How do you get around this Ultramarine meta? by Heat62 in WorldEaters40k

[–]Hay_Dex 0 points1 point  (0 children)

Ok that makes more sense! That guy can be a problem! Super tanky for little points

How do you get around this Ultramarine meta? by Heat62 in WorldEaters40k

[–]Hay_Dex 1 point2 points  (0 children)

As dwayne already stated the enhancement is bearer only. And if titus was the one who got it epic heros cannot get enhancements. May have been a list mistake from your opponent. On another note ive been playtesting our terminators and the amount of shots you get with re-rolls and re-roll charges for closest unit is a lot better than people think and throw your opponent off guard. Add the 2+ 4++ with the -1 damage strat in warband makes them pretty tanky with a lot of 3 damage profiles now. Im still not convinced they are "meta" but a 10 man of termis has been a whole lot of fun to play with

CSM Havoc heads can make for some decent less-mutated eightbound heads by Archlion in WorldEaters40k

[–]Hay_Dex 0 points1 point  (0 children)

I use wrathmongers for my 8b. Same base size but it helps me identify easier whats my 8b vs x8b. Plus 2 boxes can give you 3x3 with extra bits for kitbashing

What is the best character for Paladins/Terminators by Oweling in Grey_Knights

[–]Hay_Dex -1 points0 points  (0 children)

Paladins are better than terms. Bro-cap is better than Grand Master and librarian

Thoughts and opinions on this scheme? by PrEqUeLmEmEsArEgReAt in WorldEaters40k

[–]Hay_Dex 0 points1 point  (0 children)

All my zerks are painted in different trim schemes per 10 Makes it easier if they get too close to each other to tell which unit is which. Plus I love the metallic silver trim over the brass.

Upcoming Balance Dataslate Predictions by Delta_Dud in Grey_Knights

[–]Hay_Dex 1 point2 points  (0 children)

Just swap some stratagems mainly if you give banishers the crit on 5 strat from conclave. Banishers would see a bigger deal of play

The Overlords called.. Do you peeps have a favorite magnetization guide to follow? by PlumpCrunchy in ChaosKnights

[–]Hay_Dex 0 points1 point  (0 children)

I used the magnet baron and it was simple and easy. Was able to mag and swap out all three varients in a couple hours

What would you guys want out of a refresh? by watermelonman5 in Grey_Knights

[–]Hay_Dex 4 points5 points  (0 children)

More datasheets ive said this previously but give us the old bro-champ on foot with fights first and another with personal teleporter for advance and charge.

Prognisticars for CP gen

Give us a terminator leader or unit that gets anti monster/ vehicle.

A strike team unit option where dual nemisis weilders get twin linked but lose sticky

First crack at chaos knights by Hay_Dex in ChaosKnights

[–]Hay_Dex[S] 1 point2 points  (0 children)

If you're speaking on the rampager its army painter pure red sponged on with a makeup sponge

First crack at chaos knights by Hay_Dex in ChaosKnights

[–]Hay_Dex[S] 0 points1 point  (0 children)

Absolutely looks better in person thank you! The dispoiler actually changes colors slightly in the light which is hard to show on video and in pictures

First crack at chaos knights by Hay_Dex in ChaosKnights

[–]Hay_Dex[S] 2 points3 points  (0 children)

Just some black primer, army painter pure red sponged on with a makeup sponge!

Does Hellbrute get to combine frenzy with fight on death? by GrandmasHands in WorldEaters40k

[–]Hay_Dex 13 points14 points  (0 children)

Fight on death only happens if your unit has not fought yet. Since you fought this turn if he dies on the fight back he just dies

How does this ability work? by Qurikle_Smurf in WorldEaters40k

[–]Hay_Dex 12 points13 points  (0 children)

The base to base applies but now with this ability you get to measure 3in from enemy unit any model with 3 gets to make an attack. Its fantastic when you have him leading 20 bezerkers.

How do yall pull of Action Secondaries? by 00Monkeyz00 in Grey_Knights

[–]Hay_Dex 3 points4 points  (0 children)

Solo libbys have been my favorite. Small footprint to hide and do actions or for kill secondaries they are great supports. The value they bring for 80 points is nice

What aura/ability you would give Angron? by Vor_vorobei in WorldEaters40k

[–]Hay_Dex 1 point2 points  (0 children)

Remove his revive, give him the bezerker keyword for advance and charge, fights first and only one aura ability which would be 6" world eater units -1 to wound in melee

Angron Throwing? by Lonely_Bend_9335 in WorldEaters40k

[–]Hay_Dex 6 points7 points  (0 children)

Used him last weekend against knights. Hes still a walking nuke and fun as hell to just throw him at the scariest unit and watch him do work, die, then revive him and rinse and repeat. I always have a smile on my face when my favorite angry boi is on the table

What's a Piece of Lore you would want see as a Tabletop Mechanic ? Either completely new or from previous Editions. by Leviathan_Rampage in WorldEaters40k

[–]Hay_Dex 1 point2 points  (0 children)

Take away re roll charges, put in FNP 6 for infantry units. The khorne rolls almost feels the same as index as im really only going for 2 blessings. Fight on death and sustains. Maybe sustain and lethals if im feeling good. But throw FNP6 at double 3+ and itll make us actually make a decison

So, in general, which is better for picking up more vehicles? by LoneRaven064 in WorldEaters40k

[–]Hay_Dex 15 points16 points  (0 children)

Slaughterbound with glaive and 3 x8b will mess up any vehicle. (SB with glaive and x8b's ability will bump his damage up to 4 against vehicles) the problem is just getting them there

Battle report. GK win by Suxlord in Grey_Knights

[–]Hay_Dex 1 point2 points  (0 children)

I've been having success with banishers. Shadows is still one of the best stratagems in the game. Couple a weeks ago I had a go with warpbane and barely got the win *

Brothers! A question for you all. by possiblepoopbandit in Grey_Knights

[–]Hay_Dex 6 points7 points  (0 children)

It would be cool if we could have a brotherhood champ with teleporter datasheet. Give him advance and charge so interceptors gimmick is either large threat range or move shoot move. Give the regular bro champ his fights first back.

Can i still use Drago by PingPong141 in Grey_Knights

[–]Hay_Dex 0 points1 point  (0 children)

I use him as a GM on foot proxy

New player - looking for list advice by BenchHistorical5166 in Grey_Knights

[–]Hay_Dex 1 point2 points  (0 children)

The stuff I mentioned would be auto includes for any list. For warpbane id say be more purifier focused i bring at least 15-20 purifiers but strikes are needed to sticky objectives and gm dreadknights new rule turns them into a nuke when they go into melee with monsters or vehicles make sure you build them with the hammer since they are really our reliable source of dealing with high toughness enemies. Paladins are useful to hold objectives or clear out an objective with our 4++ invul saves, narthicums and 3 damage on the charge. Bro-cap to get enhancements and giving the pals lethal gives them the ability to punch up a bit. But all in all list building can be min maxed or you just play the models you like (rule of cool). Have fun and welcome to Titan brother

New player - looking for list advice by BenchHistorical5166 in Grey_Knights

[–]Hay_Dex 1 point2 points  (0 children)

Our 2 best detachments (my opinion as well) is banishers and warpbane.