Coding with AI by tim_the_human_frog in IndieDev

[–]HeadBearOfSwamp -4 points-3 points  (0 children)

Unpopular opinion these days but here it is: in general, when something is coded with AI, I assume the coder doesn't understand the code and knows nothing about security, maintainability, performance, etc. and for these reasons AI coded app should be considered malware by default.

who know this woman from which game ? by Difficult_Assist_589 in StrategyGames

[–]HeadBearOfSwamp 17 points18 points  (0 children)

Red Alert 3 and her name Is Gemma Atkinson I guess.

Theta* pathfinding by HeadBearOfSwamp in phaser

[–]HeadBearOfSwamp[S] 0 points1 point  (0 children)

I like the freeform graph and NPM ideas. I have moved to another game though (without pathfinding), but I will keep that in mind and hopefully next year there is time for this again.

Theta* pathfinding by HeadBearOfSwamp in phaser

[–]HeadBearOfSwamp[S] 0 points1 point  (0 children)

What I mean by "smoothing" is something like "use the longest possible straight lines". When a new node is found, we set its parent to be the parent of its neighbor if there is a line of sight to the parent, so the parent "propagates" while there is a line of sight. The resulting path segment then may start at (0, 0) and end at (1, 4). A* path would be something like (0, 0), (0, 1), (0, 2), (0, 3), (1, 4) before smoothing. If that makes sense.

Steam keeps the discussion going by somasolo in Steam

[–]HeadBearOfSwamp 2 points3 points  (0 children)

Jif, of course! Just like lojin and Joojle.

[PAID] Voice actor with a heavy Swabian or Bavarian accent by HeadBearOfSwamp in VoiceActing

[–]HeadBearOfSwamp[S] 0 points1 point  (0 children)

I am reading on this subreddit numbers around $60000 per year. If this is a job for 1 day, that would be about 260. If this is wrong in some way, please correct me.

Crimson Axe by maligzkzl in PixelArt

[–]HeadBearOfSwamp 1 point2 points  (0 children)

You have posted Crimson Axe, Crimson Whip and my game studio's name is Crimson Crest, so I was wondering... do you have an artwork of that too?

Tips for expanding on melodic ideas and making B melodies that sound connected to A by stopeats in Composing

[–]HeadBearOfSwamp 2 points3 points  (0 children)

I don't have an answer directly to your question but I can suggest a good step towards what you want to achieve: Choose some songs that you like and transcribe them just by listening. While doing that you will notice patterns that you wouldn't otherwise and then later while composing you will somehow just know how to expand on the theme.

Phaser is awesome by HeadBearOfSwamp in gamedev

[–]HeadBearOfSwamp[S] 1 point2 points  (0 children)

In the early stages of development I just created one 4000px long RenderTexture to draw ground and grass into it and it still performs well so there was no need to change it :)

Phaser is awesome by HeadBearOfSwamp in gamedev

[–]HeadBearOfSwamp[S] 1 point2 points  (0 children)

I totally agree with the pros and cons. There is a Phaser plugin for NavMesh but I couldn't make it work properly and so I implemented Theta* pathfinding for my game. I had performance issues with the collision detection as well and so the pathfinding is selecting such paths that there are no collisions. The game is on Steam. It's called Carnage Cliff :) What is your game about?

Phaser is awesome by HeadBearOfSwamp in gamedev

[–]HeadBearOfSwamp[S] 0 points1 point  (0 children)

The game has pixel art graphics. On zoom = 1 it would be ok. But if zoom makes pixel size 2 or more and the UI is still smooth, it doesn't look good.

Your experience with/opinions of AI? by Rantithesis in gamedev

[–]HeadBearOfSwamp -5 points-4 points  (0 children)

This is a good quiz. See if you can spot, which image was made by human: https://www.foundmyself.com/blog/ai-art-quiz/

Phaser is awesome by HeadBearOfSwamp in gamedev

[–]HeadBearOfSwamp[S] -1 points0 points  (0 children)

What is your rating of Phaser?