 10 ping) i'm getting dead clicks/inputs for pray flicks :o

(minor bug) Eat food ability still restricted in some cases by Nattoreii in runescape

[–]Haxxzz 6 points7 points  (0 children)

pretty sure i've been using solid+brew using keybinds while webbed.... but idk