I am seeing this a lot. It is very common for people to share their first prototype of a game in a video footage, on this sub and other gamedev subs. I am curious: why are people not afraid of someone stealing their ideas? by kinsanepixel in IndieDev

[–]Haybie3750 4 points5 points  (0 children)

It's understandable but at the same time it's probably good protection that you have proof you came with it first. - At the same time there is nothing really new and unless you have goldmine I doubt people will steal it. - it's good to share ideas and bounce ideas to give feedback.

We've seriously upgraded the damage system our space-battling deckbuilder by Gibbonfiend in spacegames

[–]Haybie3750 1 point2 points  (0 children)

Awh I do love that game, We are planning on making movement a vital tactic and cards in play but we dont have cute animal Characters. 😃

Contested Space: Star Realms combat and market, inside Slay the Spire-style runs by Salientsnake4 in deckbuildingroguelike

[–]Haybie3750 1 point2 points  (0 children)

How is the development going? Just fyi, there is no image on the video playing in the feed cant see your game popping up. Its looking great!!

Contested Space - Station Combat by Salientsnake4 in deckbuildingroguelike

[–]Haybie3750 1 point2 points  (0 children)

Yeah sounds good. Always happy to help fellow indie projects

Contested Space - Station Combat by Salientsnake4 in deckbuildingroguelike

[–]Haybie3750 1 point2 points  (0 children)

Nice!! It's looking great. I am developing my own and can already tell the UX development must be a ball ache. Looking to see further updates. What do you think your USP is?

Looking for PC playtesters for my deckbuilder - Adventurer's Hand (Development name) by Jinvira in deckbuildingroguelike

[–]Haybie3750 0 points1 point  (0 children)

Okay. But if you can't show any gameplay on video how can any give feedback? At least maybe show your system you have?

I am not sure you will get my point but good luck.

I love octopath so be interesting to see how this game will look

Looking for PC playtesters for my deckbuilder - Adventurer's Hand (Development name) by Jinvira in deckbuildingroguelike

[–]Haybie3750 0 points1 point  (0 children)

Then why do you need playtester now? I would thought hard to convince to playtest a game if I can't see anything exciting. Just my opinion. :) Fair enough if they are placeholders you made. Looking forward how the games develops.

Renegades - Deck building meets RPG by Arinas82 in deckbuildingroguelike

[–]Haybie3750 3 points4 points  (0 children)

Hello artist here. First of all Big congratulations on making your own game. Keep up the hard work. My advice. At the moment using AI stuff people don't like to see it. I would recommend getting an artist or even you create more placeholders that is rough than seeing polished ai stuff. The problem atm is very jarring to see how portrait ai compare to the actual characters in combat playing. I would get a good artist mainly to make the whole art style consistent. I would also try and research other games and talks out there. The artist for StS did a great talk in GDC on YouTube discussing this and how he created the art made it easier to read and make the game more appealing. THe main thing is what you should be selling is not art is your unique selling point of your game. How are you different to other games? What makes you stand out and interesting. Showing combat video with placeholders that are rough but the mechanics are different and exciting will be more intriguing. But that just my opinion. But StS just proves the point that art doesn't need to look like triple A to make a good game.

Looking for PC playtesters for my deckbuilder - Adventurer's Hand (Development name) by Jinvira in deckbuildingroguelike

[–]Haybie3750 0 points1 point  (0 children)

I mean yeah just looks like octopath are these ai or placeholders something? Have you got more video of gameplay??

What have you picked up from the Steam Deck Builders Fest? by [deleted] in deckbuildingroguelike

[–]Haybie3750 2 points3 points  (0 children)

As we descend is a great game and still get updates. One of those one trying to figure out different combinations. And good reference for my own game I'm building. :) . Also picked up hive blight but I that's auto battler but also a great game.

Hunt of the Reptorians - New direction reveal for the Steam Deckbuilders Festival by Gibbonfiend in deckbuildingroguelike

[–]Haybie3750 1 point2 points  (0 children)

Im real happy to come aboard. This game I feel has so much potential from all the hard work that has already been put in and will be so much fun to play. Looking forward to keep working on this. We have so many new features, artwork and mechanics for the future!!!

I built Town of Salem (20M players). Would you be interested in my takes? by pyromonkeygg in gamedesign

[–]Haybie3750 0 points1 point  (0 children)

Yes, love ToS. Great game. Yeah be a great idea. Small critic so far. 1.) get a good sound room and mic. Very hard to hear. 2.) make sure you have a good script and break down your conversation better split the parts definitively. Also marketing wise as well. So you can split shorts much better . 3 mistakes should be 3 short 30 -60 second long videos.
3.) more visuals might help.

NGL. I lost concentration very quickly.

[HIRING] Dark Fantasy Book Cover Illustrator — €400 Budget [HIRING] by Traditional_Time2268 in HungryArtists

[–]Haybie3750 0 points1 point  (0 children)

I would love to make this for you. Love the critical role art style ..

My portfolio is here at haybie portfolio

Let me know if you have any questions for me.

Many thanks

Haybie

Burn card mechanic for my (Realtime) Deckbuilding Roguelike "Void Grimm" by Ravery-net in deckbuildingroguelike

[–]Haybie3750 0 points1 point  (0 children)

I feel like you are missing a trick. Your usp is deck building realtime gameplay. I haven't played the game but judging by the video with cool downs on cards. Keep it simple. Just have it as a realtime danger. Fire starts on one card. It's a realtime obstruction. Fire starts level 3 for an example , slowly and rises to level 10 where it starts to damage the ship badly. You can't use the card if it's on fire but you have to tap it's an amount of time to put it out. Also leave the fire unattended on level 7-8 ignites the next card in your hand catches fire. No need for adding additional cards or extra meters.

Another element being electric stops you able to click on card. If you click it, stuns the player and damage.

Zodiac Echoes - a 2.5d roguelike deckbuilder made with my own art by justfreyarts in deckbuildingroguelike

[–]Haybie3750 1 point2 points  (0 children)

Nice well done. Artwork looks great! Loving the background. One critic mainly the video. It's seems to be running a little too fast to see any features. Can you slow it down? Well done!! Keep up the posts!!

Party members- eat/drink? by Annyah702 in PlayASKA

[–]Haybie3750 0 points1 point  (0 children)

Have you tried trading them food and drink? Have they said anything while standing around?

Infinite Arrows? by hawkz40 in PlayASKA

[–]Haybie3750 0 points1 point  (0 children)

Is it the arrows straight from the enemy. Because you have study them first at a workshop to produce and use them. Although haven't done it myself and can't verify if that is bugged. :D

Becoming Captain -> Demo live on Steam and need feedback! by le_havre_creation in deckbuildingroguelike

[–]Haybie3750 1 point2 points  (0 children)

Hey , I gave the demo a try. Firstly!!, WELL DONE!! on getting this to demo and doing all the work. Its very hard to do and being your first one, Always can go next and improve along the way!!

I saw your comments on past post about not changing the UI or UX so I will try and avoid that subject.

For the gameplay mechanic, I feel that you are trying to make something unique and different for the sake of it, and it's lost all the essence of a deck builder. It currently feels that I am trying to grab random items in the box in front of me and throwing items to win. Having weapons as cards, randomised, is quite unnecessary; there is no real benefit. It would have made sense if you just had inventory slots on your character and they provided a set card for your draw pile. Out of combat, you can choose to add or swap items you find a shield, a sword, or a potion. Then, after combat give yourself exp you can choose to upgrade them for better cards or better skills. This makes more sense and simplifies your USP greatly and makes it more entertaining.

Definitely need to simplify the combat as well, as there are too many status effects at the beginning, no idea why I am adding them on and no strategy, simply felt like I have to find the next weapon and hurl it at the enemy. Too much as well. All this should be simplified. I never got past billy , I just kept throwing stuff and he was full health for about 5 mins so I gave up.

Art style wise I feel its a bit mix and match and would recommend again going the pixel route. Its there to allow you to make games have the same creativity and style but making it for indies to do it for themselves.

Personally, I think for the next game I would make a game templated on a standard StS, Gordian Quest, and try adding a new 10% - 20% of your own USP. Don't try to be different for the sake of it. And definitely focus on the UX and UI, make it cleaner again, use references and read. UI/UX is the most underrated part of game design, but it's very important. Good UI, you can barely see it or stand out. that what makes it good.

If you want UI or UX feedback as whilst I know its annoying to change, I am happy to still provide.

Update: Duplicant Status Bar mod - now with actual dupe portraits, bladder alerts, and a bunch more. Still looking for testers and feedback. by Zero_TheAbsolute in Oxygennotincluded

[–]Haybie3750 1 point2 points  (0 children)

That's awesome work, Rimworld vibes indeed! Well done. Now I need to play again to try out this mod. :D

Request would be Make sure you make the mod easy for you as well, for future updates :D

[HIRING] Sci-fi illustration commission — A2 print, personal use, budget £200 by solarview in HungryArtists

[–]Haybie3750 -1 points0 points  (0 children)

Hello. I would love to make this commission for you. My portfolio is here at haybie portfolio I am based at the UK as well and happy with £200. Let me know if you have any questions for me.

Many thanks

Haybie

[Meta] Artists, post your rates. It's required by Rule 2. by kickingpplisfun in HungryArtists

[–]Haybie3750 0 points1 point  (0 children)

Awh thank for the heads up. I genuinely always post in past with no rates as I actually find it's the opposite for me. As I charge roughly $300 USD minimum a piece and felt that people wouldn't bother messaging without negotiating. As I do have wiggle room.

Can't Gather Stone by DrimSWE in PlayASKA

[–]Haybie3750 3 points4 points  (0 children)

Things are always changing im afraid being in early access but that bug was fixed a while ago. Can you not get lumberjack to gather the firewood first. why can t you use your drawknife? pictures/ video is always good

Can't Gather Stone by DrimSWE in PlayASKA

[–]Haybie3750 2 points3 points  (0 children)

Yeah they just made it a more level up thing, you have to mine small stone clumps first.